The Battle at SH1-6P and Null Sec Ongoing

I wasn’t sure I was going to do a post about the fight at SH1-6P, seeing as I wasn’t there for it and I try to keep the blog to things I’ve seen and done.  That is the major premise of the whole effort here at TAGN.

On the flip side, over time one of the minor but valuable sub-notes in the disharmonious chord that is this blog has been the noting of events and milestones, such as game launches (and closures), expansion releases, and major events of note… like battles in EVE Online where titans get blown up.

A picture CCP used, maybe even from the battle...

A picture CCP used, maybe even from the battle…

So, there was a battle at SH1-6P, a system where CO2 had a POS with a capital ship assembly array, which PL and NCDot had previously put into a reinforced state.  When the reinforcement timer ended, the battle erupted between CO2 and its allies battled PL/NCDot and their allies.  Capitals, and then super capitals were dropped into the time dilated maelstrom around the POS.

Included in the battle were a large number of third parties (battle report), including a fleet from GSF that flew across New Eden for a chance to kick CO2 in the nuts.

CO2 escalated the battle to a super cap conflict and came out the worse for the effort, with it and its allied losing around 1.2 trillion ISK, including six CO2 titans down, while inflicting less than 200 billion in damage on its foes.  That is a one trillion ISK damage deficit.

There are battle reports up at the usual competing sources.

I think TMC wins out on details and insight.

In addition, The Asher Hour podcast episode 23 followed up the battle with a show featuring Asher talking with Ron Mexxico, Killah Bee, and Doomchinchilla to get sense of how things went from the PL side of the battle.

The event itself now takes second place on the list of battles that involved titans being blown up.  The list, so far as I recall it:

  • B-R5RB, January 2014 – 75 titans destroyed
  • SH1-6P, August 2016 – 6 titans destroyed
  • Okagaiken, July 2016 – 4 titans destroyed
  • Asakai, January 2014 – 3 titans destroyed

As things settle down the usual post-fight posturing is taking place.  You can catch that in the comment threads of both articles linked above.

And then a blog post, styled as An Open Letter to CCP, by the pilot Capri Sun Kraftfoods (yes, that is his in-game name) started its own waves as it took CCP to task for generally going down a path away from such large scale fights with Fozzie sov.  This led to a threadnought on Reddit with over a thousand comments, a surprising amount of which were not complete shit, along with a post over at Crossing Zebras trying to sum things up.

Unfortunately, none of what came up was really new.  I couldn’t begin to count how many times people who have actually had to go out and take or defend sovereignty have called out the entosis mechanic as a bad idea.  The fact that citadels didn’t go with entosis seems to indicate that even CCP isn’t sold on the idea.  Better to just shoot things, give kill mails, produce explosions, and have some sort of damage cap to extend events if you want to keep things from being blapped too quickly.

Likewise, jump fatigue has been moaned about for ages.  We’re coming up on Phoebe’s second anniversary and some people are still angry about it.

ADMs seem to be the only widely approved of mechanic from Fozzie Sov, as they reward groups that live in their space.  Of course, “living” in null sec means mining and ratting, which the PvP purists tend to despise, but at least it gives them some targets I suppose.

Being, as I noted recently, something of a fatalist when it comes to game mechanics, I take what I am given and try to work with them.  And I do not see any indication that CCP is going to change any of the current sovereignty mechanics.  Despite complaints about CCP being focused on null sec, Fozzie Sov seems to be clearly in the rear view mirror when it comes to development.  Maybe we’ll get another pass in a few years.

But the whole thing, Fozzie Sov, citadels, big fights, and how CCP responds to things does seem worth note.  One certainly couldn’t look at the bigger picture and come away thinking CCP is unified in their vision for New Eden.

The duality of man. The Jungian thing.

The duality of man. The Jungian thing.

On the one hand there is Fozzie Sov which, among its stated goals, sought to disperse fights across a constellation.  This seems like an attempt to reduce the size of sovereignty battles.  There have been some big battles over Fozzie Sov objectives.

The war that started LONG before Easter...

Excuse me, that is the “Casino War” TYVM

But in my experience, sovereignty, when it is contested, tends to turn into a long slog with both sides chasing each other around in a constellation-wide game of competitive whack-a-mole.  Less big fights when you disperse targets.  Working as designed.

However, this contrasts with how readily CCP jumps on any big event to drive press coverage.  CCP loves big battles and grand events, from Burn Jita to B-R5RB to anything else that gets a huge number of players in close proximity and destroys a lot of ships.  CCP threw together (another) screen shot contest immediately after SH1-6P. (The first Keepstar citadel getting blown up drew little water from the company though.)

And well they might jump on such events, as they do get wider press coverage and represent some of the “exciting” bits of the game in a world where coverage of the game can often stray into how boring the game can seem to those on the outside.  Of course, the press coverage of the exciting bits also brings in new players, though with the state of the new player experience, that often seems like a wasted opportunity.  Even letting people have a go at New Eden for free on Steam generates a spike in new character creation, but no noticeable effect on PCU.

Basically, another day in New Eden, where the highs can be incredibly high, while the everyday operations can wear you down if you don’t see a payoff somewhere down the road.

3 thoughts on “The Battle at SH1-6P and Null Sec Ongoing

  1. zaphod6502

    Are there any stats on new players joining? I am wondering how healthy the game is financially. I also wonder if the Money Badger War brought many new players in. I’ve received a barrage of email enticements to my accounts over the last couple of months trying to entice me back into the game with the offers of free time, items, etc.

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  2. Hirvox

    http://eve-offline.net has new player stats. There was a very slight uptick after M-OEE8, but it petered out. It was completely dwarfed by the spike around Capsuleer day and another spike around (and before) SH1-6P, but the war itself barely registers on those statistics.

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  3. Wilhelm Arcturus Post author

    @zaphod6502 – Hirvox’s link to EVE Offline shows new character creation. The two big spikes this year (May 6 and Aug 20) are on weekends where the game was free to try on Steam. However, the PCU count for those weekends… and the weeks after them… are not really that much higher, so one might assume that new players are not sticking with the game.

    But that is guess work and nothing more, despite people claiming otherwise. The real health metric, subscribers, can only be intuited, especially in a game where you can now set your queue for a year or two and log off until it is done.

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