I was away for more than a quarter of the month and yet still managed more than a post a day. I got a little carried away working up posts for the week or so I was gone and ended up with more than I needed for that time. I also expected I might be slow to restart when I returned, but CCP and the EVE Online community kept that from being an issue. If this was an EVE-only blog I could come up with something to write about every day.
Meanwhile, just after I wrote up the ten year anniversary post about my other blog, noting that you could follow it (and this blog) on various services including Facebook, the integration piece I had been using for Facebook died. Networked Blogs, which did this quietly and without issue for years stopped working and when I went to check I found out that Networked Blogs was now some other thing that did something else. Scratch that.
But WordPress.com has direct integration with Facebook, so I fell back on that… which didn’t seem to work either. At least not reliably. So if you follow the blog on Facebook, you may never see this.
Also, I forgot to mention that you can subscribe to EVE Online Pictures on FlipBoard as well, the handy dandy news reading app I use on my iPad. I don’t recall exactly HOW I got the blog on there as an option to which you can subscribe, but it is there. And sometimes FlipBoard takes liberties in labeling my screen shots.
So there it is, another way to look at pictures of internet spaceships.
One Year Ago
Nintendo announced Pokemon UltraSun & UltraMoon as well as Pokemon Gold & Silver for the Nintendo 2DS/3DS Virtual Console. Now it seems that the former were to be the last bit of Pokemon for the Nintendo handheld lineup.
Daybreak opened up the Fallen Gate progression server for EverQuest II.
There were Sega Genesis and Atari 2600 retro consoles being promoted, trying to milk a bit of that NES Classic magic. I was not impressed, as there had been many Atari 2600 hardware and software retro options for ever.
Meanwhile Microsoft announced the Age of Empires Definitive Edition. Nostalgia everywhere!
The Ashes of Creation Kickstarter campaign closed with a big take.
Following my retro-flavor-of-the-month plan, I went back to give Guild Wars 2 a try. Is GW2 old enough to be retro yet? Anyway I rolled up a new character and followed the zone path, that being the most obvious thing to do. I made it into the Harathi Hinterlands and level 40 before I wore out on the game.
Minecraft had its World of Color update, version 1.12 for those who like numbers. Microsoft was talking about unifying all of the versions of Minecraft… except for the original, now called the Minecraft: Java Edition. I was looking back at two years of playing Minecraft.
CCP released the June 2017 update for EVE Online, changing the naming scheme once again. That update nerfed null sec mining some more, tried to reign in super carrier ratting without nerfing fighter PvP capabilities, launched the Rogue Swarm event, and gave the game a colorblind mode. Also, it had music. We would soon lose music with updates.
The New Eden Monthly Economic Report showed that Delve not only ratted and mined more than most, but also had a big market and a lot of production going on as well. Aryth called the MER the best recruiting tool the Imperium ever had. If you wanted to make ISK, the MER told you where you wanted to be.
In space I was there to shoot a Raitaru, get in on a Keepstar kill, and cover some tower repairs in Fountain. My alliance joined the Keepstar club. And I opened a controversial topic in asking whether or not EVE Online was a gank box or not. (My observation after that is, for some people, any PvP is too much.)
And that whole Blogger Fantasy Movie League thing started, initiated by Liore the ringer. I sort of set a format in that first week that I carried on with.
Finally, Blizzard gave us a date for the Necromaner mini-expansion for Diablo III.
Five Years Ago
At E3 Sony certainly seemed to have won the marketing war against Microsoft and the XBox One.
In EVE Online, the war for Fountain began, as the CFC invaded the Fountain region to take it from former member TEST in order control its economically valuable moons, which ended up there as part of the Odyssey expansion. A side effect of all of this was that the “blue donut” chanting peanut gallery was shown yet again that war was possible. That did not stop them from moving straight to “not winning fast enough” as their next chant. I suppose that gave TEST some comfort though. Anyway, rather than try to fit all the links into a narrative, here are the related June 2013 posts from the war:
- To War! We are Invading Fountain! – June 6
- Deploying to the Front Lines in Fountain – June 7
- TEST at J5A – Saving that Last Rifter for Another Day – June 8
- TEST Finds Their Motivation, Saves J5A – June 10
- Traveling with Caracal Fleet – June 13
- Another Fight in J5A – June 14
- TEST Knocks 7-8S5X Into Unclaimed Status – June 15
- Fountain: Who is Winning Ten Days In? – June 17
- The Strategy for the Conquest of Fountain – June 18
- EI-O0O Down Without a Fight – June 28
- EI-O0O Back in TEST Hands – June 28
I got a special BMW in Need for Speed World. That 180 day journey about finished that game for me. I have had no real urge to go back, and with a couple of auto based MMOs coming this year, the next time I want to drive online I will have other options.
I finished up the Evendim zone in LOTRO for the nth time and sat, as usual, wondering how to bridge that awkward gap between levels 40 and 50.
And Richard Bartle told us there was nothing before MUD1, Tesh was offering Tinker Dice, I wondered whether we still hated 60% of our dungeon groups, and, in a tidbits post, I wondered what SOE was up to with EverQuest Next, noted XBox One policy changes, and followed how worked up EVE Online players go when they tried to change up the Minmatar hauler lineup.
Ten Years Ago
The big news was Blizzard announcing Diablo III. Of course, they didn’t announce a ship date. Still, we were all primed for the announcement, there having been a surge in Diablo II nostalgia at the time.
The Empyrean Age was upon us in EVE Online, if you could stay logged in. CCP went looking for a fix and found one eventually. When I could get a break on connectivity I went out to try a factional warfare mission. It did not go well.
After that I moved back to Amarr space again and started in on level 4 missions. The move did not go well either as I managed to lose two ships at once. Damn suicide gankers! I didn’t even know that was a thing until it happened to me. While that was going on, the skill point meter rolled over to 20 million and explored the training differential between guns and missiles.
Norrath was calling as SOE launched their huge Living Legacy marketing campaign. I picked up some nifty stuff in EverQuest, but never really got rolling with EverQuest II during the promotion. Of course, not everybody was happy about the campaign. The phrase “a slap in the face” was used by some. I never got around to a post about that involving the prodigal son (I still have the notes) though I did wonder what sparked this campaign. Also, I was still annoyed by their then lack of a real time server status page.
Fifteen Years Ago
SOE launched Star Wars Galaxies: An Empire Divided. Gone but not forgotten.
Most Viewed Posts in June
Search Terms of the Month
kids with guns rent feythabolis
[If you have a gun, why not just take?]
when you put all your stats in strength and charisma
[You get Kronk?]
eve brave newbies good ratting system
[Somewhere in Impass I would guess]
[As in “three pedroom, two path?”]
what update do you need to make an saddle on nitendo 3ds xl
[The horsey update?]
There was a lot going on in the game in June. Abyssal Pockets were all the rage as the end-of-May Into the Abyss expansion carried on. Stations in null sec became faction Fortizars. There was the Federation Grand Prix event which, even though I wasn’t thrilled with, I ended up finishing on my alt. It was easy enough if you did a couple runs a day.
I didn’t do many fleets however. Being away for a stretch in back half of the month and our deployment in the north standing down for a rest in the first half meant not much going on. That should get back going in July. And I did get in on one nice end of the month kill.
My one Steam Summer Sale purchase… so far. I’ve started in on it and am a few hours in. We’ll see how this runs its course. At least I didn’t buy it and then NOT play it.
It turns out that Pokemon Go isn’t really viable at sea, where cell service isn’t a thing. That was a week of no progress. But we came back from vacation to find the new friend features enabled. Pokedex progress has slowed down a bit, as I have caught or evolved all of the easy stuff at this point I think. The new Alola forms of more Pokemon are out and about, but they don’t count as new, just variations on the current list.
Level: 32 (+0)
Pokedex status: 331 (+4) caught, 350 (+1) seen
Pokemon I want: Still Lapras, still don’t have one
Current buddy: Cascoon
The Steam Summer Sale kicked off and remains active into next week, so still time to shop… or earn cards. Every sale I am compelled to earn cards for a badge.
Steam also said they were going to let most any game on their service whether they liked it or not. Then they demonstrated that when they say “trolling'” they mean something they don’t like and that was about the end of that idea. They also promised more and better tools for sorting through the trash heap their service has become. We’ll see.
I think all eyes will be drawn to World of Warcraft before the end of the month. The Battle for Azeroth expansion goes live in mid-August, which means that the preliminaries, the first 8.0 patch… 8.0.1 I hear, since we can never have a round number… will likely drop some time after mid-July. Blizz has already started pushing the data files and I hear there is actually a start on the quest that will replace your artifact weapon. The pending patch will be the signal to return, though I might re-sub a bit early to get in on a last Darkmoon Faire before the patch hits.
We might get the under water Minecraft update we’ve been waiting for. Version 1.13 was actually expected to go live in May, but it is a big one and there have been bugs to quash.