With the end of August at hand SuperData Research has their digital revenue numbers out for July.
For only the second time since I have been covering this monthly update League of Legends is not in first place on the PC side of the house. The last time was back in March, when Dungeon Fighter Online overtook the dominant MOBA. As happened then, I am not sure if LoL sagged a bit in July, DFO saw a surge, or if the two are just close enough in general that this should happen more often. Certainly last year’s revenue summary from SuperData had LoL out in front by nearly half a billion dollars, but that could have changed.
Otherwise the usual top four remain secure again at the top of the list as PlayerUnknown’s Battlegrounds, which disturbed the status quo by jumping into third place last month, fell back into sixth place behind its nemesis Fortnite.
World of Warcraft held onto seventh place overall and World of Tanks held eighth again while DOTA 2 and CS:GO swapped spots from last month, leaving no newcomers on the chart for July.
On the console chart Fornite held onto its top position, with FIFA 18 behind it in second again. GTA V had a new update which helped the five year old title roll back into third position. No Man’s Sky got some good press with its latest update as well as launching on XBox, helping it into an impressive sixth spot while Overwatch fell off the list for July.
When it comes to mobile Honor of Kings stayed in its usual top position while Pokemon Go held onto the third rank spot it achieved last month. Candy Crush Saga, the perennial match three title on the list, stayed in eight position for the month.
Other items from the SuperData monthly report:
- Fortnite’s peak may be behind us. Fortnite revenue is up only 2% from June. Growth was modest despite Epic releasing Season 5 of the game’s battle pass midway through the month.
- No Man’s Sky has its best month since launch. No Man’s Sky generated an estimated $24 million across all platforms in July after releasing its much anticipated NEXT DLC and launching on Xbox One. Over two million players were active in July, a 10x increase from June.
- Overwatch revenue continues to slide despite consistent playerbase. Overwatch additional content sales across all platforms declined year-over-year and sequentially from June. On the other hand, monthly active users increased due to a free-to-play weekend and the release of a new playable Hero.
- Grand Theft Auto returns to form with “After Hours” update. We estimate GTA Online had its highest earning month of the year so far, and second only to December 2017 for highest month since launch.