The EVE Fanfest keynote yesterday was full of news, from the name and date of the next expansion to the fact that somebody at CCP finally tried doing Planetary Interaction and realized that they really need to fix that interface. I’d actually like to re-watch it, but they haven’t gotten around to putting the replay up on Twitch or YouTube as I am writing this. No doubt there is too much partying to be done at the moment. Anyway, it will get posted eventually.
The next expansion will be Into the Abyss and will be coming out on May 29, 2018.
One of the big items coming with the expansion is a new type of PvE content which will involve cruiser class ships entering what are being called Abyssal Deadspace. This appears to be instanced PvE, though your entry and exit point will be marked with an Abyssal Filament, the key to getting in and out of this content, and other players will be able to scan it down and surprise you as you emerge from the instanced pocket.
There you will encounter the Triglavian Collective, a faction newly discovered when one of their ships fell into CONCORD hands. This ship itself was visible while under quarantine in the Youli system, as documented over at EVE Travel.
I am not sure how they were named. The “tri” part no doubt refers to the somewhat triangular symmetry of their ships, but the “glavin” part is a mystery.
Or maybe it has something to do with the tallest mountain in Slovenia. I don’t know.
Anyway, running Abyssal Deadspace sounds like it will have some scaling level of difficulty, with content getting harder the deeper you penetrate, as well as a time limit, after which time the pocket will collapse and evict you. Sounds like a vaguely sexual metaphor.
The rewards for this effort will be access to Triglavian ships and technology. There will be three new ships (frigate, cruiser, and battleship), and new powerful weapons technology, and what are called ”
The multiplasmid drops will be specific for a type of module and will change its attributes when applied. So, as a demonstration, CCP Rise showed the result when one of these was used.
CCP Rise said that the resulting Abyssal MWD was more powerful than any of that class currently in the game, and the only downside was a slight increase in CPU requirements for fitting.
And then he showed us another attempt where literally every attribute on the module was worse.
The module was essentially made, if not useless, useful only for comedic/ironic value.
So there we have it. CCP is introducing instanced PvE and random number generator based module upgrades. My prediction is that PvE players will reject this new content the way they seem to reject most new PvE content while contnuing to claim CCP never does anything for high sec, that bitter vets will get testy about the random aspect of this, /r/eve will be filled with threads featuring screen shots of comically ruined modules, and that the new ships and weapon systems will be overpowered and will need to be nerfed as soon as they fall within the price range of the average player.
Basically, an MMO expansion.
Anyway, there was only a preview of what was coming with the keynote. I am sure we will get a lot more information as Fanfest goes on, so anything I said here might be superseded by reality.
Addendum: I got up this morning to find CCP had posted the EVE Keynote to YouTube, so you can see what I was referring to.