As we roll on down to the final hours of February, SuperData Research has their digital revenue numbers for January available at last.
The standard top four, League of Legends and the three Chinese MMORPGs, maintain their hold on the top of the list, with PlayerUnknown’s Battlegrounds and Fornite: Battle Royale and World of Warcraft hanging on to the next three slots as they did in December. The only change was CS:GO popping up into 8th place, edging out World of Tanks while Overwatch hung onto the last spot as the cyclical ROBLOX dropped off yet again.
So not much change there, with PUBG and Fortnite holding on, having scavenged most of the remaining customers that H1Z1 was living off of.
It is on consoles where the battle between those two continues. In December PUBG jumped onto the list, taking third position with its release on XBox, while Fortnite lingered down in eighth. With the coming of January though, Fortnite, available on both XBox and PS4, rose in the ranks as PUBG disappeared from the list. The questions is, will Fortnite’s edge on consoles help it overtake PUBG on the PC as well?
Also missing from the console list is the much beleaguered Star Wars Battlefront II.
And over on the mobile list my two touchstone products, Candy Crush Saga and Pokemon Go, made the list at fourth and tenth place. Not bad in such a crowded market. Meanwhile Lineage M, the big mobile money maker for NCsoft these days, remained on the list, though it dropped two spots. Since that appears to have scavenged a big segment of the legacy Lineage user base, long the company financial bedrock, I hope that the mobile version holds on for their sake.