Earlier today John Smedley announced that PixelMage games, his post-SOE/Daybreak venture, would be shutting down and that their game Hero’s Song was officially dead.
The text from the announcement is as follows:
Hello Hero’s Song Players,
It’s with a heavy heart that I have to report that Pixelmage Games is going to be shutting down and we have ceased development on Hero’s Song. For the last year, our team has worked tirelessly to make the game we’ve dreamed about making, and with your support, and the support of our investors, we were able to get the game into Early Access. Unfortunately sales fell short of what we needed to continue development. We knew going in that most startups don’t make it, and as an indie game studio we hoped we would be the exception to that rule, but as it turned out we weren’t.
We sincerely value our customers. You’re our most important focus and have been from day one. We’re going to offer 100% refunds to all of the people who bought Hero’s Song.
For our Indiegogo customers, please email email@example.com with your name and information about which one of the packages you bought so we can make sure you get your money back. Our team will respond to confirm we received your email and we’ll make sure you get your refund quickly.
For players that purchased via Steam you will be able to claim your refund through the normal Steam refund process. Go to https://help.steampowered.com and you can get your refund right away.
Thank you for all the support you showed us. We’re sorry things worked out the way they did, but we feel strongly that we gave it our all and we’re proud of how far we came with the game. The fact that we weren’t able to finish the game is painful, but the journey of making Hero’s Song has been a great experience for us and we’re just sorry we couldn’t take it all the way.
The Hero’s Song team
Hero’s Song had something of a troubled time from the beginning, starting with Smed playing the “hardcore” card yet again. There was a cancelled Kickstarter campaign that had too many problems to overcome, the search for funding elsewhere, and the Indiegogo campaign that only got them $94K out of the $200K they were looking for to finance the development. Then there was the “money is tight” statement from earlier this month.
And then there was the game itself, which appeared on Steam in its early Alpha state and ended up with mixed review frankly because there wasn’t much “there” there at that point.
Still, it was an interesting idea, a retro-feel pixel graphic top down 2D open world Rogue-like adventure game where you could setup your own server, choose deities and tweak the rules to suit your own needs. I got in and played for a little bit early on, totalling up all of 90 minutes of play time, including the two minutes that got added when I launched the game today.
I took a few screen shots in Steam along the way, but that won’t leave much to remember the game by.
As noted above, if you bought the game on Steam you can get a refund via Valve, but if you contributed to the Indiegogo campaign (as I did) you have to send an email directly to PixelMage with your information and hope they get back to you. Right now the email address provided is replies with an automated response with a promise to be back in touch “very soon.”
You’d think a game dev of long standing would be wary of using the word “soon,” but we shall see. Where will Smed end up next?
Others posting on this topic:
After the cut, the description of the game from the Steam page, just for the sake of posterity: