Daily Archives: June 13, 2017

Blogger Fantasy Movie League – Week Two

Week two of our Blogger Fantasy Movie League seemed to present us with two possible paths forward.

The lineup for the week looked to pit the first week’s champion, Wonder Woman, against a new contender for the box office crown, The Mummy.  The choices and prices presented to us were as follows: (Last week’s post mostly explains how this all works)

Wonder Woman              $613
The Mummy                 $526
Captain Underpants        $198
Pirates                   $143
It Comes At Night         $150
Guardians of the Galaxy 2 $70
Baywatch                  $60
Megan Leavey              $59
Everything, Everything    $28
Alien Covenant            $26
My Cousin Rachel          $15
Snatched                  $9
Best of the Rest          $9
Diary of a Wimpy Kid      $8
King Arthur               $7

And then the first reviews and the Thursday night numbers hit and it became pretty clear that The Mummy was going to do well, but not well enough to defeat Wonder Woman.  Only one person bet on The Mummy, and Braxwolf’s decision to back Tom Cruise explains his low ranking in this week’s tally.

So the real question of the week was what should the other seven screens show once you had booked Wonder Woman.

It looked like Liore, the founder of the event and the practiced ringer who will no doubt be the overall winner at the end of the 13th week, opted to put Guardians of the Galaxy 2 on five screens, with My Cousin Rachel on the remaining two, a selection that on the Saturday estimates looked to push her way out in front of the rest of us.  At that point GotG2 looked to have the best cost/performance ratio, which gets you some bonus income for each screen showing it.

My own picks were Wonder Woman, Pirates of the Caribbean on two screens, Everything Everything on two screens, and My Cousin Rachel on three screens, a lineup that spent my entire $1,000 weekly budget. (I setup a spreadsheet to figure out how to spend my whole budget under the theory that the cost reflects the estimated performance.)

My picks and their yields

The Sunday estimates came out and reeled Liore a ways back towards the pack as Wonder Woman was beating projections and took over the cost/performance crown, spreading the wealth to the rest of us who went with that pick.

Then the final results came in and the optimum result was clear.  Liore missed it by failing to pick the right two addon films after GotG.

Week Two’s Perfect Pick

But the win for the week went to Liore all the same, with the rankings for the week as follows:

  1. Dr Liore’s Evil House of Pancakes – $94,019,519
  2. Wilhelm’s Clockwork Lemon Multiplex – $88,088,986
  3. Pasduil’s Popcorn Picturehouse – $86,983,478
  4. Ocho’s Octoplex – $86,379,050
  5. Void’s Awesomeplex – $85,978,667
  6. Moderate Peril’s Sleazy Porno Theatre – $85,672,860
  7. Murf’s Matinee Mania – $84,507,305
  8. Clockwork’s Cinesplosion – $82,465,146
  9. Braxwolf’s Waffleplex – $64,527,776
  10. Bel’s House of Horrors – $63,772,205
  11. Syl’s Fantasy Galore Panopticum – $43,155,933

Liore was out in front by a fair margin, followed again by a fairly tight pack of people who picked Wonder Woman and filled out their full lineup.

Trailing behind was Braxwolf, who dared pick The Mummy for his anchor, Belghast, who left three screens empty (which costs $2 million per screen), and Syl, who did not have time to fill our her picks so her picks from the previous week rolled forward.

That leaves the overall rankings after two weeks as:

  1. Dr Liore’s Evil House of Pancakes – $239,380,552
  2. Wilhelm’s Clockwork Lemon Multiplex – $207,556,000
  3. Pasduil’s Popcorn Picturehouse – $205,508,040
  4. Moderate Peril’s Sleazy Porno Theatre – $207,478,373
  5. Ocho’s Octoplex – $203,601,637
  6. Clockwork’s Cinesplosion – $202,374,647
  7. Void’s Awesomeplex – $191,703,673
  8. Braxwolf’s Waffleplex – $186,105,300
  9. Bel’s House of Horrors – $185,218,055
  10. Murf’s Matinee Mania – $163,222,265
  11. Syl’s Fantasy Galore Panopticum – $129,272,381

Liore remains solidly out in front, nearly $22 million ahead of the nearest member of the main pack.  There are still 11 weeks left to go, so it is possible somebody might catch her, but she would have to really miss a major pick some week.

Now we are looking towards week three, the lineup for which is:

Cars 3                    $719
Wonder Woman              $478
All Eyez On Me            $327
Rough Night               $243
The Mummy                 $167
47 Meters Down            $105
Captain Underpants        $78
Pirates                   $71
Guardians of the Galaxy 2 $60
It Comes At Night         $34
The Book of Henry         $31
Baywatch                  $29
Megan Leavey              $25
Alien Covenant            $11
Everything, Everything    $10

Cars 3 looks to be the most likely anchor for a winning line up this week.  The trick remains what other titles best supplement that pick.  Or maybe Wonder Woman with some other picks will remain the better choice.  We shall see.

The June 2017 Update Brings Null Sec Nerfs to New Eden

Again, I do wish that CCP would pick a naming convention for these updates and stick with it.  This should be YC119.6, or maybe YC119.5, except that was last month, but now we’re just going to toss that and go with the month and year.  Points for clarity, but it took a while to get here and I have my doubts that they will stick to it at this point.

YC119.6 if you prefer

I mean, look at the list of the updates so far in 2017 and tell me what the pattern is.

No more than two in a row alike

That minor gripe aside, now to the things in the update that are setting Reddit on fire.

First there is the next round of Rorqual and mining nerfs which came up back on the first of the month.  Excavator drones for Rorquals will be hit as follows:

  • About 9% less yield for Ore Excavators
  • 12.5% lower speed for Ore Excavators
  • About 11% longer cycle time for Ice Excavators
  • 10% lower speed for Ice Excavators

Meanwhile, the mining anomalies, where Rorquals harvest, will now have respawn delays as follows:

  • 20 minutes for the Small Asteroid Cluster
  • 1 hour for the Medium Asteroid Cluster
  • 2 hours for the Large Asteroid Cluster variants
  • 4 hours for the Enormous Asteroid Cluster variants
  • 5 hours for the Colossal Asteroid Cluster variants

The anom changes will keep Rorquals from being able to continually harvest in colossal clusters in a single system without interruption.  It will also mean that people in later time zones might be left in the lurch waiting for respawns.

Meanwhile, in an effort to put a lid on the expansion of the money supply, Friday CCP announced they would be nerfing fighters in order to reduce the efficiency of super ratting.

This is the one that really lit up Reddit and required the moderators to create a single threadnought as new threads were spawning repeatedly.  There the threats to rage quit were rife while the only CCP response came from CCP Quant, who does the monthly economic reports, who seemed keen to follow the CCP strategy of increasing overall drama by opening with this:

What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago.

His statement proved the danger of carelessly throwing around numbers in front of an audience of internet spaceship nerds.  He had to back away from his claim that people were making 260 million ISK ticks (a tick is 20 minutes of time) while the “top 1% of the top 1%” has to be such a vanishingly small number… maybe 50 people if you think half a million play on Tranquility, and it would amaze me to find that there were that many people playing… that he was wrecking what I believe was his point… /r/eve doesn’t represent the whole population of New Eden… with a distracting statement.

This surge of push back on the plans… some of which coalesced around the idea of balancing PvE on the back of PvP, ever a hot button topic… caused CCP to spend the weekend reflecting on the whole thing.  They came back yesterday with some revised changes.  The plan is:

  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 10% reduction to Basic Attack and Heavy Rocket Salvo damage (was 20%)
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): No Change (was 10% reduction to Basic Attack and Torpedo Salvo damage)
  • Heavy Fighters (Long Range Attack): 20% reduction to Basic Attack damage (was 30%)
  • Heavy Fighters (Shadow): No Change
  • NPC Fighter Aggression: No Change (was +15%)
  • We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date.

They also added in some data, which people had been asking for, to support these nerfs.  For the first five days in June 10.6 trillion ISK was rewarded from bounties, with the top three recipient classes being:

  • 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
  • 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
  • 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers

So 46.5% of the bounties paid out went to just 6.2% of the players awarded bounties.

That certainly sounds out of balance to me.  But I didn’t put down 20 billion ISK to buy a supercarrier when it became clear that running anomalies in them was the most efficient way to collect bounties… something that was pretty clear about six months back.  I still potter about in my Ishtar making the same amount of ISK per tick as I was five years ago.

Anyway, we shall see if this puts any sort of damper on the ever increasing money supply in New Eden or if CCP has to go further.

And then the third nerf, pirate faction battleship blue prints will drop less frequently now as part of an effort to reign in the proliferation of these hulls in New Eden.

I guess when a cheapskate like me who only rats in an Ishtar, thus deprived of dank super ticks, has a Machariel for fleet ops, it might be a sign.  Once such hulls were reserved for big spenders and the elite who would fit them with officer mods and fly them with expensive implants.  Now even the Imperium, ever conscious of the budget constraints of their rank and file, has a Machariel doctrine with Bhalgorns in the mix, several groups run Nightmare doctrines, and ratters everywhere… if not in supercarriers… use Rattlesnakes.

So this month CCP is trying to throttle the supply of blueprints, though the stockpiles of them in New Eden are huge, while next month they will be increasing the material requirements of the blueprints in order to make them more expensive.

None of which bothers me all that much.  I tend to be a fatalist, taking the game as it comes as opposed to wanting it to be something that it no longer is.  But all the more so, I fly for the Imperium, which tends to be the very pragmatic in its approach to the game, optimizing the mechanics as they change.  This will mean changes for us, but since it will mean changes for everybody else in null sec as well, we just have to handle them more efficiently than our foes.

Controversies aside, there are some other things in today’s update.

There is a new Rogue Swarm event going on from now through the 27th of the month.  Akin to past such events, rogue drone sites will be all over New Eden and will drop a variety of prizes including skill training accelerators and PLEX.

The defenders of the Blood Raiders Shipyards have been changed, presumably to plug the hole in their defense exposed by a force of T1 Punisher frigates. (Also exploitable by fighters, which are frigate sized.)

In addition, the drops from a destroyed Blood Raiders Shipyard will now come in an armored cache that will require an industrial ship to haul off to a station or citadel before it can be opened.  This will keep unstoppable interceptors from dashing in at the kill and stealing the loot.  The tale of this is over at INN.

There is a new color blind mode that allows players to adjust the UI to make things more visible relative to their own needs.

The Sin black ops battleship along with the Vexor and Ishtar are getting graphical updates.

The Vexor doesn’t actually look that different to me…

How fleets can be structured has changed.  While the same total cap applies, squads and wings are now flexible in size.  Additionally, who gets to be fleet boss when the FC dies should now be more consistent.  The watchlist will now show ship icons and double-clicking on people in your watchlist will no longer bring up their character info screen.

There are some additional update along with the usual array of tweaks and bug fixes, most of which can be found in the Patch Notes and on the Updates page.  Otherwise the update has been deployed.

One thing that is missing from this update however is music.  The tradition of a song to accompany ever single expansion or update has been broken.  If you want to be outraged and start an angry thread on Reddit and shoot the monument in Jita, do it because you want more music!

We will have to make due with the sound track from the Birth of a Capsuleer video instead.