Monthly Archives: July 2017

Producing Mechanical Parts

I showed up late to the game with Planetary Interaction in EVE Online. Really late, as in early last year.  That is pretty late for a feature that came in back in 2010.

And even then it took me a while to figure out how to make things work.

I blame that on the classically bad EVE Online UI, which few tutorials spend much time explaining around.  The typical intro to the topic say to do something while failing to mention the dozen motions and clicks that it really takes to, say, actually route a material from an extractor to a processor.

Not an uncommon occurrence in documentation, as once you know how to do something people often blur over the minutia in the brain.  I run into it all the time in technical documentation, where any process of a given number of steps almost always leaves out as many unstated assumptions.

The fact that I was no longer interesting in manufacturing did not help.   I wasn’t particularly driven to figure it out.

It wasn’t until we moved into Delve after the Casino War that I actually found a tutorial that finally broke through the UI barrier and finally made PI work for me.  As with minerals and moon goo, there was a call to start producing PI items to support manufacturing in the region now that we were too far from Jita for cheap and easy shipping.  Buy orders were up in our trade hub, I just had to figure out what to produce.

I tinkered around with various planets and things to produce.  With PI, there are five layers of production.  There are raw materials and then four levels of refined products.  Raw materials are easy, as is the first level of refinement, as that is just turning the raw material into a product usable for further production.  After that production requires combining materials to produce the next level of product.

At that point you end up having to combine the output from various planet types in order to continue, which means pulling stuff off of one planet and hauling it to another… and you can only do production beyond a certain point on barren and temperate planets.  In other words, some work is involved.

One of the early things I discovered was that I could get as far as mechanical parts, a second level production, on just a barren planet.  Furthermore, as a commodity, mechanical parts seemed to be in demand, as they are used in the production of fuel blocks and T2 construction.

After playing around with other options for a bit, I eventually dumped all but my barren planets, then found a few more locally, and concentrated on mechanical parts production exclusively.

Barren Planet Production

All I have to is keep an eye on things ever couple of days, restart extractors after their cycle is over, move extractor heads occasionally, and just make sure things are moving along producing mechanical parts.

Then about every other week I roll out in the Epithal and fly off to each planet’s customs office to collect the output.

Epithal at the Customs Office

I go from planet to planet picking up the output, then head off the the market hub for Delve, which is just a gate and a jump bridge away from my last pickup.

Go Epithal, Go!

There I just sell to the highest buy order.  Occasionally somebody will have a more lucrative buy order in another system and I will travel there instead.  But most times it is to the keepstar that is the center of the Imperium’s economic structure.

The output from PI nets me between 35 million and 50 million ISK per week.  Not enough to make anybody rich or swear off super carrier ratting, but it is a nice little addition to the wallet.  It covers my jump clone and ammo costs.  And, of course, it helps feed the economic machine that is Delve.

Moving Forward to Mordor

As I mentioned last week, the Mordor expansion for Lord of the Rings Online is coming and may be here as early as the end of the month.

Mordor, we’re simply walking in!

I even got a note from Skronk saying that he an Enaldie might be up for a return to Middle-earth, which would give us just enough of a group to do instances.

Of course, there are some issues to overcome.  We haven’t played as a group in LOTRO since late 2011. We’ve done Rift, World of Tanks, Need for Speed: World, Neverwinter, and a couple more runs in World of Warcraft since then.

A metaphor for our group, featuring our group

Our kinship, Murder for Shire, was on the Firefoot server, which is now gone.  I moved the guild to Landroval, which was one of the few choices back when they did the server merge.  That seemed like a good place to start, though we could also use the kinship we formed on the Windfola server back at launch.  Somebody just has to move that guild to another server, since you can no longer access the old servers any more.

Six characters still on Windfola

The characters on other servers might not be required.  The group of three we had on Firefoot, guardian, minstrel, and rune keeper seems pretty viable in the classic tank, healing, DPS format.  At least once we figure out how to play them.  A lot has changed since 2011.

That, however, is all trivia, things we could wrap up with a bit of practice and maybe a Google search or two about the whole spec/talent tree thing LOTRO has going now.

The key question is: How do we get to Mordor?

Obligatory Boromir meme

The thing is, a decade into this war, we’re still standing around in Evendim fighting tomb robbers and pondering whether to head into the Misty Mountains or Forochel next.  So we have a decision to make.  What path will we take to Mordor?

Simply Walk

First on the list is to simply play through to Mordor.  That route means we see the whole epic story line through to the end.

Pros:

We won’t miss a bit of the story!  Complete play through!

Cons:

Where do I start?

We’re in our low 40s and Mordor is level 105 I think.  That is a good sixty levels to go in a game that has softened up the level curve some, but not so much that we could make it there, as a group, this year.

Doing this also requires all of the expansions, which I believe only I own, so there would be a cost.  And while Moria is an excellent zone and worth seeing, after that things are bit less certain.  I found Mirkwood tedious and formulaic without much to recommend it.

And, honestly, our past history is working against us.  We are, as I repeat, a decade into this game and only have a group of level 40 characters to work with.  We’re not the fellowship of the ring, we’re Arthur Dent, Ford Prefect, and Trillian mucking about in cocktail party for a bit then buggering off for something else.

Blessing of the Valar

Second option on the list is to use the current boost available from the LOTRO Store, the Blessing of the Valar.  This boost gets you to level 95 and puts you on the road to Gondor.

Pros:

Gears us up, gets us all to the same level, puts a bit of cash in our pocket, puts us into content none of us has seen, gives us a run through the direct build-up before Mordor, and keeps us the hell out of Mirkwood.

Cons:

At 5,995 Turbine Points, the Blessing of the Valar is a bit pricey, plus there are still expansions to purchase I bet, though I couldn’t tell you which ones.  We could cut that price down a bit as the Blessing of the Valar Upgrade, which requires you to be level 50, drops deal to 2,995 Turbine Points.

Seems like a bit of a waster when the Mordor expansion comes with a level 105 boost.

Also leaves us with ten levels to get through in Gondor, the quality of which I cannot speak to.

Scenes Missing

Go directly to Mordor, do not pass Gondor, do not collect 200 farthings.  The expansion comes with a booster to get you straight there, why not use it?

Pros:

No mucking about, march straight into the black lands ready to stick your sword into the heart of the foe.  We’ll be all caught up, geared up, and playing with the critical mass of the player base that has otherwise been hanging around the black gate wondering when the next bit would show up.

No need to buy anything besides the Mordor expansion.

The content available seems to be sizable, with five zones and another ten levels.

Seems to be the plan best matched to the historical record of our efforts in Middle-earth.

Cons:

Kind of like reading Fellowship of the Ring to just past Weathertop, putting it down, then picking up Return of the King and starting in again just after Shelob’s lair… or maybe even after the battle before the black gate.  I’m not sure where during the timeline of the story we actually enter Mordor.  Are we just the clean up crew, set to mop up the remaining orc holdouts?

Certainly key plot points would be skipped.  But it isn’t like we haven’t read the books I suppose.

Forward to Mordor

I suppose the ideal path would be something like what Star Wars: The Old Republic did, where they gave you an experience boost so you could just do your personal story without side quests to advance.  Something like that for the epic quest line would be ideal.  However, that does not appear to be in the offing.

So that is what we are looking at.  It will be just the three of us I imagine.  Neither Bung nor Earl were much for Middle-earth, and Earl is still banging away in the Broken Isles.  He is dedicated to WoW in a way that a tourist like me never is.

The other choice is which edition of the expansion to buy, though that isn’t a tough choice at all.  Sure, I’d like everything included in the Ultimate Sucker’s Bundle, but $130 is just too much for that.  If that were the $80 package I might be convinced, but as it stands I don’t care about making a high elf character and the title is cool, but not that cool.

People have been upset about the Mordor expansion pricing, to the point that it has Syp arguing for free access to elves.  But the only way to send a message is to not buy something if you think it is over priced.  I’ll take the $40 expansion and be on my way.

Of course, all of this means EverQuest II and the Fallen Gate server will drop by the wayside as I jump games after a month yet again.

New Eden and The Temp Agency

The Agency has come to New Eden!

Wait, what?

No, not that Agency, though probably about four people even recognize that graphic these days.  No, The Agency is the latest event in EVE Online.

Welcome to The Agency, not a spy MMO

Unlike the never realized SOE spy MMO, or past events in EVE Online, The Agency here lacks for any background lore that I can detect.  The announcement page about the event gets straight to what it is, but not why it came about in the game.  CCP Falcon must have been too busy watching Game of Thrones in his disturbingly symmetrical sitting room to get to that.

Lacking for official lore, I went and made up my own.

The Agency appears to be the capsuleer temp agency for New Eden, existing for those pod pilots who can’t be bothered to maintain a relationship with their local mission agent.

And it is a temp agency with an advertising budget!  You cannot get through logging in without seeing its logo on the launcher, the character selection screen, and of course in the UI once your in game both on the neocom and up what I will call the “info corner” of your screen where you see navigation and star system information.

If only the CSM election could get such penetration into the game, right?

Every day you get some tasks you can pick up and complete.

The Agency menu of tasks

Some of them are easy, while others are oddly specific… or exclusionary, if you choose to look at it from that direction.  I logged in with an Alpha account I have been training up… just in case I need such a thing… and saw The Agency trying to tempt me with running a combat site in a Tech III cruiser.

My Alpha in his best ship

Not only can’t he fly such a ship, an Alpha can’t even train the skills to fly one. (And such ships are called Strategic Cruisers elsewhere, so yet another terminology thing with the game.)

Of course, he could train for it if he was an Omega clone… which is to say a subscribers… and there just happens to be a sale on subscriptions currently.

Hey, here is what you need! Help offset the current decline!

Of course, even if he subscribed, he could train up in time to complete that task as the event only lasts through August 1st… making it a temp temp agency of sorts.  Maybe he should load up on PLEX and buy skill injectors.

Meanwhile, The Agency is like any temp agency in that they make it difficult to get paid.  You don’t get ISK for running their task but tokens that you can use to buy things in the company store.

You also get a 30 minute booster applied to your character when you log in… so if it is useful, you had better undock and take advantage of it quickly.  Of course, it isn’t likely to be all that useful.

A Speed Boost only Asher could love

At least the booster seems to affected by your skills, so I got about an hour of boost out of mine, even though I did not undock.

All of which makes me sound pretty cynical I suppose.  I’ve been told it is a genetic disposition in my family.  But my main characters… the ones who could, for example, fly a Tech III cruiser… are out on a deployment in null sec space where hostiles abound.  And I likely won’t be back before the event is over, so I won’t be able to participate directly. (Though I’ll be looking for some of those reward SKINs on the market later.)

Pulling out from my own issues, if this gets people undocking from stations and out and blowing things up, then it is likely a good thing for the game.  It just doesn’t feel quite like other events.  Who knew I needed the lore so badly?

Anyway, if any of this confuses you, CCP is holding a live developer demo of the event tomorrow, July 20th, at 19:00 UTC.

Blogger Fantasy Movie League – Week Seven

In which I play the same hand for the third week straight.

Going into week seven it looks like it might be time to break with the past.  There were enough newer movies over the last couple weeks to think about a completely fresh line up.  Here was the price list for our pretend theaters:

 Planet of the Apes $705
 Spider-Man         $586
 Despicable Me 3    $201
 The Big Sick       $143
 Baby Driver        $93
 Wish Upon          $92
 Wonder Woman       $68
 Cars 3             $33
 Transformers       $30
 The House          $26
 47 Meters Down     $17
 The Beguiled       $12
 Pirates            $6
 The Mummy          $5
 Best of the Rest   $5

Planet of the Apes and Spider-Man were clearly going to dominate the box office, and were priced as such.  After that though, there was a lot of room to play different combinations.

My process is to make my “gut pick” first and throw out a line up.  I picked apes over spiders and built up what seemed like a sound lineup for a theater.

Then I started looking at reviews and estimates and started tinkering in my spreadsheet to see if I could come up with something better.  As I put numbers in and changed them up, it became clear that Baby Driver was still priced pretty well and had a good chance of being the top price/performance pick.

Of course, that was my logic last week, and it did not serve me well.  And Baby Driver was not going to do well enough for me to go all-in on it again.  I needed a strong anchor for it.  Despicable Me seemed to fit the bill.  I could get a couple of those in and then load up on Baby Driver to fill out the selection.  So, I ended up with two screens of Despicable Me and six screens of Baby Driver.

Still obsessed with Baby Driver

As it turned out I was on the right track, I just had the wrong emphasis.  The optimum line up of the week was four screens of Despicable Me, two screens of Baby Driver, and two screens of Best of the Rest (which ended up being Guardians of the Galaxy), the latter winning the price/performance race with its $2 million per screen bonus.

Week Seven Perfect Pick

Failing to get on the right bus with the 78 other players who managed to get the perfect pick of the week put me $14 million behind their pace.

However, in our little blogger group it was a different story.  Here are the scores for the week:

  1. Wilhelm’s Clockwork Lemon Multiplex – $90,999,400
  2. Ocho’s Octoplex – $85,813,237
  3. Dr Liore’s Evil House of Pancakes – $85,515,858
  4. Moderate Peril’s Sleazy Porno Theatre – $83,926,268
  5. Braxwolf’s Waffleplex – $82,685,858
  6. Pasduil’s Popcorn Picturehouse – $82,034,224
  7. Void’s Awesomeplex – $80,550,386
  8. Syl’s Fantasy Galore Panopticum – $75,707,395
  9. Murf’s Matinee Mania – $64,974,540
  10. Bel’s House of Horrors – $22,213,643

While my picks were sub-optimal, they were still good enough to squeak out a win for the week.

Ocho also went with Baby Driver, but his second place slot was secured by dedicating two screens to Best of the Rest and its resulting bonus.  That put Liore in third place by just under $300,000 with what was the most picked lineup of the week, anchored on Spider-Man with six screens of the fading Wonder Woman and one screen of the now salty Pirates of the Caribbean.

At the bottom end of the list, Belghast didn’t pick for the week, so his entries rolled over from last week.  Unfortunately for him, three of his picks from week six were not available for week seven, leaving him with soft picks and three empty screens.  And then there was Murf who was the only other one to pick this week and not anchor on apes or spiders.  Four screens of The Big Sick and four screens of Baby Driver did not serve him well however.

And so, at the end of seven weeks, the overall scores sits thus:

  1. Dr Liore’s Evil House of Pancakes – $796,266,453
  2. Wilhelm’s Clockwork Lemon Multiplex – $757,781,105
  3. Ocho’s Octoplex – $705,496,896
  4. Void’s Awesomeplex – $675,020,447
  5. Moderate Peril’s Sleazy Porno Theatre – $658,856,210
  6. Pasduil’s Popcorn Picturehouse – $641,289,677
  7. Braxwolf’s Waffleplex – $622,477,102
  8. Murf’s Matinee Mania – $617,375,078
  9. Syl’s Fantasy Galore Panopticum – $568,080,456
  10. Bel’s House of Horrors – $567,038,864

Liore maintained her lock on first place, while Ocho and I edged ever so slightly closer to her.  At our rate of advancement I think we need a lot more than six weeks to catch her.  Braxwolf made the only move of the week, jumping up a couple of spots based on this week’s performance, overtaking Syl and Murf.

And now we look forward to the week eight options, which are:

 Dunkirk               $667
 Girls Trip            $334
 Planet of the Apes    $299
 Spider-Man            $266
 Valerian              $219
 Despicable Me 3       $148
 Baby Driver           $70
 Wonder Woman          $57
 The Big Sick          $54
 Wish Upon             $33
 Cars 3                $22
 Transformers          $14
 The House             $10
 47 Meters Down        $6
 The Beguiled          $5

Dunkirk has great reviews so far and looks to be the sure fire box office winner for this coming weekend.  However, war movies are not usually date movies… I’ll probably have to go see it myself, as the wife and daughter won’t be interested… so it won’t open like Wonder Woman or Spider-Man, with estimates putting it over $50 million this week.  Girls Trip, also opening this week, seems likely to drain off some of the young adult female demographic. That is still very strong and it is priced accordingly.  Like the British Empire, you can only afford one Dunkirk.

The other big new arrival on the list is Valerian and the City of 1000 Planet.  While it is from acclaimed director Luc Besson and was promoted heavily as part of his Fifth Element 20th anniversary tour earlier this year, first week estimates are still somewhat soft based on middling reviews, putting it behind Girls Trip, which is slated for $20 million. (And it has better reviews as well.  So, despite it being new on the line up, it is down the list in pricing, which might make it a decent gamble if it does better than expected.  I know we are likely going to go see this over the coming weekend, so that is two tickets you can count one.

And then there is Girls Trip which my gut says is prices a little too high on the list, and you can only have two screens of it.  It needs to do $30 million to justify that price, and is only estimated to hit $20 million, so I will be interested to see if this makes it into many picks.

That is where we stand going into week eight.

Return to Barbarossa

As I mentioned in my summing up of the Steam Summer Sale, my search for a new game also led me to rummage through some of my old game as well.

The first one I went after was the Battlefront.com classic Combat Mission: Barbarossa to Berlin, sometimes called Combat Mission II.

Somewhere I probably still have the CDs for the game, but since it came out about 15 years ago I wasn’t sure I was going to be able to find them… or if the game would even run.  Still, I was keen to give it a try, so I headed over to the Battlefront.com site to see what they had to say about the current state of the game.

My expectations were not high.  The company has since released an updated Combat Mission series based on a new engine which supports modules set in WWII and the modern era.  Given that the new version, Combat Mission: Battle for Normandy has already aged some, having come out in 2011, I wondered how the original series had fared since.

Back in 2011, when Combat Mission: Battle for Normandy was available for pre-order, I wrote a piece about playing the previous generation.  I won’t rehash all of that, but suffice to say I spent many hours playing the game.

At the Battlefront.com site I was pleased to see that Barbarossa to Berlin was still available.  However, the latest patch was from back in 2009 when they did an update in order to get it to work with Windows Vista.

I wasn’t going to buy a fresh copy based on the hope that it might still work in 2017, but they still had the demo version available.  The demo is almost fully functional, only locking the player out of scenario creation, custom battles, and limited to only a few sample scenarios.  I downloaded that to give it a shot and it actually ran on my Win7 64-bit setup.

So I dove in and bought a fresh copy.  It took a minute to figure out how to download it… the Battlefront.com site feels mired in the last decade… but I got it after a bit, put in the license code… another non-intuitive process, but doable… and got it running.

Given the boost in processing power available since 2002… or even 2009… it also ran very quickly.

A turn-based game, you spend the first phase of each turn giving orders to your units.  Once done, in a single player game, the AI then computes its orders, after which the game resolves the and contact between opposing forces and generates something of a “movie” showing the results of the resulting 60 seconds of the operation.  The “movie” is a 3D rendering of the battlefield with terrain and units that you can pause, rewind, fast forward, and view from multiple angles.

Basically, you give the orders and the game plays out what actually happened.  Things do not always play out as you planned.  Troops won’t do the impossible and their discipline can vary.  There are units that are raw recruits or green troops through to veterans and crack units.  The better quality the unit, the faster it will respond to your orders and the more likely it will try to follow through against opposition.

Back in the day waiting for the AI to do its thing and then the engine to generate the outcome used to take a long stretch.  With my current computer though, everything resolves super fast and in small scenarios we’re practically straight to the movie.  Larger scenarios still take a bit… under a minute… but still much faster than 2002.

Defeating the Germans at Sevestapol took a bit of processing power

The version available now is the deluxe version that includes a lot of extra scenarios created by the community.  I have been running through them, playing both sides.  It is generally better to play the attacker and let the AI defend… the AI gets itself a little hooked up on the attack sometimes… but if you give the computer some bonus budget as the attacker it can give you a challenge.

The interface is pretty good for an indie war game, a genre that is traditionally horrible at interface design.  The graphics are serviceable.  Vehicles are okay, but the people are pretty primitive in design, and the terrain can make it feel a bit like you’re battling 1999 EverQuest at times, but it works.

How many polygons does it take to be a tank commander?

The game will teach you some tactical lessons, like what it really takes to move infantry across the open terrain into opposition.  You need to shell the shit out of obvious points of cover.  And the range of weapons and unit types are vast and detailed and change depending on what year of the war your battle is played out.

There are even minor combatants, including a scenario where the Romanians, having swapped to the Allies, face the Hungarians and Germans.

All in all, I thought this was a great game back in 2002 and despite its age and somewhat dated appearance, it has held up when it comes to enjoyment.  If this sound interesting, but the Russian front doesn’t thrill you, the follow on title in the series, Combat Mission: Afrika Korps follows the campaigns in the Western Desert through Sicily and the Italian campaign.

We’re on the Road to Mordor

The story doesn’t end where we remember and your journey isn’t over! Adventure deep into the lost stories, dark reaches, and challenging enemies that shroud the lands around Mount Doom, and beyond.

-Mordor Expansion text

Just over a year ago, back in early July 2016, WB was telling us that Turbine, after the failure of Infinite Crisis, was transitioning into a mobile app development studio and the future of Lord of the Rings Online seemed in doubt.

Bleak times in the war of the ring.  I was suggesting people play the game while they still had the chance.

Then in December of last year came the announcement of Standing Stone Games, a new studio that would be spun off from Turbine.  Asheron’s Call was being shut down, and there was some relationship with Daybreak, but LOTRO and DDO were to be the focus of the new entity.  The games seemed to have more of a future than one might have expected a few months earlier.

Still, you never know what is going to happen.  Hope is one thing, reality is another.

But we finally have something solid on which to ground hope.  After much talk, Standing Stone Games has put up the pre-order page for the Mordor expansion for Lord of the Rings Online.

We’re going to Mordor!

Mordor, we have an eye on you!

In my view this is a big deal for two reasons.

First, we’re going to fucking Mordor.  This I want to see.  You can fault Turbine for many, many flaws in LOTRO, but for all of that the place has always looked and felt like Middle-earth to me.  So to continue that out to the far end of the tale, to bring us to Sauron’s dark land, to visualize the location and bring it to us so that we may wander it is simply awesome.

Explore the landscape of Gorgoroth to find hidden treasures, scourges on the land, and get rewarded for your exploration! Only the mightiest should journey that far into the dark places.

Mordor Expansion text

Of course, I do wonder how it will actually play.  How will SSG bring us to this dark and hostile land?  What will we do there?  Will we be standing around watching Frodo and Gollum at Mount Doom?  Will Mordor be like Mirkwood and Moria, with a plethora of chatty NPC quest givers hanging around the place?

But I pretty much started off the whole LOTRO idea more than a decade back with similar questions.  We shall see.

Second, SSG is actually selling us some new content.

Not that the teams at Turbine and now SSG haven’t been adding new content over the last few years.  The game has brought us to the very front step of Mordor already.

At the Black Gate with the cool kids

But actually selling us some content at least implies that it has more value and, of course, selling an expansion generates revenue for the company.  Expansions are one of the few sure fire ways to get a game’s dedicated followers to pony up some cash.  Also, expansions to me are a sign of success.  As long as a team has the resources to create expansions and an audience big enough to buy them and make the venture financially viable, any suggestion as to the demise of the game seem quite premature.

Whatever you want to say about EverQuest and EverQuest II, Daybreak cranks out an expansion every autumn for them.  And every time Blizzard gets around to releasing an expansion for World of Warcraft, it sells like crazy and subscriptions jump.

So being able to get your act together and sell an expansion is a sign that you are still in the game, so to speak.

And so you can pre-order the Mordor expansion today.

For $40 you get the Standard Edition about which SSG says:

  • Mordor Expansion
  • 300+ New Quests
  • Hundreds of new Deeds
  • New Allegiance System
  • New instance cluster with raid* and more!**
  • Aria of the Valar – a level boost to Mordor!

I am big on that last item.  Despite owning all the past expansions, I am still way back in Rohan wondering what to do.  There is faint chance that I will make it to Mordor from there ever.  Boosting me straight into Mordor is my last, best hope.

Look, could you just point me towards Mordor and maybe lend me a horse? You seem to have a lot of them.

If you have a bit more loose change in your pocket though, for $80 you can get the Collector’s Edition, which has everything in the Standard Edition plus the following:

  • High Elf Race
  • Character Slot
  • Exclusive Alliance Cosmetics:  armor, cloak, & kite
  • Exclusive Title “Walked Into Mordor”
  • Exclusive Alliance Mount

A new race doesn’t do much for me.  A character slot is nice however, as are the cosmetics, while a mount is cool too.  That title though.  One does not simply hand out Mordor titles.

And if you are totally into LOTRO and feeling whale-ish, for $130 you can have the Ultimate Fan Bundle, which gets you everything in the Collector’s Edition plus:

  • Exclusive Mordor Cosmetics: armor, cloak, & eagle kite
  • Exclusive Mordor Mount
  • Exclusive Title “The Ultimate”
  • Equippable XP Accelerator for all characters!
  • Exclusive Housing Teleport for all characters!
  • Three Relics for all characters
  • Two Essence Reclamation Scrolls for all characters!
  • Ten Extra Shared Storage Slots
  • A code for a month of VIP Access

There are definitely some tasty bits in that stew.  However, the price is well beyond my tolerance.  With these choices I am much more likely to go with the Standard Edition than the other two.

And then there is the question of “when?”  The Mordor expansion site says that the target launch date is July 31, 2017 and that it will ship no later than August 31, 2017.

Not much time left to wait!  You can find info about the expansion packages here.

So who is set for Mordor?

Addendum: SSG has added a Mordor expansion FAQ.