Daily Archives: December 19, 2018

Out of the Hole and Back to Delve

After the second Keepstar kill a lot of those not in the Initiative took move ops out of the J115405, the wormhole known as “Rage,” having gotten the show for which they came.

But looking at the kill mails, the second Keepstar wasn’t as popular as the first.  Close to 1,400 people managed to get on the first one, but the second time around the number fell below 900.

I guess a second act isn’t as big of a draw.

The word had come down that Reavers would be sticking around in the hole for a while longer to join in on the structures still remaining.  As pings came up about fleets leaving for Delve or other ways out of J115405, the question about what we were doing would show up in Jabber.  The response from people like Zed Starshine was always that we were staying.  That persisted until Sunday when Asher pinged that we should get back home by any reasonable method.

So I blame Zed for my late start.

At that point I had passed up at least two fleets heading back and wasn’t sure if the alternate plan was still available.  I might have to scan myself out, though that was why I dragged along my alt in an Astero.  Now that the word had been given to bug out, I cleaned out my hangar, loaded up my ships, and got ready to travel.  Anything I couldn’t carry I stuck on the Hound that I looted, which I insured and had my alt undock.  Then I set it to self destruct and shot it for good measure.

Insurance fraud on the undock

I wasn’t the only one doing insurance fraud.  The way out was being reserved for cruisers and smaller ships.  Battleships and battlecruisers were not being let through on the threat of being blown up.  If you had a big ship you would either have to wait until official move ops were done or blow it up for the insurance payout.

While I missed a couple of fleets, the Initiative had a ratline back to normal space setup to get people out on their own.  To us that they had a fleet setup with instructions in the channel MOTD.  You had to warp to a carrier guarding the current out hole.

The Nidhoggur guarding the hole

There you would get a set of bookmarks that would guide you from hole to hole until you got to normal space.  I grabbed the bookmarks with my alt.  At the time there were two routes home.  I took the shortest one, which dropped into low sec.

I then dropped the fleet and formed one with my two characters.  I figured I would warp in with my alt, then have my main warp to him.  So I jumped through the first hole, then realized I didn’t know what to do with the bookmarks.  I motored off the hole I just went through and cloaked up and I Googled how to use bookmarks in your cargo hold.

It turns out you just need to open up your people and places window, go to the places tab, and drag the bookmarks onto it.  Easy.

That done, I remained confused for a bit as the first of the two bookmarks didn’t show up.  I realized, once I dragged the second one that the first was for the hole we had just gone through.  So once the second was in my places, I warped my alt to that, found the hole, and warped Wilhelm there to go through.

The Guardian goes through first

On the far side of the hole I found myself in Aridia.  That is a handy place to be if you’re heading back to Delve.  I was just eleven jumps from 1-SMEB, the gateway system to the region.

Of course, if I had been paying attention, I would have noticed that I was also only four jumps from Fountain and a direct connection to the new jump bridge network.  I actually knew I was close to Fountain, but I was uncertain about the state of the new jump bridges and it wasn’t until I was well on my way home that somebody linked the updates jump bridge map that would have showed me how to get home that way.

I know that for next time I guess.

But the route home via gates in Aridia wasn’t exactly a tough alternative.  And I saw a few people who were clearly taking the same path.  My Astero went ahead to check the path as the Guardian plowed on behind.  But the path was clear.  There was word that Black Legion had been staging in Sakht, the system in Aridia that connects to 1-SMEB and Delve, but while I saw a couple of them there they were not out in force.  They certainly were not camping the gate, so it was through and into Delve and the jump bridge towards 1DQ1-A.

The jump bridge in 1-SMEB

From there it was just two gates to home, where I warped to the Keepstar, only to find I was on the wrong Keepstar.

On the wrong Keepstar

I wasn’t even aware that we had two Keepstars in 1DQ1-A.  That is what happens when you stay deployed in the north for almost a year.  Also, the Imperium has so many structures in the system that I am surprised I can find any specific structure I want.

And so ended the wormhole expedition with both of my ships back where they started, a few kill mails and paps on my record, and a bit of loot in my cargo hold.  It was kind of a strange time being in a wormhole for a week.

I wasn’t there long enough to get used to logging in and seeing nobody in local.  Well, at least I didn’t see an accurate, up to date count of players in system at the top of the local chat window.  Various members of the Imperium were talking in local at any given point of time.

I was, however, in the hole long enough to feel the sense of isolation.  One of the things I am used to in New Eden is the ability to just get up and go where you need to.  It isn’t always safe or wise, but you can just set your destination and take gates to where you want to be.  When you’re in a wormhole, life is not so simple.  You cannot just jump clone out and back as I understand it, and I am not even sure how people can find the same wormhole twice when scanning things down.  Definitely a different EVE Online lifestyle.

Anyway, a recap of the whole thing in my posts:

And then what has been written elsewhere about it:

Daybreak Offering a Lifetime All Access Deal for $299

Daybreak is getting into the Lifetime Subscription arena this holiday season as part of their Daybreak Winter Extravaganza.

The Daybreak All Access plan lets you play DC Universe Online, EverQuest, EverQuest 2, and PlanetSide 2 with subscriber benefits. (Sorry, this does nothing for H1Z1 or PlanetSide Arena players.)

The deal is good through December 31, 2018, but is limited to 4,000 subscribers.

If you’re not down with that level of commitment, there is also a yearlong All Access deal for a somewhat underwhelming $199.  There are bonus items involved, but Daybreak has previously offered a year for $99, and the normal deal gets you 12 months for $119, so it doesn’t feel like they’re really selling it here.  What bonus items are worth $80? [Edit: They offered a full year for $71.99 back in August 2016.]

Of course, those with a suspicious mind might wonder why Daybreak is offering such a deal right now.  It seems late in the game, so to speak, to be offering up such a deal on titles that are, to put it bluntly, getting on in age.  With the seemingly right so far rumors post from back in May predicting that we might be seeing the last expansions for the Norrath franchise next year to send off EverQuest and EverQuest II for their 20th and 15th anniversaries respectively, you might be buying into some games with limited additional content prospects.

And, since Daybreak is excluding their newest games from the plan, that might give one pause as well.

Still, I doubt Daybreak is going to close down any of the games on the list any time soon, so you will likely get years of play out of a lifetime subscription if you are committed to any of the titles.

Also, as a side note, I see that Daybreak has also included links to the Lord of the Rings Online and Dungeons & Dragons Online holiday bundles (not the subscription one, which already expired) at the bottom of that announcement as well.  I do still wonder what the real relationship is between the Daybreak and SSG.  Rumors are that Jason Epstein owns them both somehow, but I can’t quite credit that.

Anyway, a bit of odd and unexpected holiday news out of Daybreak.  I am not sure what to think about it.  Would you buy in on this?  Go take a look yourself.

Addendum:  Each of the four games on the All Access plan has their own version of the Winter Extravaganza banner.  I went with the EverQuest II version at the top as they were the first group I heard from.  But I thought I would include the others as well here at the end of the post.

DC Universe Online

DCUO went with Mister Freeze, which I guess is on point weather wise… more so that a couple of dragons anyway.  It is a “winter” extravaganza after all.

PlanetSide 2

A Santa hat and a bit of holiday color and some decorations get the PlanetSide 2 offer in the spirit.

EverQuest

And then there is EverQuest playing up the scantily clad Firiona Vie, who is also holding a sizable candy cane.  I realize that she is the iconic emblem of the franchise for many, but I feel cold just looking at her.  Also, I’m not sure how that Santa hat is staying on given the pony tail in the back.