Daily Archives: June 28, 2018

SuperData Shows Fortnite Peaking and Pokemon Go Surging

SuperData Research has released their digital market numbers for May 2018.

SuperData Research Top 10 – May 2018

On the PC end of the chart the top five entries remained unchanged from last month.  For May though DOTA 2, which fell of the chart previously, jumped back on and knocked World of Warcraft down a peg.  WoW, which is in the warm up period before its next expansion held out ahead of World of Tanks, while ninth and tenth spot continued to be held by PUBG and CS:GOWoW will likely rise through August due to the expansion.

On the console chart Fortnite remained on top, FIFA 18 climbed to second spot, and God of War sank a bit after strong launch sales.

Then on the far right the mobile segment still has the same top three titles as last month, but Pokemon Go has surged up a bit, jumping from seventh to fourth spot, allegedly on the coming of summer and good weather, while Candy Crush Saga stuck it out at eighth position.  I expect Pokemon Go will hold on, or maybe even rise another notch, with the coming of the new friend features this month along with the summer surge.

Supplementary notes from the chart post:

  • Fortnite hits a new high but growth is slowing down. We estimate that Fortnite made $318 million across all platforms in May, up 7% from April. The majority of growth came from console, with mobile and PC both coming in flat compared to April.
  • Star Wars Battlefront II players don’t bite on new microtransactions. EA reintroduced microtransactions in April, months after facing backlash over a perceived pay-to-win model at launch, but the reception has been pretty muted so far. SWBF2 Additional Content in May fell short of the levels seen across other top games this year.
  • Detroit: Become Human the latest in series of successful Sony releasesSony’s new sci-fi title sold 291,000 digital units at launch in May, a solid reception for a console-exclusive and new IP.
  • Pokemon Go poised for a strong summer. Pokemon Go generated $104 million in May, up 174% year-over-year. The player base increased to the highest level since the game’s peak in 2016 – just in time for the usual summer bump that goes hand-in-hand with the game’s walkabout gameplay.