Monthly Archives: July 2016

July in Review

The Site

Nothing exciting happened to the site itself this month.  The scheduled post notification, which still uses the “new comment” icon most of the time, is still annoying.  I haven’t quite gotten around to looking at the blogger feed in the side bar just yet.  So all I have is that at some point this month I passed the 4,000 post mark.

Quantity... has a quantity all its own...

Quantity… has a quantity all its own…

Also, I still have some storage space left, which a concern given the number of screen shots I upload.

One Year Ago

I was feeling a bit of the summertime MMO ennui blues.

Project: Gorgon was off with another Kickstarter campaign.  Would the third time be a charm? (Spoiler: yes.)

Need for Speed: World shut down, so I said farewell to Palmont.

Derek Smart began what would become is crusade against Star Citizen, detailing why he felt we would never see the game that was promised.  It could have ended there, but RSI responded in a way guaranteed to turn it into a fight and took away his Rear Admiralty.   Game on!

In Minecraft I was learning about not falling off of things, bringing light to dark places, and accumulating materials.  Also, sheep stole my mine cart.

I was mucking around in War Thunder for a bit.  It is a pain to return to the game because there is always a huge update required.

Over at Daybreak, there was a vote up for the EverQuest progression server Ragefire about speeding up the unlock of Ruins of Kunark, as well as talk about raids and such.

On the EverQuest II side of the house, there was a beta for its first nostalgia servers.  I avoided the beta but was there when the servers went live… for the big surprise, the return of the Isle of Refuge, adding to the nostalgia experience.

And while that was going on, it appeared to be the end of Smed at Daybreak.

In New Eden my alliance, TNT, handed over its last system in Deklein. We then lived in Tribute.

The Aegis expansion hit… but there was a delay between that and other bits of what we now call Fozzie sov to be deployed.  But entosis link modules were finally able to take sov as the month rolled along.  So we started to learn by doing.

There was a plan in the Imperium to bring in care bears to mine and rat in order to raise ADMs so that our now much reduced space holdings would remain secure.

At one point Mordus Angels managed to claim some sovereignty in Pure Blind!  Can you imagine?  Crazy times!

Meanwhile, in the cash shop… erm… New Eden store, more skins were being rolled out.  Or, rather, the same skin on more ships.  The blog banter of the month was on about attributes, and I was bitching about never having enough jump clones.

On the Azeroth front, Blizzard said they would be announcing the next World of Warcraft expansion… right after the Q2 quarterly report was released, which raised some suspicions in me.  What would the subscription numbers look like if they felt they needed a big announcement to distract from them?

And I finally got my copy of Deluxe Tunnels & Trolls from the Kickstarter… only two years late.

Five Years Ago

Google+ was already starting to become annoying.

I tried Civ WorldI didn’t like it.

In EVE Online, the results of the emergency CSM Incarna summit were released with CCP basically saying, “Ooops.”

I hit level 50 in LOTRO, got into Eregion, and actually saw the door into Moria.   Only a couple of years had passed since I bought the expansion. Gaff was ahead of me, as usual.   Meanwhile, Isengard was in beta, but nobody was supposed to talk about it.

Getting lost… rules.

EA, BioWare, and their new Origin service got together and combined my accounts without bothering to mention they were doing it in advance.  Just another day at EA as I understand it.  Customers come behind their own convenience.  Still, I was interested in their authenticator and how it stacked up against others.  Can you actually buy those yet without getting the CE?

Speaking of authenticators, SOE made one available as well that looked just like the Blizzard model.  But they cannot be swapped, one for the other.  I got the official line from VASCO on that.

And on the SOE front, they announced that they were going to revamp Freeport, which I took as a waste of time.  (Plus, of course, Qeynos got shoved off until later.)  I am still not convinced that either revamp was worth the effort of the time spent downloading the assets.  But I am not sure Beastlords were either.  They seemed pretty broken when they launched.

The instance group wrapped up our last adventure in EverQuest II Extended.  There were a number of way the game wasn’t right for us.  It wasn’t just the ugly mounts.

The pending closure of Star Wars Galaxies led to interest (and concerns) about SWG emulation.

But PlanetSide 2 news was coming.  I think they are in closed technical alpha at this point.

I started playing Need for Speed: World, a driving MMO.  It wasn’t a bad game with the right music playing.

Zynga helped reveal the two faces of Tobold.

And World of Warplanes was announced, which got me wondering if this might not be a spiritual successor to Air Warrior of old.

Ten Years Ago

July 2006 was some sort of barren wasteland for related news.

Microsoft was talking about a device to challenge the iPod and denying they would ship an XBox 360 with an HD DVD drive.  Being on the mark half the time is pretty good for them.

EA was trying to retain people by giving out more stock options while Take-Two Interactive was being investigated over stock grants.

The ESA announced they were downsizing their yearly E3 conference.

The Civ IV – Warlords expansion came out on Windows and Super Dragonball Z launched on the PlayStation 2.  Woo hoo.

Featured Sites of the Month

For this month’s featured MMO Blog I want to bring your attention to:

I have my own EVE Online picture blog, but Mark726 at EVE Travel goes way beyond that, finding the various attractions in New Eden, documenting them, telling you where to find them, and how dangerous the journey might be.

Then of the “other” site of the month, I want to point you at is:

Connor has been running MMO Fallout for over seven years now.  He covers MMO news that doesn’t always make the big news sites.  It is not unusual to see Massively note MMO Fallout as an initial source for a story.  If you want to know about what is up with Jagex or NCSoft or some other non-headline grabbing companies, it is a site that should be in your feed.

Most Viewed Posts in July

  1. WoW and the Case for Subscription Numbers
  2. Titans Down in Okagaiken Trap
  3. The 7.0 Patch Looms
  4. Pre-Ordering WoW Legion at a Discount
  5. The Pokemon GO Phenomenon
  6. LOTRO Headed for the Grey Havens?
  7. Alamo teechs u 2 play DURID!
  8. Cross Country to Frostfire Ridge and the Bloodmaul Slag Mines
  9. Last Moves Before the Big Move
  10. Defeat in the North and New Destinations
  11. Pointed Towards Delve
  12. Last Minute Garrison Gold Grubbing

Search Terms of the Month

orcs fucking
[What I get for using the phrase “more fucking orcs” in a post I guess]

دانلود بازیهای پورنو برای
[This is what the Ayatollah said would happen]

where is darkrai in pokemon emerald
[Nowhere, as it happens]

eve online on kindle
[I don’t think that meets the system requirements]

world of warcraft legion will suck
[There is always somebody…]

origin unifies your gaming life
[Unity is over rated]

EVE Online

It was time for a change of direction in New Eden.  After a strong start to the month, where we bagged some titan kills, The Imperium gave up its war in the north, postponed the reconquista indefinitely, and set its sights on Delve, the traditional place for Goons to invade.

And then we spent the rest of the month packing our stuff and hauling 41 gates/13 jumps south through hostile territory.

EverQuest II

I wasn’t expecting to play much in Norrath.  My account was set to lapse soon.  However, the Race to Trakanon server came up and I used my last few days to get to level 10 and collect a “one for every character on your account” mount as a prize.  Worth the effort to me.

Minecraft

I have spent some time in our Minecraft world, but I haven’t had a real project to focus on.  so I built another base with a giant structure along the great rail loop.  I am thinking about trying to build some sort of city skyline in the near distance along the rail line, with lit up windows so if you take the rail line at night it will look like… well… a city skyline at night with windows lit up.  We’ll see.

Pokemon GO

Since I do not actually have a smart phone, Pokemon GO hasn’t really been much of a game for me, personally.  And yet it is everywhere.  It is something those birthday cards that list out what was going on during the year you were born will mention decades from now.  As to whether or not it will survive as a game, I couldn’t tell you.  But it has gotten to much press to be forgotten now.

World of Warcraft

There was the roll up to the 7.0 patch… and after that I sort of lost interest.  The game is in a strange spot for me, as I am somewhat interested in playing, but not so much that I want to get out and do things with my level 100s.  When I have played, it has mostly been with lower level alts.

Coming Up

Considering what an empty month August can be, with so many people on vacation, there are actually some things coming up.

There are the Olympics, provided anybody is going to show up and compete.

There will be a chill Blaugust event according to Belghast.  Sign up today!

WoW Legion pre-launch events will be kicking off, and people who pre-ordered the expansion directly from Blizzard will have access to the new Demon Hunter class on August 9th.  Scrubs like me who got the 20% Amazon Prime pre-order discount will have to wait until the box shows up on or around the expansion launch date.

And then there is the big WoW Legion expansion launch on August 30th.  Will the servers be ready for it?  How long will the queues be on opening night?  How many people will show up?

In New Eden we should be done moving to Delve and ready to attack the region in force.  Lots of player groups in the area likely to oppose us.

Plus we will have to see how Pokemon GO fares as time wears on, school starts, and gyms are taken over by increasingly higher CP Pokemon.

Seven Cynos to Sakht

There is no reward under the opportunity system for “achieved maximum jump fatigue” in EVE Online.  I know, because if there was one, I would have gotten it last night.

Just four seconds late on the screen shot

Just four seconds late on the screen shot

Five days is the hard cap on jump fatigue, a change that came in with the Parallax expansion last November. (Did you know that Parallax was the last named expansion in Syndicate?)  Before then, from the launch of the Phoebe expansion until Parallax a little over a year later, you could ruin a character for jumping for long stretches.  Now you can max jump fatigue out on Sunday and be fresh and ready to go the following weekend.

Just don’t plan to do any jumps over the days in between.  The wait between jumps gets a bit harsh.  Here is where I stood after maximum fatigue hit.

That is almost as long as a whole DBRB fleet

That is almost as long as a DBRB fleet feels

So how did I end up with all that jump fatigue… or, more to the point, why?

Opportunity!

The night before, after making my jumps, I did managed to get my cyno alts inserted into the next two destinations.  So when I got home from work, I  jump cloned back to my carrier from Sakht and did those jumps almost immediately, thinking that I might have to spend the rest of the evening getting the next jumps into position.

Another jump in the Archon

Another jump in the Archon

As it turned out, these two locations represented the most difficult spots into which to get a cyno alt, since they involved flying through NPC null sec in the form of the Syndicate region.  All the cyno spots after that involved runs through relatively safe, and mostly deserted low sec space, with a quick jaunt through one of those high sec enclave in the middle of low sec that makes you wonder what sort of job CONCORD is doing.

And… well.. with cynos alts in position, why not take the jump?

If I had known that back end of the route would be that easy to get into position, I would have structured my jumps differently.  I would have let the ~50 minute fatigue from the first jump wear down to below the 10 minute mark before making the next jump, keeping my fatigue from building to over an hour.  Maybe, I might have not bothered with the timer on the last couple, but by that point quick jumps would have left me with jump fatigue that would have been gone over night.

Instead, not knowing which jump might be the last one for the night, I took them about as soon as I could, and the jump fatigue started to build; an hour, four hours, ten hours, twenty three hours, three days and change.

Exotic stations under strange stars

Exotic stations under strange stars

After five jumps I was sitting on a lot of jump fatigue already, and had a 90 minute count down until I could make the next jump, but by that point I figured “What the hell!”  I had an alt ready and waiting, so I lit the cyno.

Burning the beacon at the last station for the night

Burning the beacon at the last station for the night

And then it was time to jump.

Somewhere in Aridia

Somewhere in Aridia

That was it for the night.  Jump fatigue was at maximum and the next possible jump window was over eight hours away.

And I still wasn’t in Sakht yet.  Sakht was seven jumps from where I started and I blew my load in six.  As I said above, if I had known I was going to get this far, I would have done it differently.  But now my carrier, with a pile of ships in the hangar, is just one jump from our staging station in Sakht.

I sent my in-alliance alt ahead, and he made it all the way there.

Destination gate in sight

Destination gate in sight

The smart bombing battleships were taking a night off from gate camping, so it was an easy set of jumps.  And now I have my main alt, my combat alt, in our staging system.  He even made the trip there entirely via gates in an frigate with only a cyno module fit and 250 units of liquid ozone in the cargo bay.

My carrier road trip is almost at an end.  I just have to not screw up on that last jump.  Given my ignorance or capital ship operations, I am surprised I got this far without any real incident.  I managed to place my cynos on stations in a fashion that wasn’t horrible.  I think worst landing I had put me 3km off the undock, distance quickly covered.  The rest were under 200m, with most showing 0m.  The tactical overlay option that shows the landing zone for your cyno when you mouse over the module gets the credit on that front.

The tactical overlay helps

So easy, even I understood it!

I also only lost one of my cyno ships.  I bought four Kestrels, named them Bait 1 through Bait 4, and only Bait 2 died, getting blown up on a gate in Syndicate.  I expected cyno ships to get popped sitting on the undock much more frequently.

Hell, I expected my NPC corp cyno alt to get popped by my own side at some point, being in a “Not Blue, Shoot It” coalition and all.  But he never got shot.  In fact, he got convo’d by a GSF pilot at one point asking about his name (a misspelled Jack London reference) during which I said I was just a lowly Imperium cyno alt, and which point I was told that I was holding up somebody’s jump as they were paranoid because a neutral was sitting there on the undock. (I forgot to dock up after the cyno went out… and still nobody shot me.)

Anyway, it was an adventure, getting my carrier from Saranen to Sakht, a 13 jump multiple day event.  EVE Online is one of those games where you have to focus on the journey most of the time, because the destination is usually just the starting point for the next trip.  But if you’re sick of my traveler’s tales in New Eden… and I admit that I haven’t gotten to see anything as cool as this jump… there are probably only two, maybe three posts left in the “Getting to Delve” series, I swear.

Now to let that jump fatigue wear off… wait, I still have one more jump to go.

Leaving Rakapas and Arriving in Sakht

Given my lack of luck with convoy ops over the last few days, I decided to try and move my carrier forward on my own.

The route had been posted in the CapSwarm forum, along with some instructions for one awkward, no-station jump… which, as it happens, is the jump from Rakapas.

But first I had to go get some cynos lined up and in position to guide me along the path south.  I got on my second account, on my “main alt” character, the one with 110 million skill points, clone jumped him out of his implants alt, and sent him off to Jita to buy a few cyno ships.

I opted for simple, buying 4 Kestrels and fitting each with a Cynosural Field Generator I and loaded with 250 units of liquid ozone, enough to power the module for one cycle. (I obsessed and trained the relevant skill to V, just in case I needed to light a covert cyno.  More on jump drive operation here, if you are interested.)  I got my alt into one, contracted another to a second character on that account that I had trained up to be a cyno alt, and headed off to get myself situated.

Kestrel on the way out

Kestrel on the way out

I had at first thought about starting from Amarr or maybe Saranen, but as it turned out, Jita was by far the closest common point to the target systems.  Getting through to them, both in low sec, did not present any real problems.  The only hiccup I had was, after getting my main alt to his location, I logged on the secondary cyno jockey and was in such a hurry to fly out that, after I clone jumped him to Jita, I forgot to accept the Kestrel contract… or even get in a ship… and just started flying to the destination in a pod.  Yeah, slow down there bro.

After a couple of jumps I was suddenly all, “Oh yeah… the ship… right…” and went back to get it.  Once that was squared away, I was able to get out to the destination system and docked up without issue.

I logged him out, got back on my main alt, and got myself setup in the first destination system.  Since it lacked a station, the instructions in the forum said to cyno your capital in to the Astrahus citadel, let it refill your ship’s capacitor (citadels are handy like that, refilling and repairing like a full service gas station of old), and then warp off to the safe POS to wait out your jump timer.

Unfortunately for me, it was a Goonswarm Federation POS, which meant I wasn’t welcome inside unless I had the password.  So I was going to have to skip that step.  That meant facing the dire warnings about people coming to bump your capital off the citadel to get it out of tether range, at which point it could be blown up.

My solution to this was to jump out as soon as I possibly could, spending as little time as I could manage tethered.  That meant logging in the next cyno with the secondary alt, which would require logging off the primary alt, which I could not do until the cyno module cycle ended, something that takes a full ten minutes.

I decided to just light the first cyno and let module run to almost the end of its cycle before jumping in.  That meant I might lose the cyno ship before I could jump, but that seemed like the least cost failure scenario.  So I undocked him from the citadel and lit the beacon.

Earlier there had been a bunch of traffic through the system, but I seemed to have picked a quiet 10 minute window and my cyno ship went unmolested.  As the timer reached the last minute or so of its cycle, I undocked the carrier in Rakapas and made the jump, ending up hanging tethered on the citadel.

Archon tethered, cyno still burning

Archon tethered, cyno still burning

After the jump, I had a little over two minutes to wait before I could jump again.

The timer counting down

The timer counting down

The cyno did not last that long, and I was able to swap characters and get in position well in advance of the jump reactivation timer.

As I sat there on the citadel, I noticed on the overview that the system had a gate to Rakapas.

Wait, I went how far?

Wait, I went how far?

I had waited all this time to jump what amounted to a single gate?  Well, sometimes that is how things work out.

At the station I faced two potential issues for the next jump.  One was where to place the cyno.  I do not do this enough to have a favored position for each station type, as some people do.  After watching other people, I try to get both a ways off the undock on both the horizontal and vertical axis so as to avoid bumping and such.  So I picked a spot a bit out and above the undock.

The tactical overlay helps

The tactical overlay helps

The other problem was that I was using a neutral alt in a system that was full of Imperium pilots.  While it was likely they would assume a neutral cyno was somebody’s alt, there was still a non-zero chance that somebody would shoot it just because.  So I got undocked, setup, and lit the cyno as quickly as I could, jumping the moment it was up.

Carrier on the undock

Carrier on the undock

I docked up, op success.  I was now two jumps further down the line towards Delve.

I docked up my secondary alt when his cyno went down and traded him some replacement fuel that I was carrying along in my carrier, and sent him off to the next destination.  I had about two hours of jump fatigue and was planning to let that burn off before I jumped again, but I figured I ought to get the next jumps queued up.

The secondary alt got to the next station easily enough, at which point I logged my primary alt back in, flew him to catch up with the carrier to refuel, and then sent him off to the destination after the next one, so as to have two jumps lined up once again.

However, getting to that target meant flying through null sec space in the Syndicate region.  So it was not unexpected that, with the jump from low sec to null, I immediately hit a gate camp that had an interdictor.  It threw up a bubble when I landed in system and there wasn’t anything I could really do.  I decloaked and headed back to the gate on the off chance they were completely incompetent, but without an prop mod, that was a tiny gesture of defiance at best.  They blew up the ship and podded me, sending me back home.

Kestrel going down

Kestrel going down

But I had planned for that, expecting to lose these ships.  I had set my home in Jita for this, and was able to pick up another of the Kestrels I fitted out and started heading back towards the destination system again.  I stopped in a station before I got to the null sec transition again, thinking I would wait until later in the evening for that.

As it happened, while I was waiting, Asher pinged about a move op.  He was going to take people from Sakht, our current staging point, back to Saranen to pick up ships, at which point people up north could join the fleet and fly back down.

That seemed like an opportunity.  I couldn’t bring my main alt along to drive a ship as his jump clone timer still had many hours to go, but Wilhelm didn’t have a jump clone timer problem and was just sitting around in a station.  So I joined the op, watching it move around the map via a couple of wormhole connections, until it started to close in on Saranen, at which point I clone jumped to the area, picking the Oneiros I left parked in Ashitsu on Saturday.  As it happened, I did the jump just as they were passing through the system and was able to follow them back to Saranen.

Once there it was time for a break, during which I decided to fly my Cerberus down to Sakht.  Once everybody was back, we undocked and headed to the first wormhole, which was just a few jumps away in Eha.  We went through the wormhole, however it collapsed before everybody got through.  Those of us who made it were in Heimatar, in Minmatar space, where we had another dozen gates to take before we got to the next wormhole.

Those left behind in Eha were told where we were if they wanted to burn to us to try and catch up, but we moved on to the next hole.  However, the route to the next hole took us through what so many fear, high security space, and a 1.0 sec system in particular. (How can those rebel Minmatar have so many high security systems?)

Yes, we we're in Heimatar!

Yes, we we’re in Heimatar!

Those with negative security status avoid high sec space with its NPC enforcement complications, and a full 1.0 system posed a threat to some along for the ride.  Never having had a negative security status rating during my time in New Eden, I never think about that as being an issue.  Even though I have bad standings with the Minmatar and Gallente factions (-4.72 and -5.74 respectively, the latter which should make me “shoot on sight”) after running so many Amarr/Caldari missions over the years, somewhere along the line I trained the social skill Diplomacy to level IV, which mitigates that sufficiently that I am merely loathed, but not actively shot at.

Some in the fleet hadn’t invested in that sort of stuff.  We were set to burn individually at best possible speed to get past the high sec terror and to the next wormhole.  Several people were locked up by the local faction police, and the occasional potshot was taken, but faction enforcers don’t warp scramble and in at least one case the webbing action of an NPC actually helped somebody get into warp faster.  Basically, comedy ensued, but nobody lost a ship.  We went to Hek and back mostly unscathed.

Once safely into low sec space again, we collected up again around the wormhole and jumped through.  Everybody got through safely and, it being a low sec to low sec connection, we were all in Aridia, just a few jumps from our destination.  We flew on, scattering the smart bombing battleships that were gate camping along the way, to arrive in our new home.

Get Sakht

Get Sakht

So now I have at least been to Sakht this year.  I haven’t been this close to Delve since April of last year.

Of course, there is still work to do.  I have that carrier to move and a couple more doctrine ships to convoy down.  But at least I have made it through once… and I am no longer stuck in Rakapas.

Minecraft and the Map Room

l have gone on a bit about how much I like having access to rendered maps of our Minecraft world.

The current-ish map of our world

The current-ish map of our world

Having that available really helps me with the big scope road and rail projects I have been working on this year in addition to just helping me find things in the world.

But there are also maps within the game.  I have tinkered with them before, but they can be a bit quirky and I haven’t really found a lot of use for them, aside from being decorations.  I have maps of the local area hung up in a few of my bases.

On the decorative front, Skronk’s map room in Firenze is probably the high point of their use in the world.  Skronk went out and put together maps of various locations in our world and hung them up with labels in the map room.

Looking at the map room in Firenze

Looking at the map room in Firenze

Recently, Aaron went on a tour of our world, riding the rail loop I had built.  He too was impressed with the map room he saw.  He was so impressed that he decided to make his own map room, in a very Aaron sort of way.  He is the guy whose base has samples of all of the flora and fauna in the world in neat little areas.  And now he has a map room with the biggest map collection in our world.  Behold the map wall.

Aaron's map wall

Aaron’s map wall

That is 224 map segments affixed to the wall with frames.  The just visible red square in the middle of the map is part of Aaron’s base.  The map itself is backlit using sea lanterns at several points.

A closer look at the map gives a better feel for the level of detail that the in-game maps can achieve.

Standing closer to the map

Standing closer to the map

There you can see the red square is actually a grid of red netherrack from Aaron’s charged creeper farm, detailed in a past post.  This also shows Xydd’s castle in the upper left corner and one of my bases to the right of Aaron’s  Also visible is some of the road and rail network.

It is pretty cool.  It won’t replace my rendered maps, which show more detail, but it is still something great to have within the confines of our world.

The same area in a rendered map

Approximately the same area in a rendered map

And, being another Aaron epic project, you can see that his map room has two more walls ready for map segments so that the room will eventually give a panoramic view of a segment of the world.

Ready for more maps

Ready for more maps

I do like the idea of having the maps backlit.  I may go do that to some of the base area maps I have hung up around the world.

Another Night in Rakapas

Rakapas… Shit, I’m still only in Rakapas. Every time I think I’m gonna wake up back in the Delve. I’m here a four days now… waiting for a move op… getting softer. Every minute I stay in this station, I get weaker, and every minute hostiles camp the route, they gets stronger. Each time I look around the hangar walls move in a little tighter.

-Delve-pocalypse Now 2016 Move Log, Day 4 Entry

I had hopes last night of getting closer to Sakht, our destination.  However, the capital move ops that came up were all departing from destinations two or three jumps down the line.  My Archon stayed in place for another night.

The station does seem a bit more cramped...

The station does seem a bit more cramped…

It did seem for a bit that I might get another ship down to Delve.  There was a call for a subcap move op.  I figured I could clone jump back to Saranen, join that, and at least get a doctrine combat ship down to our staging.

However, that move op was also only for ships that had made it to the incursion that was blocking our way yesterday.

So, the tally at the end of day 4 was four ships down in our staging, two frigates and two stealth bombers that somebody else put in their carrier because they had extra space… so some people are making it down to Delve.  Everything else I want to move is still in Lonetrek or Black Rise… about where we started.

I am not doing well at the move op thing.  Apparently I should at least be in Aulbres by now.  Every time I log into Rakapas though, there are a bunch of blues sitting in the station with me, so I suppose I am not alone.

It isn’t that I cannot attempt the move on my own.  I am trying to follow the standing orders which say, in large, purple, Comic Sans letters, “DO NOT MOVE YOURSELVES” right there at the top of the forum post announcing them.  But I am starting to think I had better move my carrier a jump or three ahead if I want to make any ops in the near future.

That means getting my alt out onto the heavily camped route south to light a cyno for a jump, something that will likely require repeated attempts, as cyno ships are easy to pop and I expect I will lose at least one on every jump.  I just hope one doesn’t get popped mid-jump, as then my carrier will end up at the sun, an easy target.

As for the subcaps still up in Saranen, I will have to wait for a move op or just strip them and ship them to Jita.  I doubt I am going to get a T2 logistics cruiser all the way down to Delve alone without getting popped.

Another day has dawned, we shall see what it brings.

Held Over in Rakapas

i hate rakapas

-Jay Amazingness

I had some hope yesterday about moving onward towards Delve.  I have Jabber on my iPad and could see pings going out about move ops, and specifically ones from Rakapas, where I am currently docked up.

Jay Amazingness was leading ops out of Rakapas and further down the route to Delve while I toiled away.  Of course, it wasn’t as though he lacked prompting on that front.  He posted a sample of the coms traffic:

When are we leaving Rakapas?

guys when is the next rakapasop?

is this the rakapas move op

what is the route from rakapas?

will there be ops in rakapas later on tonight?

any eta on ops scheduled from rakapas?

are we leaving from Rakapas ?

Dread in  Rakapas , any cyno’s up for further down the route?

are we moving to the next location after rakapas?

can we still start now from rakapas ?

Which has reportedly given Jay a new appreciation of the particular star system in New Eden.

Meanwhile, those waiting on the word of Jay to lead us to the promised land had perhaps begun to elevate him in status.  Commandments were written and images created in furtherance of our deliverance.

Destoration's awesome contribution to the cult of Jay

Destoration’s awesome contribution to the cult of Jay

Unfortunately, by the time I got home last night an incursion had spawned a couple jumps down the line towards Delve, and all move ops were suspended until it was defeated.  And I couldn’t even join in on that as I left my doctrine combat ships back in Saranen, as instructed.

So I spent another night in Rakapas.  Not quite the trail of tears… mostly because we haven’t had to do this all in one sitting.

We await our savior, Jay Amazingness.  He will deliver us to Delve.

At least I am not one of those people who only have JDC4 trained.  They are truly in a world of hurt.