Daily Archives: August 10, 2016

Executive Outcomes Leaves The Imperium

It was announced in a broadcast earlier today that the alliance Executive Outcomes is leaving the Imperium.

Executive Outcomes - August 10, 2016

Executive Outcomes – August 10, 2016

EXE is the fifth alliance to leave the Imperium since the Casino War opened up at the start of the year.  EXE takes with it a little over 800 members.  The Imperium and EXE have reset each other through mutual agreement, so we may be shooting at each other as time goes by.

No longer blue to us...

No longer blue to us…

This change has been in the works for a while.  Even I got wind of it a couple weeks back and had the graphic above ready to go on July 25th in anticipation of the news breaking.  Certainly EXE hasn’t been showing up in fleets of present on battle reports of late.

As far as Imperium alliances go, EXE didn’t lose that many members over the course of the war, though they were a smaller alliance to begin with, sitting at over 1,000 members back in January.

The Imperium - August 10, 2016

The Imperium – August 10, 2016

Their departure leaves the Imperium with five alliances.  Goonswarm Federation makes up the bulk of the coalition with almost 15K pilots.  Then there is The Bastion, with just shy of 1,300 pilots, The Initiative with almost 2,200 pilots, the remains of Get off My Lawn, with just 207 pilots listed today and, finally, TNT, my own alliance, which weighs in with just over 1,000 pilots on its rolls.

The bulk of the Imperium is now down in Delve, save for The Initiative, which was ever a very independent group within the coalition and which is off on its own deployment.

Of the other alliances, I suppose one might question the future of LAWN, being as small as it is, and The Bastion, having been created in cooperation with GSF back in the day in order to accommodate members of CFC alliances that were folding up, but who wished to stay with the coalition.  That role could be filled by KarmaFleet now I suppose.  And then there is TNT, about which I can only say, we haven’t been WiDot’d yet!

Addendum:

EXE leaving Imperium was announced on the show “Talking In Stations” 2 weeks ago, when Sion was guest.

-Matterall on Reddit

So I guess I am about two weeks late on this news!

Second Addendum:  Mo’Chuisle, the leader of EXE, left a happy farewell message on the GSF forums yesterday, indicating that they had thought about parting ways for a while now, but didn’t want to do it in the middle of a war.  On Reddit though, he laid bare the true reason for EXE leaving:

Speaking as EXE leadership, I can confirm that the reason we left is solely due to the Imperium ruling caste’s continued tolerance of Xenuria’s existance as court jester and no other factors played a role in our decision

Last Ship out of Saranen

Getting subcaps out of Saranen has proven to be considerably easier than getting my carrier down to Delve.  That week long adventure represents most of my effort when it comes to the move down to Delve. (The five days of jump fatigue I accrued faded away and was never an issue, so I won on that front I guess.)

On the plus side, I was able to stuff quite a few ships in the carrier, so when it finally docked up in the station at Sakht, I had a pile of ships at my disposal.  But that still left me with a few ships up in Saranen to fly south.

We had been told to leave behind a few current doctrine ships in order to cover capital move ops, should that become necessary.  While I understand there are caps and supers still in transit south, the bulk seemed to have made it down and ops out of Saranen tapered off, aside from the occasional subcap move op.

It came time to send my remaining subcaps south to join my carrier and whatever else I had hauled out.  The run down south is a bit of a haul.  The most direct route is 41 jumps, but requires flying through Syndicate, which is null sec, which means bubble camps and the like.

I opted for a safer route, putting Amarr in as a way point, which added 5 jumps, but kept me our of null sec.  Low sec can be dangerous as well, but there has to be a determined camp able to point you almost immediately and with the firepower to blap you before you can get back to the gate laying across your path.  During the first couple of days after the move south was announced, those were pretty common.  But as the days ran on they seemed to disappear.  I was kind of hoping to meet a frigate gang when I was flying out my heavily tanked clownshoe Sigil.

Sigil on the move

Sigil on the move

Fit to be an expendable entosis ship with enough tank and shield regen (giving it something like 70K EHP) to survive interceptors until help arrives, I thought it might be fun to watch somebody plink away at it while I motored back to the gate even as the gate guns blazed away at my attackers.  But it was not to be.  Even my ideas about the Sigil being bait… I was traveling paired up with my arty fit Hurricane… didn’t pan out.  My ships all flew through unscathed and unchallenged.

The only other possible threat was from a war dec from NCDot, which meant they could shoot me even in high sec space.  However, they weren’t camping the route either.

I did see two NCDot pilots in space along the way.  One looked like he might have been pursuing my Crane in a Vexor, though he might have just been traveling the same direction.  Either way, my faster warp speed meant he fell further behind at each gate until I no longer saw him.

The other I saw landing on a gate at 15km just as I was warping off, indicating he was auto-piloting through high sec.  I considered turning around to blap him but, as noted, I was moving my ships in pairs, and the Hurricane was already slowing the Sigil down as it was, so I just carried on.  Some Marmite probably got him later.  Clearly, I lack the killer instinct, focusing on the mission rather than kills.

Finally I had one last ship up in Saranen.  Well, two actually.  One was a cyno Kestrel that I put up on contract for two million ISK, which sold pretty quickly.  I should charge more I guess.

The other was a Vigil setup with target painters.  It was then that I noticed that I still had a bunch of stuff in the station.  A Vigil isn’t a big ship and I wasn’t going to be able to carry it all out.  I put the the expendable stuff up on the market.  Somebody got a Warrior II drone for cheap, along with a couple of shield repair bots.  Then I packed everything else into the Vigil and undocked.

Vigil leaving Saranen

Vigil leaving Saranen

Then it was down the path south one last time.  I was a bit worried a couple of gates into the trip, as there was about a dozen NCDot pilots in local in Tamo.  However, they seemed to be up to something other than camping the out gate, so I slipped by unseen.

The high sec run was likewise quiet, especially after Amarr.  The Kor-Azor region, never a hotbed of activity when I was there, was quiet.  Of course, flying through there on Wilhelm I saw that I still had piles of ore sitting around in stations from some buy order I did ages ago.  I think the plan was to go around from station to station in a freighter to pick it all up to move to market.  I no longer own a freighter and it was so slow I am pretty sure that I was deterred from doing the collection run back when I had it. Ah well.

Then from Kor-Azor it was into Aridia and the last few gates to my destination in Sakht.

Docking up in Sakht

Docking up in Sakht

That was it, the last items to move.  I am as out of Saranen as I can be and pretty much all-in on Delve.  My last bit of cargo hauled in the Vigil was:

Valuables

Valuables

Because you can never have enough fireworks handy.