At fanfest CCP Fozzie proposed a potential new ship class. Let’s call it the fleet commander’s flagship for now. This is to try and prevent “FC Headshotting” where the opposing fleet knows who the FC is and alpha’s them off the field leaving the rest of the fleet in confusion and disarray. Fozzie mentioned a ship with a great tank but no offensive abilities. Is this a good idea? Is FC head-shotting a legitimate tactic? If CCP do go down the route of a “flagship” how might this work? Also is a new ship the answer or is there another way of giving an FC the ability not to be assassinated 12 seconds into the fight without letting players exploit it?
There are a bunch of arguments and assumptions in that package, and I am going to peel out the ones I want and leave the rest behind by asking and answering a few questions.
Do people head shot FCs?
Yes. As an example, in the currently running Casino War, shooting the opposing FC is pretty much the go-to first move for both sides. As an example, we went up to Fade to shoot Pandemic Horde and they shot DBRB’s ship repeatedly. They didn’t manage to pod him however, so people kept giving him ships so we could keep going. It happens all the time and, we have so many spies in each others fleets that we know FCs are being called specifically.
Is head shotting FCs a problem?
In my opinion, no.
If you are doing fun fights or honor brawls or whatever, like that one Reavers did against Ron Mexxico late last year, then killing the FC first is frowned upon as being unsportsmanlike conduct. Plus, when you blow up the enemy FC, the other side is likely to leave, so it tends to be a fight ending move. If you want fights and fun and kill mails, you don’t shoot the enemy FC first.
But in other circumstance, like a war where you have objectives beyond shooting some dudes, the FC is just another potential avenue of attack, just like logi, boosters, tackle, or whatever. And, as with those other roles, there are already precautions a fleet can take to keep their FC alive.
Should FCs get a special ship?
They have special ships. They are called command ships, and they come in eight fun flavors, two from each empire faction. EVE University has a nice article about them. And they are tough birds already.
For example, yesterday’s post was about how our Hurricane fleet got massacred in a fight. 90% of the line ships were blown up. But you know who got away? The battle report has them right there at the top, the two FCs… well known and always targeted… in the battle, Thomas Lear and Asher Elias.
Good for them and their shiny command ships. I know that Thomas was targeted and had both armor and structure damage still as we rode out of the POS shield into the final battle. So command ships, and fleet precautions, can work to keep FCs alive.
In addition to command ships, which are battlecruisers, CCP gave us command destroyers a while back, so FCs of fleets made up of smaller ships have a tougher option as well.
But are those ships really meant for FCs?
Maybe not… not for the role that FCs actually play in the game. Command ships seem more focused on providing boosts for a fleet. Like many ships, they were designed for a role CCP thought we should use, and then have been used for other roles instead.
And since CCP gave command destroyers that extra fun AOE MJD option, they get targeted and shot with extreme prejudice. An FC flying one of those is waving a red flag and asking for a head shot most days of the week.
So FCs should get a special ship, a flagship or some such, right?
I mean, on the one hand, I love new ships. New ships attract attention, stir the pot, change the meta, or whatever other metaphor you want to throw in there. And a special new ship would give CCP a chance to introduce a few new annoying, long skills to train… that people will have trained to V via skill injectors in about 15 minutes.
But CCP’s track record on keeping Genie’s in bottles isn’t so good. Anybody want to dig up that quote about how many titans they thought would ever be in the game? I am pretty sure that number was lower than the number lost at B-R5RB.
Players in EVE Online are ingenious, and they end up using things in unintended ways all the time. So putting a super hardened special FC ship in the game invites abuse. And putting up a barrier, like making them expensive, is just an invite for the rich to get richer. We already see fleets setup around Vulture or Slepnir command ships.
And we have had a demonstration of how ISK translates into power during the current war.
So, while I can come up with any number of suggestions… bigger tank with less weapon mounts, special FC siege mode, nerfs to damage and a boost to target painters or some such… I would be reluctant to endorse anything specific knowing how things have gone in the past.
So no FC Flagship?
I wouldn’t discount the idea entirely, but you would really have to convince me it was a good idea. And then CCP would have to make four flavors, one for each empire faction, two shield tanked and two armor tanked, only one of which would be the obvious right choice and so on.
Such a thing wouldn’t even have to be a ship. There could be a fleet commander module that, when fit or activated, boosted shield/armor/hull resists, disabled weapons mounts, and acted as an unjammable target designator or some such. Just be careful about what it does, because it will be used for things you cannot imagine later on. Even now I am thinking about fitting such a module on a hauler to make it more gank resistant, so maybe a module isn’t a good idea.
And, as I said up near the top, I don’t think this is a big problem in any case. Certainly it is not one that CCP needs to divert a lot of development cycles to in order to “solve” it for whatever definition of “solved” you care to choose.
In the end, if somebody tries to head shot your FC, they are sending you a message about what sort of fight they are looking for, and you should respond as you feel fit.
But, I am also not an FC and I fly in fleets that tend to be objective oriented most days of the week, so what doesn’t look like a problem in my corner of New Eden might come with a different perspective elsewhere.
And speaking of different perspectives, here are some other bloggers who have taken a shot at this month’s topic:
- Grimmash on Gaming – Whither Flagships?
- The Wormhole – Tanky McTankFace
- Sand, Cider, and Spaceships – The FC’s Flagship
- Inner Sanctum of the Ninveah – Flagships
- Yadot – A Capsuleer’s Adventure – The FC’s new chariot
- Morphisat’s Blog – Bull’s Eye
- Target Caller – Are Fleet Commander’s Special?
- Jakob’s Eve Checklist – The Field Marshal upon Yonder Hill