Yes, this was announced last Tuesday and I am just now getting to it. What can I say, I was busy and pretty much had last week all written by Monday night and then there was BlizzCon to write about yesterday.
We knew it was coming. As sure as daylight savings time gets rolled back every year, so does an EverQuest expansion appear. Or something. What a horrible metaphor.
Also I posted about it like a month ago.
But now things have changed. We have some more information and you can pre-order the expansion. So what does the 25th EverQuest expansion, The Burning Lands, bring us?
Delaying this post means I can put in the replay of the live stream Daybreak did about the expansion.
The stream starts off with three people who look like they were in diapers still when EverQuest launched and who, as with the Chaos Descending live stream from earlier in October, spend the first chunk of time talking about the stuff you get if you order the Collector’s or Premium edition of the expansion. But after about the ten minute mark an adult shows up and starts talking about the actual expansion.
Again, I couldn’t sit through the whole live stream, but I did watch a bit, enough to see both how far the graphics have come in this soon-to-be 20 year old game and how short of current they remain.
If you don’t want to watch the live stream though, some information has been posted. The order page describes the expansion like this:
The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict?
It is time to head back to the Planes and unravel the mysteries that await you there!
Back to the elemental planes, as foretold by prophecy and a need to crank out an expansion for both Norrath based titles.
The bullet point summary is:
- Luck Stat – A brand new stat that influences just how lucky you are! This stat will randomly increase the amount of gold in your split, the amount of critical damage you do, your chance to succeed at a trade-skill combine, and much more!
- 6 Expansion Zones – You’ll adventure throughout the grand and fantastic environments and architecture of the Planes of Fire, Air, and Smoke!
- New Raids, Quests, and Missions
- New Spells, Combat Abilities, and AAs
- New Collections
The Lucky Stat sounds like something new to optimize. Six new zones seems about par for the course. All the new stuff is, likewise, expected… though I hadn’t realized that collections, something I think of as an EverQuest II mania, had made it into the original.
Also as expected, the expansion is available in three packages.
The standard edition gets you all the expansion content, plus all previous expansion content. So if you skipped last year’s Ring of Scale expansion, you get all that and anything else you might have missed.
And then there are the much pricier Collector’s and Premium editions. I am not sure where I stand on these. Over on the EverQuest II side of the house the upscale editions do deliver some significant boosts. You can debate over whether any boost is worth $55 or a $105 in extra cost, but at least they seem more tangible that what the EverQuest versions bring you. Going all in for the full monty Premium Edition of The Burning Lands will you get an item that teleports you to the new content, a house item that does that, a new mercenary, a stat boosting saddle, some cosmetic items, experience boosts, and familiars including the dread fire slug.
That isn’t enough to sell me an upgrade to the base expansion. But I am unlikely to buy the base expansion either, so I might not be the best judge. I just know that I look at the EverQuest II upsells and I think, “Hmm… maybe…” while I look at the EverQuest upsells and think, “Nah, not worth it.”
Anyway, there it is, coming December 11th. And how many 19 year old games are not only getting new content, but are able to sell it? MMORPGs are strange.