Some things are better read about after the fact rather than experienced live.
Or watched live.
The timer has come and gone and the Pandemic Horde Keepstar in 9-4RP2 still stands.
I was hoping that CCP would do a Dev Blog about the fight. They might still I suppose. But so far all they have is a promotional video using the battle to sell the game.
What the video says is technically correct, but it really doesn’t express the nature of the fight.
One thing I would like to see out of CCP is an official number for people in local for the battle. CCP has mentioned the number “6,000,” which has been picked up by the press, but the video description says “over 6,000” and CCP said “more than 6,000” on Twitter.
On the INN stream I heard them calling out the number of people in local, 6,700 being the number I thought I heard, since somebody expressed a desire to see it go past 7,000 at that point, so I don’t think I mis-heard “5,700” on the stream but I’m not willing to go listen to the stream again (which Matterall has posted to Sound Cloud). And shortly after that the system dumped over a thousand people, so maybe local was wrong, messed up by the stress on the server.
Anyway, an official number would be nice. We know it beat the 5,337 number for the M-OEE8 Keepstar fight a little over a year ago, but where is the bar set today?
The INN stream itself, which I listened to at various points throughout the battle, was interesting. Or, it was interesting to somebody who knew the game and some of the various alliance personalities. Watching the stream was… less interesting, and doubly so if you knew nothing about the game, as it was mostly just colored brackets on the screen.
With about 20 minutes left to go before the Keepstar timer ended, the group on the stream was ready to declare the citadel saved. The Imperium had jumped in a Nyx fleet and launched fighters to attack the Keepstar, but they were so far away and moving so slowly in TiDi that they were not going to get there in time to hit the structure. A command destroyer group that was supposed to use their AOE microjump drives to speed the fighters along failed, leaving the fighters swimming on their own towards the Keepstar.
And when the defenders launched space superiority fighter… anti-fighter fighters… to take on the coming blob, things seemed lost for the attackers.
But the Imperium dropped in sub caps, a Jackdaw fleet and a Machariel fleet, to start hitting the Keepstar, feeding in new ships as losses in those fleets mounted, allowing the fighters to arrive.
The Keepstar structure started to get whittled away, and by the time it was down to 70% the discussion on the stream had flipped and was now talking about when the defenders would have to start pulling out. It was estimated that they would need to start withdrawing supers by the 40% mark to keep them from being massacred when the defending Keepstar blew up, removing the protective cover.
Then the Imperium attack began to run out of steam. The fighter force had been removed as a threat and the sub cap fleets were losing ships faster than they would be replaced. I was home by about that point and saw the calls for Jackdaws and Machariels to form up in Delve to be flown to our staging system and jumped in. When the Imperium firepower waned the repair timer, which runs in real time and is not affect by time dilation, began to count down again. Soon the battle was over, the Keepstar being saved.
Despite getting home about an hour before that point, I never got in system during the conflict. The login server wasn’t having it and I just got errors every five minutes or so until the game finally reset me and made me try again.
Eventually I got on. There were about 2,500 people in the system at that point and time dilation was still pretty heavy.
The TiDi was lifting though, and was gone before I logged off about 30 minutes later. I undocked from one of our Fortizars and surveyed the scene. I cloaked up and warped around looking for looters or MTUs to shoot.
People were being paranoid… and rightfully so… so MTUs didn’t get left hanging about for very long. I did get a shot at a Coercer once I saw he was fully armed with salvage beams.
However once I decloaked my Purifier caught the eye of a couple of other hostiles and I had to warp off after a few salvos. Maybe I should have let them shoot me. It would have gotten me home more quickly. Instead I docked back up and called it a night.
Looking at a battle report, the Imperium lost about 1,200 ships and fighters totaling up to nearly $300 billion ISK. There were a lot of Machariels on that list. Meanwhile the defenders lot about 800 ships, but they were mostly small ships and fighters, so they didn’t even pass the 40 billion ISK mark.
A clear win for the defenders.
Of course, as with any battle that doesn’t live up to the hype, a lot of people seem to be unhappy and there is no end of people those infused with the wisdom of hindsight willing to tell people what everybody should have done.
There is a group that is mad at CCP because their servers can’t handle that many players, though anybody paying attention knew that this was going to be an issue. It always has been.
There are people mad because the fight did not entertain sufficiently. Somebody is always mad when Goons refused to suicide their titans by jumping them into a fight.
And then there are the people who hate when null sec gets any attention.
Some of the press, who eagerly snatched up the whole “million dollar battle” theme that was the brainchild of one person on Reddit, followed up with sad trombone posts about how the game let them down by failing to live up to that promise.
- PC Gamer – Why EVE Online’s ‘million dollar battle’ was a huge bust
- Polygon – Eve Online’s ‘million dollar’ battle came up a little short last night
- Games Radar – That big million dollar EVE Online war happened… and only cost about $10,000. What happened?
- Massively OP – EVE Online’s ‘million dollar battle’ ends up a $3300 bust
- IBT – ‘EVE Online’ Battle Cost: Virtual War Damages Valued At $500,000
- MMO Games – EVE Online’s ‘Million Dollar Battle’ Thwarted by Server Issues
- Vice News – 6,000 gamers just risked $1M in a massive space fight
- PC Games News – Eve Online’s $1 million battle has set a new record for players in a single system
- Crossing Zebras – Million Dollar Pulse
I like that we can’t agree on the alleged cost of the battle. Over at The Nosy Gamer there is a calculation as to how much a titan costs in real world money using the spurious Dollars to PLEX and back again method. Nothing being simple, he has four answers. My own back of the envelope math says that, pulling from those headlines above, $3,300 is bit low, $10,000 is probably too high, and half a million is clearly from some other dimension of reality. But it doesn’t matter anyway since no matter what answer you get, it was all virtual goods in the end, which we know lack any real world value.
And then there is the review of the game mechanics involved. There is an interesting thread on Reddit, written by one of the defender, exploring how the balance favors the defenders in such battles. That should actually make the Imperium happy, what with our “a Keepstar in every system, a Fortizar on every gate” plan.
Over at INN Arrendis explored the mechanics of the battle compared to B-R5RB and speculated as to how things could be mad better. Maybe CCP will look into that. They seem to like the attention such big battles bring to the game, so it would be good if they were not hamstrung by the mechanics when players show up in huge numbers.
A few people gave props to the Imperium for actually leaving fortress Delve to try to take down the Keepstar. But not many. As ever, Goons are bullies when they attack anybody and cowards when they don’t. CCP says in their video that the “war is not over,” but I suspect that was the last fight over that particular Keepstar unless somebody has a plan that won’t collapse when more than six thousand capsuleers show up. Instead, convoys of Imperium pilots have been shuttling they ships home since the battle. We’ll see if GSOL slips in and takes down the Fortizars. That’ll be the sign we’re not coming back.
Anyway, we all seem to prefer the static state of null sec currently, where we hunt each others ratters and miners but not much else, a scenario that has never dislodged anybody from their sovereignty ever. I guess that meets the twin goals of safety and fun in some way.