Project Nova Postponed

After showing off Project Nova at EVE Vegas this year, where it looked as good as any other shooter but seemed to lack much of a edge to set it apart from a market full of shooters, CCP has decided to go back to the drawing board.

As reported over at Massively OP, the Project Nova page now has an informational update, quoted below for posterity:

At CCP, one of our core principles is that we work to provide our players with excellent experiences. This mindset can be found within every creative team working on bringing your beloved virtual worlds to life. This means that we keep challenging ourselves every step of the way by asking difficult questions when facing tough decisions – especially when this principle could be compromised.

The development of Project Nova is an example of where this fundamental belief has been continuously exercised and put into practice.

At EVE Vegas, we showed you the most recent iteration of our vision to provide an engaging and unique FPS experience to enrich the EVE Universe. Our goal for this was always to reinforce the ‘One War // One Universe’ gameplay and create a worthy spiritual successor to DUST 514 that has the potential to captivate not only existing Mercenaries and Capsuleers, but also to attract new adventurers into the ever-evolving world of New Eden.

Over the course of Project Nova’s development, we conducted a number of player research sessions with external partners, tirelessly playtested the game internally and brought community stalwarts in to help us evaluate the project. Now, after taking all this research and feedback into account, we see that the gameplay experience in its current form does not live up to our original vision and would not achieve our ambitious goals for this project. As a result, we will not be moving forward with the upcoming invite-only Alpha until further notice.

We are aware that many of you have been eagerly anticipating the moment when you can get your hands on Project Nova. Please accept our heartfelt apologies for the disappointment this will no doubt cause. We hope you understand that we need to take a step back and return to the drawing board, where we will spend more time figuring out how all this hard work can translate into something better and more meaningful for the EVE Universe. Remaining true to our vision of Project Nova’s future in connection with EVE is essential. That is the only way we will be able to continue creating memorable experiences that ensure you – our ineffable players – are satisfied and make us proud as developers.

Project Nova continues to evolve and we remain committed to delivering a high-quality team-based shooter experience to EVE Online fans, while exploring new and exciting opportunities to integrate the two games. CCP is in no rush to release Project Nova until we’re satisfied it provides a rock-solid gameplay experience and visuals to match.

Naturally, there will be a rush to figure out what hand CCP’s new owners, Pearl Abyss, had in this change.  I am sure people will be speculating as to how PA put the brakes on this project and attribute it to malice or greed.  It is always easy to do that.

But it could be completely the other way around.  It might be that Pearl Abyss owning CCP has given the team in Iceland the ability to hold off shipping the project, allowing them time to find the raison d’etre that this game seemed to lack when it was shown at EVE Vegas.

Anyway, there it stands.  Project Nova seems unlikely to see the light of day in 2019.

2 thoughts on “Project Nova Postponed

  1. SynCaine

    Haven’t followed this too closely, but I was under the impression that Nova wasn’t going to tie directly into EVE, unlike DUST. Yet now the statement they put out seems to suggest they WANT a direct impact between the two games, and perhaps more than DUST had (which was basically zero in reality).

    It makes sense, from the standpoint of a standout feature, but also doesn’t, from the standpoint of how that would work and whether EVE players would actually want that.

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  2. Wilhelm Arcturus Post author

    @SynCaine – What they were showing at EVE Vegas was stand alone. But as part of the presentation about Project Nova CCP did speak about wanting it to integrate with EVE Online in some way and even mentioned a couple of possible paths. The one that interested me was the ability to land a team on hostile structures as something of a commando raid that could make some change to timers or vulnerability, maybe knocking a timer an hour or two a different direction to favor the attackers or some such.

    Another one that several of us talked about afterwards is maybe being able to drop in and disable some feature like tethering for a short time.

    Of course, once you add in the connection people will ignore it if it doesn’t have any real impact or will abuse it if it does. In any case, I guess we don’t have to worry about that for a while.

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