The date has come again where I tell you I still have that receipt from Fry’s for a copy of EverQuest dated March 16, 1999 and reminisce for a bit about the good old days and what a revelation an open, 3D world was back in 1999 and how far the game has come and how amazing that here, eighteen years later the game is still live and viable and getting updates and expansions. I think you will find similar posts just about every March 16th (or 17th if I was lazy) over the life of the blog. Ten years ago today there was a post here on the blog about EverQuest turning 8.
And there is nothing wrong with that. Why shouldn’t I celebrate something that clearly left a mark on my life? The EverQuest team is celebrating as well.
There are all sorts of things going on in old Norrath, with new events, bonus experience, and the return of old anniversary favorites.
You can even get a free level 85 boosted character between now and March 31.
The offer is good for any account that has ever played EverQuest or any new account that is an All Access subscriber.
There is also a new Producer’s letter up that, among other things, promises a new Progression server called Agnarr that will stop unlocking content at Lost Dungeons of Norrath and simply stay there. There is also an explicit statement that there will be an EQ expansion this year, as though we would doubt that at this point.
All good stuff for a game that continues to defy expectations and carry on despite its age.
But the anniversary also brings up some questions as well. A lot of MMORPGs have come and gone during the game’s run, and it is purported to still be one of the most popular/highly populated games at Daybreak. This leads me to wonder how long can EverQuest last? How long will it keep getting updates? What combo of critical mass and notoriety does an MMO need to hit to achieve this sort of longevity?
I have failed to answer those questions before, though not for a lack of trying from time to time, starting with a post back in 2007 when I wondered how many more expansions the game would get. This was at the time when the EQ team moved from two expansions a year to just one. I guessed two or three. So very wrong. Currently Daybreak summarizes the game’s features as:
- Experience 18 years of continuous development including 21 expansions of amazing content
- Build your character through 100 levels of power
- More than 500 zones to explore
- Choose from 16 unique races and 16 distinct classes
- Thousands of Alternate Abilities available to further customize your character
- More than 50,000 items to earn and collect
- Hire and control unique mercenaries to aid you in your heroic adventures
- A robust in-game marketplace containing potions, weapons, armor, and mounts
- Solo, Group and Raid across continents filled with perilous dungeons, eerie crypts, floating landscapes, and underwater adventures
- Participate in several seasonal and holiday events throughout the year
Anyway, another year passes and Norrath still seems to be going strong. Same time next year?
My past anniversary posts, just to keep track:
- 2007 – 8 Years Ago Today…
- 2008 – EverQuest Anniversary and Timeline
- 2009 – Am I Over EverQuest?
- 2010 – no post
- 2011 – If You Had Asked Me 12 Years Ago… (Progression server fever)
- 2012 – EverQuest Becomes a Teen, Rebels Against Its Past (F2P opens with a bang)
- 2013 – Fourteen Years of EverQuest
- 2014 – Firiona Vie’s Quinceañera – Happy Anniversary EverQuest (Also free level 85 boost)
- 2015 – Sweet Sixteen for Norrath
- 2016 – EverQuest at the Edge of Seventeen (and the death of EverQuest Next just days before)