Another milestone in training as, even in the age of skill injectors, I continue to roll on forward the old fashioned way and let my skill points accumulate slowly over time. Call me cheap… though because I have so many skill points a skill injector only nets me a 150K skill point gain, so I am cheap with reason. Actually, I am about a day early with this post, but I had posts planned for the rest of the week and nothing for today, so here it is! The posts never land exactly on the exact mark in any case.
Anyway, another seven months down the line brings us to another post. Here is my skill point journey in New Eden so far, if you feel the need for the historic precedent behind this post:
- Start Playing EVE Online – August 2006
- Ten million – November 2007
- Twenty million – June 2008
- Thirty million – January 2009
- Forty million – August 2009
- Fifty million – March 2010
- Sixty million – November 2010
- Seventy million – August 2011
- Eighty million – June 2012
- Ninety million – December 2012
- One Hundred and Ten million – September 2013
- One Hundred and Twenty million – April 2014
- One Hundred and Thirty million – October 2014
- One Hundred and Forty million – May 2015
- One Hundred and Fifty million – December 2015
- One Hundred and Sixty million – July 2016
This is how skill points are currently distributed on Wilhelm Arcturus. An asterisk indicates that the skill point total has changed since last post.
Spaceship Cmd 51,351,483 (55 of 75)* Gunnery 17,197,141 (36 of 46)* Fleet Support 12,896,000 (14 of 15)* new name Drones 11,704,870 (22 of 26) Missiles 10,836,471 (22 of 26) Navigation 9,660,314 (13 of 13) Engineering 7,253,895 (15 of 15) Electronic Sys 7,189,415 (14 of 15)* Armor 6,131,137 (13 of 13) Shields 5,994,039 (11 of 13) Science 5,462,151 (21 of 39) Resc Processing 4,569,908 (22 of 28) Trade 3,271,765 (9 of 14) Targeting 3,207,765 (8 of 8) Neural Enhance. 3,202,510 (5 of 8)* Subsystems 2,186,840 (20 of 20) Scanning 2,045,230 (7 of 7) Rigging 1,312,395 (10 of 10) Production 1,157,986 (5 of 12) Social 1,130,040 (5 of 9) Structure Mgmt 1,084,784 (2 of 6) Planet Mgmt 1,069,079 (5 of 5)* Corp Mgmt 24,000 (2 of 5) Total ~170,000,000 (338 of 428)
The additional 10 million skill points saw an additional six skills added to my list, bringing the total up from 332 last time to 338.
Spaceship Command continues its reign at the top of the list. Internet spaceships does seem to require training that is focused specifically on internet spaceships I guess. That got a boost this time around from training current skills up to level V. I finished Transport Ships V, trained Command Ships V for a bit before swapping out, and I have been working on Amarr Carrier V for the last few weeks. That provides a boost both for me carrier and my fax machine, so seemed worthwhile as a long term goal.
Electronic Systems got a big point boost as I trained up Tactical Logistics Reconfiguration so as to be able to run the Tech II triage module on my Apostle.
On the new skill front, those were actually easy for me to remember this time around. There were four skills in the Drones category related to fighters that I needed to train up so as to get my carrier skills up to the CapSwarm requirements. The other two were under Neural Enhancements; Neurotoxin Control and Neurotoxin Recovery, which are related to the use of skill enhancing drugs.
Then there is the side effect of doing these posts at regular 10 million skill point increments. Not only does it track my own progress, but it also tracks how skills themselves change over time. For example, we now have the category Fleet Support, which is mostly a new name for what was once Leadership. I am missing only Spacial Phenomena Generation, which is a titan skill. But that change also heralds the changing in fleet boosts and structure.
My skills, broken out by level:
Level 1 - 2 Level 2 - 8 Level 3 - 45 Level 4 - 101 Level 5 - 182
182 at level V puts me five up from last time.
As for my “fly all the subcaps” metric that replaced my somewhat dates “fly a titan” metric, I did actually make progress on that. Another of the Spaceship Command skill I raise to level V was Amarr Industrial, so I can fly the Amarr blockade runners and deep space transports. That leaves the following on my list:
- Expedition Frigates (Prospect, Endurance) – 10 days
- Gallente Transports (Occator, Viator) – 20 days
- Loki strategic cruiser (subsystems trained) – 45 mins
- Marauders (all factions) – 90 mins
Of that list, only Gallente Transports is in my current queue, next up after Amarr Carrier. So, as a metric, that list is getting as thin as flying a titan was. While I should train up the Loki just for completeness, I am unlikely to train Marauders due to the expense. Expedition frigates I might do on a whim some day, but they are not at all a priority. That doesn’t leave much room for change.
So feel free to suggest a new metric, or else I am going to have to come up with one before the next post. Granted, that gives me some time, as I expect that won’t come to pass until late August or early September. However, I am likely to forget about the whole thing in the interim. Maybe I could come up with a skill set that would be “enough” and allow me to move the training queue to an alt on my account. But what would ever be “enough?” And then CCP would add some new skills and I would have to chase those as well.
We shall see if I come up with anything before the next post.