Asher had been pinging about a gimmick fleet he wanted to run this past weekend. It involved some logi, a few command destroyers, a dreadnought, and some Typhoons. I was all for that and imported a Typhoon, never having flown one before. When the time came on Saturday I was logged in and ready to go, along with 30 or so others. There was the usual fumbling around to get people into appropriate ships… you can ping all week about something and somebody will still show up and ask what we’re flying… and our Naglfar pilot, Swor Reborn, was a bit late, which put the operation in fix as Asher started trying to find an alternate who was willing to lose their dread on an experimental fleet.
Only a little bit behind schedule we had everybody together and undocked for the run towards Fountain where Asher had arranged a fight with The Culture, one of the small sov holding alliances in Fountain which was, if I recall right, made up in part from the parts of Black Legion that wanted to stay in null sec.
Along the way Asher explained what we were up to, which involved one of the command destroyers using its AOE micro jump drive to grab a hostile and launch it into the optimum range of the Naglfar’s guns, and away from any logi support, while all of us in Typhoons painted it with the target painters that were part of the fit, at which point the Nag, fitted with artillery, would open fire and blap the target in a couple of volleys. The idea was optimistically called “shooting skeet” and Asher wanted Swor to call “pull” when he was ready just to keep with the gimmick.
At least that is how I understood it. The high concept sounded fun, though I didn’t really grasp the mechanics on the ground. It was either going to be hilarious or a slaughter or maybe both.
The run out was uneventful. A couple of later arrivals got on to catch up, but nothing got in our way and we arrived at B-DBYQ, the designated spot, intact. There was a moment of worry when a blue fleet showed up in the system. It turned out to be a 4S Corporation roam and they passed through, leaving us to our business.
We got ourselves arranged about the J5A-IX gate in the system… the scene of many of the early clashes during the Fountain War, so a place I recall fondly… and then The Culture came through and it was on.
The Culture showed up with about 50 ships in a fleet built up around Rattlesnake battleships, which definitely put us on the back foot. But Asher was still game, thinking that maybe the Naglfar would balance things out, and we didn’t have anything else to do anyway, so we got stuck into the fight.
And we got slaughtered. We got in and focused on one of the Rattlesnakes, hitting it with our own missiles while painting it for Swor, but I am not sure if the MJD idea ever got kicked off or not. Meanwhile we began losing Typhoons early and often. When I got yellow boxed I called for shields and the remembered we were in an armor fit, so called for armor. However, I think by that point they had eaten up our limited logi. As I got deep into armor I lit off my own MJD in an attempt to pull range and maybe live for a bit longer. However, I didn’t check where I was pointed and I believe I actually may have closed the range, or at least jumped through them so as not to open the range nearly enough. The end result was that I had not in anyway impeded my own destruction and the Typhoon disintegrated around me and I was left in my pod.
At that point though I was out of the warp disruption bubbles that were all over the gate. I could have warped off to relative safety and returned home. But with no implants in my pod and the fight still going on, why leave the party early. So I motored around and watched the remainder of the fight. Asher, in a Damnation that was our booster, hung on for a while, though it seemed like he was getting reps as well as taking damage from our foes at one point.
He and Swor eventually succumbed and that was then end of things. Most everybody got blown up then popped in their pod, which meant not having to bother flying back home, except for Swor, who managed to get away with his capital pod.
(That isn’t my screen shot, somebody linked it in fleet. I was back in D2-HOS in my pod by then.)
We did manage to knock off three Rattlesnakes, a Sabre, and a claw, but lost almost everything we brought. A Pontifex command destroyer got away and a Claw, but that was about it. The battle report is here. A couple of people recorded the fight, but I haven’t seen it posted on YouTube yet. (I found one from The Culture side of things. We’re the third fight in this video, which starts at the 3:08 mark.)
The experiment was not a success, but we died in the name of science I suppose… and the insurance payout on T1 battleships is pretty generous, so that, along with some peacetime reimbursement (75 million ISK for me from TNT), takes most of the sting away, leaving just the tale of a glorious defeat.
That done we thanked Asher for the fun ride and went our various ways. I logged off and went to go look at the screen shots from the fight at least secure in the fact I would have something new to post about.
A while later, as I was farting around on my computer, a ping came in for a homeland defense fleet. Jay Amazingness was calling for Jackdaws to tangle with a Pandemic Horde fleet that was hanging on the undock in D2-HOS and spoiling for a fight. (Pandemic Horde is Pandemic Legion new player learning/fun alliance. Watch their latest video.)
That seemed like a quick way into some action, so I logged back in and got into the Jackdaw I had handy.
Pandemic Horde had apparently just pretty much wiped out an SMA Caracal/Cormorant fleet with a pile of Federation Navy Comets (A JEFFRAIDER Police Fleet if I got it right, which means flying the Comet with the Police SKIN complete with blinky lights) in the system and were hanging around looking for another fight. We piled into fleet at what seemed like an agonizingly slow pace. The hostiles were on the undock and those who got in early were itching to get out there and come to grips with them before they decided to look elsewhere for fun.
Eventually we piled up enough numbers and undocked to chase them down… chase them down because they had left the undock. Not that they were avoiding a fight. Rather we bounced around for a short bit as each side tried to close with the other only to find themselves warping off just as the other side was landing. EVE Online is like that some days. Eventually though both sides were in the same bit of space at the same time and the fight began. The head shot out FC right off the bat… something that is either good tactics or poor sportsmanship depending on who is talking about it and who just got head shot… which put us off our stride for a moment before somebody else picked up the reigns and started calling targets.
We managed to kill off the Horde that remained from the first fight with SMA in very short order, targets going down often before I could finish locking them up. The ISK war would have totally gone to PH had they not brought along a few expensive ships, like a Kronos and a Vindicator. Jay jumped in his Ragnarok alt just to pile on at the end, though he only managed to whore on two pods and a Megathron for the effort. The battle report is here.
That battle report actually includes both battles, so ships/players from both the initial encounter with SMA and the follow on with the Homeland Defense fleet are listed out.
All in all a good short, sharp fight and, as with our Typhoon fight earlier, the PH pilots were spared having to fly home. And I actually got the killing blow on two of the hostiles, one in a Punisher and the other in the big old Vindicator that was along for the ride. So somewhere on my Jackdaw there should be two kill marks, though I cannot seem to figure out where they are on that I-beam hull. So now I have two ships with at least one kill mark, my Harpy and this Jackdaw.
All of which made for some fun in New Eden on a Saturday afternoon.
Some of the screen shots I took during the fights.