As has become obvious to any regular reader, my time with EverQuest II has fallen by the wayside with the coming of the LOTRO Legendary server.
It isn’t quite correct to say that the latter drove out the former. Instead, the story is pretty much as it always tends to be with EQII, where I find a path, play it through, and then am left wandering about, looking for a new path, which the game tries to hide from me.
In this case, I hit level 100, finished out the zone I had been running, and was offered several paths forward by the game. I wrote a post musing about why Battle for Azeroth has levels, and I think EQII made a case for every expansion having a boost to the level cap.
Gating content is reason enough, even if the levels are not that much of a hurdle. Since EQII hasn’t raised the cap much of late, my hitting level 100 yielded three in-game mail messages inviting me to come experience some content.
One proposed to send me to an alternate version of Zek, though the transportation method wasn’t all that encouraging.
There I encountered a rogue orc priest and then the Zek triplets, Rallos, Tallon, and Vallon, who discussed the nature of things over my dying body.
I ran that alternate version of Zek for a bit before getting hung up on a quest with prerequisites that needed me to go elsewhere.
I spent some time chasing down the Words of Pure Magic quest in order to learn the Druzaic language, which I needed for some reason I cannot recall. Along the way doing that I managed to pick up the Hierophant’s Crook, one of the early heritage quests.
I also ran into Firiona Vie. Despite not being a staple of the cover art for EverQuest II expansions, she is apparently in the timeline. I probably knew that already, but I have forgotten so much over the years.
And then she died, which was awkward for all concerned.
I understand that she is better now, but it was a moment.
And then at some point I ended up in the Vespyr Isles and started doing some quests there and simply ran out of steam.
I thought that perhaps I should change things up and decided to roll a new character. I was surprised that I even had any character slots left. The idea behind the new character was to explore some of the old zones from the early game and maybe write up something about them, the way I did with Thundering Steppes way back in the day. Was that really eleven years ago?
Of course, nothing evokes nostalgia like a completely out of date welcome to the game.
The funny thing is that the graphic there makes me think this was updated around the Echoes of Faydwer time frame. Even then, three years into the game, it would have been tough to call the experience entirely new. And fourteen years into the journey? Forget about it.
I did, however, try to run through a new character, doing the Isle of Refuge and then launching into Qeynos.
But it wasn’t sticking with me. I found it a bit difficult to get around Qeynos, in part because of the semi-regular bell reorganization plan.
And in part because I was used to going through some of the sub-divisions, the racial ghettos like Greystone Yard, to get to some of the early zones. This was not helped by some of the quests still referencing a layout of Qeynos that is only one of memory.
Eventually I figured it out and visited a few key points.
But I wasn’t feeling it and let it slip. I got myself wrapped up in writing two more TorilMUD posts, one of which will go live this week, and then came LOTRO Legendary to fill the void left by my tiring of Norrath once again.
So another autumnal venture into EverQuest II draws to a close. My interest has slackened and awaits once again the siren’s song of nostalgia.
Maybe next time around I’ll get a bit further past level 100.