SuperData Research says Destiny 2 Killed on Consoles and PUBG Continues to Advance

It is that time of the month again when SuperData Research gives us their digital revenue numbers for the preceding month.  Now we can see what they had to say about September.

SuperData Research Top 10 – September 2017

Last month saw PlayerUnknown’s Battleground pass World of Warcraft on the revenue chart.  This month the popular battle royale title rose another notch, hitting fifth place and knocking longstanding top five title Crossfire down a peg.  World of Warcraft remains in sixth place while Divinity: Original Sin 2 broke into the list at number eight, suggesting that single player games might be more viable than EA seems to think.   That move pushed both Overwatch and CS:GO down a slot and left DOTA 2 off the list.

On the console side Destiny 2 topped the list.  The title just launched on Windows this week and will surely be on the PC top ten chart for October.

And then on the mobile end Candy Crush Saga moved up from ninth to sixth place while Pokemon Go fell off the chart again.

Finally, items noted on this month’s report:

  • Digital games revenue grows 15% worldwide in September. Players spent $8.3 billion across console, mobile and PC in September, up from $7.2 billion in the same month last year. Growth was underpinned by a 25% jump in console digital revenue on the back of rising download rates for new releases such as Destiny 2. This more than offset a double-digit declines in pay-to-play and significant drop in social revenue.
  • PLAYERUNKNOWN’s Battlegrounds has overtaken two titans of PC games—World of Warcraft and Crossfire—in September revenue.
  • Destiny 2 has the largest digital launch ever on console. Destiny 2’s highly-anticipated launch resulted in digital unit sales up significantly from Destiny 1 back in September 2014. This marks a new record for the most digital units sold by a console game within a single month, edging out the previous record holder Call of Duty: Black Ops 3.
  • FIFA and NBA 2K continue to expand their reach with new releases. The sports franchises show little signs of slowing down. FIFA 18 console digital units came in significantly up from FIFA 17 last September despite a later release date this year, while NBA 2K18 console sales also saw a healthy jump.
  • Divinity: Original Sin 2 builds on success of single player PC games. Larian Studio’s new RPG sold an impressive 660,000 digital units on PC during its launch month. This places it among other recent successful single-player-centric games such as Nier: Automata and Horizon Zero Dawn.

2 thoughts on “SuperData Research says Destiny 2 Killed on Consoles and PUBG Continues to Advance

  1. Sean Smith

    Can you translate SuperData lingo for me?
    “This more than offset a double-digit declines in pay-to-play and significant drop in social revenue”

    Pay to play = subscription, I assume? And the only sub on that list is WoW, so does that mean double-digit declines in WoW revenues?

    And what is social revenue? Google tells me it’s revenue from social media – in the context of gaming, is that Facebook gaming? Games played in a browse? Are they still even things? Which of the 30 titles on that list would be getting any sort of social media revenue?

    Like

  2. Wilhelm Arcturus Post author

    @Sean Smith – Yeah, SuperData’s terminology often feels like something you should just let wash over you rather than try to pick apart. I believe “pay to play” means “money up front” either in the form of a box purchase or a subscription fee. This is in contrast with free to play or in-game purchases, which drive things like League of Legends and Overwatch. Their statements also sweep across mobile, console, and PC. I think they have/had a glossary of terms on their site at one point, I’ll see if I can find it.

    Like

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