I’ve kept on with Diablo III and my quest for the Season 5 goodies.
As I have noted in the past, I am not really all that enthusiastic about Adventure Mode or rifts… tt least not as a solo pursuit, and since I have only been playing Season 5 solo, it seemed likely that I might run out of steam once I finished the story.
But, while I may find little enthusiasm for slaying large quantities of mobs just to collect gold and sort through equipment drops, actually having a set of goals changes things. I can immerse myself in checking off boxes for an extended period of time, being a somewhat task oriented in real life. I like getting things done and the illusion of progress.
And so I have carried on and managed to work my way through the first three chapters of the goals… the journey as it has been spun… without too much problem. A decent set of discreet tasks, helped along by the fact that if you accomplished any of them before unlocking the list of goals for a specific chapter, you still got credit.
I also notched myself up in difficulty, first to Torment 1 then Torment 2, neither of which made things drastically more difficult. I do have a lot more gold now though.
And then I unlocked the Chapter IV goals for Season 5. (All the goals for Season 5 are listed out on this Reddit post.)
- Penchant for Enchants: Replace a property on an item at the Mystic
- Keeping it Low Key: Slay Xah’Rith the Keywarden at lvl 70 on T1 or higher
- The Key to Success: Slay Nekarat the Keywarden at lvl 70 on T1 or higher
- Mercy: Kill Zoltun Kulle at lvl 70 on T2 or higher (gives 2nd Haedrig gift)
- Seeya: Kill the Sigebreaker Assault Beast at lvl 70 on T4 or higher
- Great Expectations: Reach GR20 solo (gives 3rd Haedrig gift)
- Set me free: Complete any set dungeon (doesn’t need to be mastered!)
- Up all night to get lucky: Equip all slots with lvl 70 legendary items
- Key Decisions: Slay Odeg the Keywarden at lvl 70 on T1 or higher
- Key Wee: Slay Sokahr the Keywarden at lvl 70 on T1 or higher
I actually had two of them done, and most of them seemed doable, so I got stuck in on a couple right away.
The Zoltun Kulle fight was surprisingly easy, and got me two new pieces from a set, though one of them wasn’t nearly as good as what I already had equipped. That leads to the age old question of whether or not the bonus for wearing four pieces of the set was worth it or not.
I am, however, a bit skeptical of a couple of the items on the list.
Notching up to Torment 4 difficulty for the Siege Breaker ought to be okay. But getting to the point where I can solo a level 20 Greater Rift might be a challenge, in part because I’ll have to figure out how to do that. I haven’t been there before and I imagine it will involve some grind, and grind is the enemy of my attention at this point.
Meanwhile, completing a full dungeon set and equipping level 70 legendary items in every equipment slot both sound like “go grind rifts” which, as noted, is where my interest in playing starts to break down. Still, I remain a bit surprised I have gotten this far.