The dev update notes from Trion this week indicate that Rift Prime is pretty popular.
The update itself was to address concerns about lag people have been experiencing on the Rift Prime server during zone events. In explaining the plan they dropped a few interesting facts that speak to the popularity of Rift Prime:
- This may come as a surprise: Some of the zone events on Prime are bigger than even the biggest, record setting events RIFT had during its beta and original launch.
- Since then, souls and abilities have gotten more numerous, more complicated, and more resource intensive, primarily in their use of server CPU.
- Even with the newer hardware that the Prime cluster is running on (it’s a beast – the newest in the company), we’ve all experienced that at times it is not always able to keep up with the mass of data.
- The reason this may affect you even when you’re personally not in a big zone event is because large numbers of people sharing your “player service” are.
So Rift Prime has seen the largest zone events ever during the life of the game. I think this pretty much sells the idea that such servers are popular. You can argue about whether the nostalgia factor is the draw or if it is just the idea of starting again on a fresh server where everybody is level one is what brings people to them, but this reaffirms the popularity of such servers overall.
This also corrects my own pet theory, that Trion wasn’t really sold on the idea of Rift Prime and so used whatever hardware they had to hand to stand it up. Instead we’re apparently playing on the biggest, baddest hardware that Trion has. Nice to know.
Finally, it is interesting to me at least that abilities that were added or updated after Rift’s early peak have come back to haunt the game with the boost in popularity it has achieved with Rift Prime. A quote on that:
However, nothing on Live compares to the crazy things that a couple of abilities were doing on Prime. (We’re looking at YOU, Elemental Barrage and Wrathful Exuberance!)
And so it goes.