Today is the day that player-owned starbases, the POSes of legend, lose their final utility function in New Eden. With the Onslaught expansion two weeks back the new Upwell navigation structures, the FLEX structures, became available.
Those new structures overlapped, with intent to replace, the POS functions of cyno jammer, cyno beacon, and jump bridge.
As CCP has been warning us for the last few days, the two week window when both options would co-exist has come to an end. All of those POS based jump bridges, cyno jammers, and cyno beacons are now off-line. Upwell structures are now in place for all of the old POS functions, from capital ship construction to moon mining to reaction farms to navigation.
A POS is now just a tower in space with a bubble around it.
You can still hole up in them, use their protective bubble as a place of safety.
And the old POS still has the advantage of being quick to deploy as a forward outpost as well as being somewhat covert. They don’t show up on everybody’s overview when you drop them, though there are a limited number of locations in any system where they could be placed. If you didn’t have a prober handy you could always just warp to every moon to scout for them.
Gone too will be the automatic defenses. A citadel just sits there when you shoot it, just warp scrambling you for a bit when you open up on it before lapsing into passivity unless actively gunned.
And, of course, some of us will miss that feeling of joy when, during a POS shoot, you discover that the defender failed to fuel the stront bay. Rather than the shoot cutting off when the POS shields hit 25% you got to keep going for a kill on a single op.
My first op with the CFC back in late 2011 was a POS shoot, so the first kill mails I was on were POS towers and modules. That was also the first time I saw a titan.
Some of the aspects of POSes won’t be missed. There were some arcane aspects to how things worked when it came to the POS, including when cyno jammers worked and when they did not and the whole password thing. (As Google will confirm, the Goon POS password is always 420)
And then there was the POS code base, a source of legend and something brought up to scare young developers. The POS code was reputed to be an unruly and undocumented monster whose influence was felt far and wide, breaking features with no apparent relation to it.
In the Imperium it was announced that, with today’s transition, GSOL would be heading out to take down all the POS towers and modules that were being used to support jump bridges and the like. That will free up some corp bookmark space as the FLEX structures will show up on you overview… if you are on the access list and if you have gone in and updated your overview settings. But if you have those two, they will pretty much act like jump gates… well, jump gates that you may have to pay to use.
Among the features of the new Ansiblex Jump Gate structures is the ability to charge those who use if for the fuel used for their jump.
You can setup a FastPass auto-pay in your wallet, there is a new tab there for just that purpose, though remember that the price you set is the per-unit of fuel price and not the total price, so don’t set it too high lest you accidentally auto-approve payment at some outrageous price-gouging rate.
Much of that, however, is theoretical at the moment because the other joke on all of us is that two weeks was not nearly long enough to get these new structures built and deployed in order to replace the now non-functional POS modules. Even the ever amazing GSOL says it will be weeks, if not months, before they have fully replaced every jump bridge and beacon.
But that is the way it goes in New Eden. CCP cares not for your logistics. In fact, they seem to delight in the suffering of capsuleers from time to time.
And once CCP figured out how to replace the forward deployment aspect of the POS, they will be removing them completely, bringing the eldritch horror of the POS code with it. So you are on notice that the noble POS may be disappearing completely in 2019. Go have one last look before they’re all gone.
Addendum: The Starbase modules have been turned off, but may still look like they are active in the UI.