Daily Archives: January 13, 2016

Daybreak to Port Five Year Old Title to New Platform

If you want to win that “cynical headline of the year” award, you have to start building to it early.

Men in Tights
Daybreak announced this week, in conjunction with the 5 year anniversary of DC Universe Online, that they would be porting the game to the Xbox One platform.

This makes sense for a couple of reasons.  First, being able to work on other platforms in general, and the Xbox in particular, was part of Smed’s happy dance at no longer being part of Sony.  It would be, at a minimum, odd if Daybreak did not take advantage of this particular upside that came with their alleged independence.

My reaction to this was, and still remains, a bit skeptical that not being able to develop for XBox was what was holding SOE back from fame and fortune.

But at least they made good on this threat/promise/goal.  Nice when they do what they say they are going to do!

The second reason is more game specific.  Smed had previously announced that DCUO was doing pretty well on the PlayStation platform, claiming that it was the largest revenue generator across the PS3 and PS4.

The PS4 was still sort of new at that point, so I am going to guess that being early to the show helped DCUO with the whole cross-platform aspect of that.  How many titles were there both on PS3 and PS4 at that point?  The pool of games that in that category was probably still pretty small.  But at least it seemed to be doing okay on consoles.

So, presuming that DCUO is still doing okay on PlayStation… and we likely wouldn’t be talking about it if it wasn’t… moving it to XBox One makes some sort of business sense.

The question then becomes, what else will Daybreak attempt to move to Microsoft’s console?

PlanetSide 2 seems to be a dubious choice, given the word last year that the title was “really struggling” both on Windows and PlayStation.  I can think of no reason that the game would do better on XBox, the platform not exactly being short of first person shooters, and reinforcing failure is not a path to success.

H1Z1 is a candidate, as it is supposed to be on the PlayStation 4 eventually.  However, given that it is about to pass its first birthday in Early Access and doesn’t seem close to going live, it may be a while before it is on any console.

EverQuest Next is also promised for the PlayStation 4, a fact that makes the game likely to seem a betrayal to the current EverQuest installed base based on UI considerations alone.  And, in any case, EQN isn’t even in the purgatory of Early Access yet, so that is likely much further out that H1Z1.

And after that candidates for consoles start to thin out pretty drastically.  I suppose they could attempt to port Landmark, but is that really suitable for the limited console UI?  Meanwhile, EverQuest and EverQuest II aren’t going anywhere unless there is a new version of Windows released.

What else could Daybreak have for XBox or other platforms.