That time has rolled around again. Another meaningless skill point milestone, a new round number, made more meaningless by the advent of skill injectors, but at this point it is a tradition so I might as well carry on.
The story so far, for those wanting a quick summary of my skill point progression over the last decade or so.
- Start Playing EVE Online – August 2006
- Ten million – November 2007
- Twenty million – June 2008
- Thirty million – January 2009
- Forty million – August 2009
- Fifty million – March 2010
- Sixty million – November 2010
- Seventy million – August 2011
- Eighty million – June 2012
- Ninety million – December 2012
- One Hundred million – rolled right past with the battle cruiser split
- One Hundred and Ten million – September 2013
- One Hundred and Twenty million – April 2014
- One Hundred and Thirty million – October 2014
- One Hundred and Forty million – May 2015
- One Hundred and Fifty million – December 2015
- One Hundred and Sixty million – July 2016
- One Hundred and Seventy million – January 2017
- One Hundred and Eighty million – August 2017
Since the last check-in at 180 million I did an attribute remap to chase down some skills not focused on willpower and perception, which covers a spaceship command and a lot of the weapon skills, changing the emphasis to memory and intelligence.
Thanks to the way CCP thinks, I am committed to that remap for a full year, which puts me out to October. You would imagine that a remap token would be something worth selling in the New Eden Store, but that hasn’t occurred to CCP quite yet. They’ll sell skills directly to Alpha clones, but a skill remap would be heresy I guess. So until then I am somewhat gimped if I suddenly need a new ship type trained up or a weapon skill.
Fortunately I have all the sub-cap skills up to IV and many of them to V, so that isn’t too likely.
Anyway, this change was to allow me to wrap up skills around scanning. I was feeling the pain of that after using my alt to scan. He has all the skills up the V and Wilhelm was still languishing with skills at level III of IV. So that was my initial focus.
However, that wasn’t going to take anything like a year so, at this point, scanning skills are all done, pushed up to level V. I haven’t had an opportunity to use them yet, but like so many of the skills I have trained over the years, they are there waiting if I should need them.
That done I started going through and tossing skills on that would be optimized by my remap, or at least not drastically hindered by it.
Spaceship Cmd 61,730,636 (60 of 75)* Gunnery 17,197,141 (36 of 46) Fleet Support 12,896,000 (14 of 15) Drones 12,652,303 (22 of 26)* Missiles 11,111,853 (22 of 26)* Navigation 9,660,314 (13 of 13) Engineering 7,886,130 (15 of 15)* Electronic Sys 7,806,958 (14 of 15)* Armor 6,131,137 (13 of 13) Shields 6,074,039 (12 of 13)* Scanning 5,791,765(7 of 7)* Science 5,714,282 (21 of 39)* Resc Processing 4,756,183 (22 of 28)* Subsystems 4,096,000 (16 of 16)* Trade 3,399,530 (10 of 14)* Targeting 3,207,765 (8 of 8) Neural Enhance. 3,202,510 (7 of 8) Planet Mgmt 1,612,315 (5 of 5) Structure Mgmt 1,446,824 (6 of 6)* Rigging 1,312,395 (10 of 10) Production 1,157,986 (5 of 12) Social 1,130,040 (5 of 9) Corp Mgmt 24,000 (2 of 5) Total ~190,000,000 (345 of 424)
That is a total of 345 skills by my count, up from 338 last time, so somewhere along the line I picked up 7 more skills. Those with an asterisk went up since the last check-in.
Of course, Spaceship Command still reigns supreme as the top category after all these years and, despite the attribute remap, it still went up a bit this time around and a new skill was added. That would be Minmatar Carrier, since the Nidhoggur is the current new hotness in the meta. I don’t own one, but I could get in one and fly it if I had to.
At the top end of the list Gunnery and Fleet Support didn’t get touched, but Drones saw a boost as I started working on the level V versions of fighter skills in order to use tech II fighters with carriers. This was spurred by my going on a capital training op that actually explained how to use fighters in terms I could understand, so I think I can do that now… though I think I already forgot how to send fighters to specific locations using that two-axis command. We’ll see.
A few other slots got minor boosts, but Scanning, as one might expect from what I wrote above, saw the biggest boost overall, jumping over 2.7 million skill points since the last check in. I have all those scanning skills to V now.
All that training upped the count of skills at level V, so my current spread looks like this:
Level 1 - 1 Level 2 - 4 Level 3 - 43 Level 4 - 91 Level 5 - 206
That’s what you get at my end of the training cycle, a lot of skills. As for what to keep training… well… I always have a queue at least two years deep. I have to finish up those fight skills. Then there are things like Neurotoxin Control and Neurotoxin Recovery to enhance my in-game drug usage… all Reavers are Quafe addicts… and others that align with my current attribute selection. There is more than enough there to keep me going through the 200,000,000 mark.
I do wonder how much longer this series of posts will be viable. In part, I wonder when I’ll just be done an start actually training an alt on my account. But mostly I wonder about my ability to get at the data for these posts.
I have used EVE Mon for the data over the years. However, support for it has fallen by the wayside of late and, while it did get an update recently, even if development for it is renewed with some vigor, it still faces the looming cliff of the death of the old API system in the spring.
Come the 8th of May the old API system, along with CREST, will be shut off and only the new-ish ESI API will be left. I get the reasoning and we’ve certainly been given plenty of warning, but it will still mean the death of a number of third party applications that have popped up over the years as the authors decide if it is worth reworking their integration.
That’s the problem with community projects, which make up the bulk of EVE Online tools, they depend on players remaining invested with the game. Once they wander off, support for their tool often stops. I worry that come May 9th we might find something major like DOTLAN EVE Maps has gone missing.
Meanwhile, my experience with the new ESI API system, largely confined to the Neocom II app on my iPad, has been less than stellar. Either that app is messed up or the new interface does not deliver data in an accurate or timely manner. As I noted in my look at that app, it shows me two different skill point totals, neither of which are correct.
Of course, I could just log into the game and dig through my character sheet for the data. However, it doesn’t total up my skills nicely by category the way EVE Mon always has.
Though EVE Mon is fallible as well. It still showed the old 5 subsystems per empire skill plan, but that has been trimmed to 4 now, so it should be 16 total skills for the Subsystem category, not 20. Such is life.
And my alternate choice, EVEBoard, where you can see my character’s skills laid out, also depends on the old API as well, so that won’t help much unless/until they upgrade as well.
So the next milestone is 200,000,000 skill points which, given the usual 7 month cycle, ought to hit at some point in September. We will see then if