Monthly Archives: January 2019

The January EVE Online Update Brings Updated Asteroid Visuals

The January update for EVE Online is rather sparse if you’re looking for big ticket items.  Granted, the regular monthly updates are just suppose to be regular vehicles to deliver small fixes and features, but we have had a series of them that have had significant items in them over the last year.

Still, there is one new feature.  The update includes a graphical change to asteroids, which will now dissolve as they are mined out.

Asteroid dissolve sample

So now you will be able to see as an asteroid is progressively used up as you mine it.  That almost makes me want to hose the dust off of one of the mining barges I have docked up to see that in action.  We’ll see if I get around to it.

After that though, the patch notes are mostly about fixes to things already in the game

The New Player Experience got a change to make it easier to understand, though since we’re talking about something in the context of EVE Online, the word “easier” is extremely relative.

The Activity Tracker, which came in with the Onslaught expansion back in November, and about which I have moaned already, can now be opened up in a window within the game rather than taking up the entire game window.  Now if they would do that with the map window… or better yet, let the map window undock from the game so I can put it on another monitor.

There is me, hoping against hope, that CCP will make the in-game map both useful and usable again.

CCP has also made a change that prevents skill extractors being used on characters for a set (but undisclosed) time period after a password reset in order to help keep hacked accounts from having their characters drained dry.

Also if you use a ship scanner on a strategic cruiser you will now get the subsystem information back as well as the modules.  Previously you could guess pretty accurately at the subsystems based on the modules and slot layout if you had memorized all of the options, but now mere mortals will be able to see what is there.

And, finally, as a last minute addition, there was a fix put in to fix a visual desync problem experienced when exiting warp.

After that though the patch notes are pretty much a laundry list of small fixes, covering everything from the appearance of the corpse hold capacity for the Blood Raider capital ships in the info window to the correct spelling of the word ambience.

There were a couple of items I expected to see updates about that went missing.  First was the changes to the war dec system.  I realize the “no structure, no war” change just went in with the December update, and then we had the holidays and all.  But the change, as expected, has already managed to highlight other holes in the whole plan as noted over at INN.  (With no war going on, Arrendis has been watching the whole war dec thing pretty closely.  Those of us in RepSwarm have reaped some of the benefits of his wisdom on that front.)

I was also expecting to see something about the chat system, though updates for that might just be going on behind the scenes.  Still, the chat windows have been borked on a fairly regular basis of late.

Then I was hoping to see something about  a recurring issue I have been seeing where, after going through a gate, my overview fails to load.  I would estimate that this happens to me somewhere between 1 in 30 and 1 in 50 jumps .  It hasn’t been fatal.  Often it happens in during a fleet op and the FC is going to warp us to the next gate anyway, so I can just click on that for the next jump.  And even solo there are a number of work-arounds.  But it is annoying, especially when flying through hostile space.  There used to be a similar issue of the overview failing to load if you undocked with a fleet which I haven’t seen for a while now.  Maybe this is it manifesting itself elsewhere.

And so it goes.

As usual we’ve gotten word that the update has been deployed successfully.  For the details there are the patch notes and the updates page available for your perusal.

Over at The Nosy Gamer there is a further look at some of the items buried in the patch notes.

Frack Denied

We were out again shooting at structures.  This time is was an Athanor belonging to Pandemic Horde over in The Kalevala Expanse in LEM-I1.  Liberty Squad mounted up and followed Cainun off into PH space where we found the structure waiting for us.

Detailed naming scheme

The Athanor had been reinforced already and we were there for the armor timer.  The first run, the initial reinforcement, doesn’t mean much, save for setting a date for the next two possible events.

The interesting thing about this particular Athanor was that it was in the midst of breaking off a chunk of the nearby moon as part of its mining cycle.  This is called a frack, since the station is fracturing off a chunk of the moon.  It is one of those things that looks pretty neat out in space.

Frack in progress

It is actually a bit of a trick to get the camera to get all of that lined up because the size and scale of the different parts are so different.  The Athanor is tiny, visible only due to its proximity, and jumps around quite a bit as you move the camera.  The moon and the planet are both huge and distant and barely move at all unless you pan the camera aggressively, which sends the Athanor flying off screen.  And then there is the chunk of moon itself, which is close than you might think.

EVE Online does a pretty good job of delivering on size and perspective.

Anyway, the Athanor was mid cycle, hauling in a moon chunk that would be broken up and available to mine in a few days. (EVE University has a bit about the process here.)

Would, except that we were there for the armor timer and PH was not.  Not much happens when you first hit an Upwell structure.  But when you win the armor timer and set things up for the final match, certain operational restrictions start to apply.  You cannot remove modules or reconfigure the structure.  And, if it is a moon mining platform mid-frack, you lose the moon chunk.  So when we finished our shoot and the next timer came up, the moon chunk was gone.

Disappearing moon chunk

I’m not sure where the chunk goes.  It is just no longer there as the mining cycle was turned off.  It would be nice if CCP left the chunk there for a bit, showing it drifting off to become a small satellite or have it crash back into the moon.  But that is probably a bit too much to ask.  We weren’t going to stick around long enough to watch that sort of thing.

Off we went once the next timer was set, knowing that there was one moon that wouldn’t be mined soon.

Will That be the Last Stick for Me?

There was a ping to go shoot a player owned starbase, a POS.  It was an NCDot tower over on the edge of Pandemic Horde space.  It wasn’t even fueled, so it was an easy kill… we just needed to be a bit patient.  It was a full sized Minmatar tower… as opposed to a medium or a small… so there were a lot of hit points to chop through to get the kill.  But unfueld meant none of the defenses were operating.

So off we went to shoot the stick, the tower that is the core of any POS.

Dramatic stick shooting screen shot

And as we calmly orbited this unresisting target I wondered if this would be my last POS shoot.

I have been on many POS shoots over the years.  One of the assignments for Reavers back in the day was to sit behind enemy lines and shoot their structures.  That was a time when SBUs and POSes counted for most of the options.

Now though, now the once common POS is slowly fading from New Eden.  The Onslaught expansion for EVE Online brought in new Upwell navigation structures to replace the last bit of practical POS functionality.  Two weeks later they turned off that functionality for POSes and they became little more than hungry safe bubbles in space.

So now I wonder that every time we shoot a POS, if that particular one will be the last one I shoot.  At some point, likely this year, CCP will remove them from the game and they will be no more.  So with each monthly update I look for signs that the end is nigh.

Not that the POS has disappeared from New Eden yet.  There were lots of them out there.  Over at zKillboard you can see a few get blown up every day.  But with Upwell structures they have started to be slowly abandoned.  Our unfueled friend was one of those, left in space, not worth the effort to keep running or retrieve.

So we shot it until it blew up, then shot the modules for good measure.

Tower brewing up

And so that became the latest POS I shot and, perhaps, the last POS.  I won’t know unless we find another one.

The Angmar Shuffle

Having entered Angmar and gotten the stable master stop in Gath Forthnir, I was ready to continue on with the epic quest line.  Getting to Gath Forthnir was the first chapter for that.  From there on it was a lot of running around.

Legendary quest line time

The basic plan involves getting Lorniel into Carn Dum in order to find her father, Golodir, a ranger in Angmar who has gone missing.  This is setup in chapters 3 through 6 which sends you to Rivendell to speak to Elrond, then to Thorin’s Gate to speak to Dwalin.  The dwarves need to forge a key to Carn Dum, but of course Dwalin’s smithy doesn’t have all the parts, so you have to go to Michel Delving and Archet in order to pick up pieces.  Then it is back to Thorin’s Gate to make the key, with a side trip to Skorgrim’s Tomb, before finally heading back to Gath Forthnir to tell Lorniel you have the key.  I would dearly love to find out the burglar class gets to skip all of that by simply picking the lock, but I suspect that wouldn’t pass muster.  Surprisingly, after riding across all of Eriador, she still remembers who you are when you finally return.

Sorry I’ve been gone for what must have been months

All of that gets you on the way to the Carn Dum instance where you must escort Lorniel and keep her safe as she searches for her father.

We’re going to Carn Dum

Like many of the quests in the epic line, this one has been change to give you a special boost to allow you to do it solo.

And so you use the key and enter Carn Dum and follow Lorniel as she runs directly into danger.  So it goes with escort quests.  I actually failed at the very end of the instance when I wasn’t able to pull aggro off of her at one point and she was defeated.  So I had to do the instance all over again.

Whatever.  With that boost at least I could kill the trolls in Carn Dum, which helped me move a deed along.  The second time I was more careful.  You get an opportunity to run ahead at one point at clear the path, so you don’t face so many mobs at once.  And so we made it to the end of the instance to face Mordirith.

Wait, what others? I’m the only one here.

And, of course, Mordirith slays Lorniel, because irony demanded it I suppose.  I worked so hard to get her there safe and this is what I get.

Yeah, thanks man

But I did get Golodir back.  That finished up Book 7 and led into Book 8 which, as you might guess, involves Golodir going back to get Mordirith.  But not before another set of collections.

Not that Golodir was having it to start with.  In his misery he sent me off to Laerdan who had a plan… a plan that involved me finding yet more trinkets.  I was off to Barad Gularan out in Nan Gurth for another repo job.  Golodir’s gear was being held and I was tasked to get it.

I have to admit that Barad Gularan is one of the more badass locations in Middle-earth.  Admittedly, I haven’t been to Mordor yet, but this place is pretty neat.  It is a set of towers that you have to approach individually via various winding paths and bridges.

Barad Gularan from one side

The screen shots don’t really do it justice.

Barad Gularan around the other side

The trick here is that this area was set up for raid groups.  At least I assume it was set up for raid groups, since elite master mobs are wandering around near the base of the whole thing so if you take the wrong path you can end up in a world of hurt.

I don’t even know what an Elite Master mob really is

You have to find Golodir’s sword, shirt, and shield, each of which is behind a door up one of the paths to the tower.  The key is that each is held by a different type of mob (hill man, goblin, and dwarf), so you can tell you’re on the right path when you spot those mobs.  Follow them up the path to the door, behind which is the instance where you get to defeat the champion of each.

I’ll take what’s behind the red door I guess…

Each encounter has its own mechanic, which seems easy enough to figure out.  The buff you get makes you more than powerful enough.  So I was able to best each of them and collect all of Golodir’s missing gear.

Outside of the Goblin door there is a quest.  Dirdre wants you to release her and escort her to safety.

This is going to be an escort quest, isn’t it?

However, since the first thing she did upon being released was run straight into a mass of goblins, I left her to her fate.  She wasn’t on my list of things to acquire.

Back in Gath Forthnir it was found that the gear needed some sprucing up before we gave it to Golodir, so I was back on my horse to visit various locations in Eriador.  It turns out there is no one-stop repair shop for gear, so it was Esteldin for the mail shirt and the shield, then Rivendell to get an elf to work on the sword.

I’m not sure dunking it in there will help

With all the gear now looking good we were able to revive Golodir’s spirits and get him out of his room and on his way to challenge Mordirith.  And so we were off into the palace within Carn Dum.  Golodir had a warning as we arrived.

Yeah, I’m on it

Mordirith’s main plan seemed to be to monologue us into defeat.  That and to toss some of his minions at us in every room as we advanced to the main chamber.  So it went, quip, kill, quip, kill, until we arrived in the big room.

Look, are you going to fight us or what?

There, in the throne room, before the dais on which sat his throne, we finally got stuck into Mordirith.  Again, there is a mechanic to the battle that is pretty simple to figure out once the event is on.  You cannot damage Mordirith until Golodir does his special thing, so you just kite the big guy around until he is vulnerable and they lay into him with all you’ve got while you have the chance.

Mordirith doesn’t hit too hard, but the level of dread is high… and I didn’t have anything besides the good old Glass of Aglaral to counter act that… special edition for the win I guess… so my hit points were essentially cut in half.  That was enough that I had to get on my bicycle and stay out of range so the solo buff would heal me up some.

Mordirith continues to talk and sends visions of Lorniel out to torment Golodir, but it is to no avail.  We have his number and soon enough he realizes the jig is up.

Golodir, he’s behind you

There was a bit more dialog as Mordirith assured us that he was down but not wholly defeated before he fled.  Then the fight was done and I was wandering around, taking a few screen shots of the throne room and wiping my backside on the tapestries of Angmar.

Pretty sweet setup Mordirith had here

Golodir had the flaming ring above his head, which I assumed was just going to be the end of the instance, let’s go home part of the event.  But when I interacted with him, rather than the usual cheers all around, he announced that the east gate of the throne room had opened.

Indeed it had.

And who should walk in through the gate but Sara freaking Oakheart.

Enter Sara stage right

I did a search and found that I have not mentioned Sara Oakheart on the blog.  I feel remiss in that, since she is the prime reason to roll up any race besides that of man.  In the epic quest prologue out of Bree called The Hideout, she is the target of an escort quest.  As usual, she won’t leave until she has fetched some nick nack taken from her, a stick in this case.  Everybody is always so worried about their possessions when you’re trying to save them.

But the big deal about her is that she may be the slowest escort target ever in the history of fantasy MMORPGs.  The mobs arrayed to stop her escape are practically tapping their feet and fidgeting with impatience waiting for her to make her way to them.  She is practically legendary in her slowness and stands as a measure against which all other escort quests measured.

I go on about Pengail in the Lone Lands or Lalia in the Barrow Downs, but creeping along with Sara Oakheart is the real misery.  Even Dirdre up the page here, she may have headed straight into a mob of goblins, but at least she was quick about it.

She also, oddly enough, appears in the Elf/Dwarf prologue, but you don’t have to escort her.  She is just a captive of the goblins… seems to like being a captive I guess… and thanks you for releasing her.  Then she grabs he stick and goes while you deal with Skorgrim.

So color me surprised to have her suddenly show up at the end of the instance.  I feel like I must not have been paying attention.  And then double down on that surprise when she stuns us then runs… actually gets up and moves in a way one wished for back when doing that damn escort quest… and steals the palantir from the throne room and scampers off.

Did I not mention the palantir?  Yeah, Mordirith had one.  It was his bat phone to Mordor and he used it to torment Golodir with visions.  It came up a few times, but wasn’t exactly key to the events… until Sara Oakheart stole it.

But now the instance was done, though Golodir had a few words of dread to dispense.

Ever would really be too soon in my book, but I guess now it will be

But at least Mordirith had been thrown down.  That was it for Angmar I suppose.  It was certainly the end for the initial set of epic quests.  With the end of that I had finished the deed for Volume  I of the epic quest line.

Epic Deed Complete

At that point I already had the prologue and opening for Volume II in my quest log.  That features the fellowship of the ring packing up in Rivendell to head out towards Moria.

But I also received the forward to Volume I, Book 9, and that had Sara Oakheart written all over it.

Darkmoon Faire Once Again Gives Trade Skill Increases

Back during the summer, back when Blizzard was ramping things up for the Battle for Azeroth expansion, some changes landed for trade skills which, in a disturbingly typical lack of foresight, broke a couple of things.

As usual, the desire was to… well… not fix trade skill levels, but to make them less onerous.  So they were changed from one continuous level grind… you have to skill up the original classic and through all the expansion to get to the current trade skill options… to a discreet, expansion based set of skills.  This allowed you to go directly to the BfA harvesting and recipes without all that mucking about in the past.

The cost was, besides the usual amount of confusion, was breaking the ability to get your trade skill backlog filled in when you did a character boost.  I just missed the window before the change so my blood elf got boosted to 110.  I suppose at least I didn’t waste my time getting him to 60 before hand.

The other item was the trade skill boosts from the monthly Darkmoon Faire quests.

Behold, Darkmoon Faire

The problem there was that the quests still told you that you were getting a +5 skill bump for doing the quest there in the rewards, but when you did one and turned it in you found out that was a lie.

Almost six months down the road now, Blizzard has finally gotten around to addressing the Darkmoon Faire quests.  They have been updated so they actually give you a boost to your trade skills again.

An engineering boost

I was worried a bit when I saw that it specifically said “Kul Tiran” with relation to the skills that it might only apply to the current expansion.  However, when I rolled out a low level alt to try it, the quests for them did not specify “Kul Tiran” and when I turned them in they added skill points to their current focus.

Just a normal trade skill boost

That happened to be at the original WoW end of the trade skill spectrum.  My characters tend to be in the current expansion or in the 1-60 content.   Still, I managed to dig through and find somebody with a skill in the middle just to see if the quests correctly reflected all the new trade skill tiers.

An alt back in Draenor for fishing

Of course, this leads to another oddity of the new trade skill system.  That particular alt only had a fishing skill of 293 back under the old reckoning.  However, having built a garrison and fished a bit out in Draenor… fishing no longer being restricted by skill level, you can dip your pole anywhere… he had acquired the Draenor fishing skill, which basically opened up his skill bar all the the way up to that point.

However, under the new system he only has base game fishing, still at 293 and Draenor fishing, which is now at 6.

Fishing levels

I cropped together two screen shots for that, since it only shows the level for each when you mouse over them.  But it illustrates how changing one thing ends leaving ripples in your system if you’re not careful.  Can I get, for example, Northrend fishing with this guy now?  If I go train it, can I level it up?  If I go train Legion fishing, will that now be the target for the quests?  I am not certain.

Anyway, I am at least happy to see that Blizzard got around to restoring the trade skill boost for the Darkmoon Faire quests.  I am not sure that this update is going to get me to jump back in the game full time, but it did get me logged in to visit the faire with a few characters I suppose.  And given where trade skills have gone since Draenor, this is about all the advancement I am getting on that front.  But some advancement is better than none at all I suppose.

The Shadows of Angmar

Angmar has a problem in that the level 40 to 50 content in Lord of the Rings Online, incomplete though it might have been at launch, now suffers from some overlap.

As with the situation between the Trollshaws and Evendim, if you commit to the other zones in the same level range as Angmar, which goes up against Forochel and the Misty Mountains to start with, you may find yourself above level before you even arrive in the zone.  On a standard server, where the experience is much more generous, and Moria is in the offing, Eregion might be where you head instead, as it also overlaps with the high end of the 40-50 range, allowing you to bypass Angmar altogether.

Into some legends this time…

Angmar also suffers from its position in the actual story line of the books, which is to say it is pretty much outside of the books save for the occasional historical reference by the likes of Aragorn.  There are no memories from the core books of The Hobbit and The Lord of the Rings to relive there, no landmarks to spot, no adventures to relive.  Who wants to go to Angmar when Moria awaits?

On the flip side, the game’s initial title was The Lord of the Rings Online: Shadows of Angmar, making Angmar arguably the raison d’etre of the first 50 levels.  It is your goal, your final destination, the end game content of the pre-expansion era of LOTRO.

The funny thing is how little time I’ve spent there over the last dozen years.  It is on the far side of Rivendell which, as I mentioned, is a place few of my characters have managed to approach over the years.  I also think, as I said with Goblin Town, it used to be more focused on group content.  Certainly the epic quest line was a fellowship only affair.  So, with the Misty Mountains closer to Rivendell, Forochel more inviting, and Eregion on the direct path to Moria, I have managed to avoid most of Angmar.

This time around though I was intent on getting through the epic quest line, and that sends you to Angmar, so it was off to Angmar I went.

Arriving in Angmar

I was a bit disappointed on arriving at the first stop in the zone, Aughaire.  Having run myself up to just shy of level 46 in Goblin Town I found myself considerably ahead of the curve when it came to quests out of there.  They started in at level 40, way below my level.  This leads me back to a working theory I have had about the original design of the game.  I suspect that somebody felt that having players run from zone to zone, doing a few quests in here then a few quests there, was somehow a desirable state of affairs.

That may work for some, but I prefer to settle into a zone and play it through.

Also on the disappointment side of things was the fact that there was no swift travel option from Aughaire to Esteldin or Rivendell.  If you get sent on a “Go check in with Elrond” quest… and, of course you get sent on those… the ride back to Esteldin is guaranteed to test your patience.

Angmar as a zone is different from much of the game up to that point.  You’re now in a land that is a suzerainty of Mordor and has been for a long time.  There are no silly hobbits hanging around or reminders of the time of elves and abandon works of the men of Numenor.  The place is a colorless as the Borean Tundra and as spiky as the Blades Edge Mountains with some Stratholme like architecture thrown in for kicks.

Seriously, is this not the Borean Tundra?

The sky is an odd shade as well.

And outpost in Angmar

This is Mordor junior and, while it may be a dark gray shadow of that black land, it is the local focus of evil so when you cut your way through its denizens you’re stabbing at the groin of evil in the region.

The environmental sounds in the zone however are most excellent.

Not having done much in Angmar, I was determined to buckle down and see the sites no matter how many times I had to go back to Rivendell for and advise and consent session.  So you run around slaying plenty of orcs and wargs and men who have sworn allegiance to Angmar.  Oddly though, one of the deeds you get is to slay actual citizens of Angmar who, at first, are pretty sparse on the ground.

The quests were of the normal variety for the game, with the some variation.

Angmarian Jumping Puzzle

I started running into more and more of a bias towards fellowship quests in the mix along the way.  I finished up what I could and followed the epic quest line to the next settlement, Gabilshathur.

Gabilshathur is a niche in rock populated by dwarves who, like the earth-kin in Aughaire, seem mostly interested in setting you to clean up the countryside.  My patience with the fetching lost items and slaying ten of this mob or collecting the gizzards of a dozen of another was starting to wear thin.  I decided to just follow the epic quest line for a bit, a plan that quickly took me to Gath Forthnir in the north of the zone.

Map of Angmar with additional notation

There, of course, I found myself a little in over my head.  I had made it to 47 by this point, but the quests and mobs were closer to 50.  Also, I couldn’t get the stable master stop at the encampment until I had raised my faction with the Council of the North, the local Free People’s franchise in Angmar.

Travel Requirements

This put me back on the “do all the quests” path though, again, fellowship quests were popping up a lot.  Something about it being an end game zone I am sure.

Also, you’d think I’d get something for the kinship I’m in

Fortunately, while the quest lines were not advancing my reputation very much, the local mobs tend to drop lots of tokens that can be consumed for Council of the North reputation.  I just had to take care.  In addition to the whole fellowship quest thing the land had more than its share of elite trolls wandering around.  For the most part I steered clear of them, though occasionally things didn’t go as planned.

Just have to keep running…

Soon enough I was acquaintance level with the Council of the North, so I was able to get the stable master stop.  I was going to need it because the epic quest line had a lot of running about in store for me.

MER – Hard Knocks Distraction and a Slight Mineral Price Rebound

We’re into the new year, but news and data from the old is still being put together.  Information and reports always lag behind.  And so it is here in shiny new 2019 CCP has posted the final Monthly Economic Report for 2018 covering the month of December.

What did we do in New Eden while many of us had some extra time off?

Well, to start off with mining, where I traditionally begin, it looks like we mined less.  At least we mined less in Delve.

December 2018 – Mining Value by Region

Delve still remains way out in front of all other regions, something more easily visualized on the bar graph.

December 2018 – Mining Value by Region – Bar Graph

Delve clocked in at 12.2 trillion ISK in value mined, down from the 15.5 trillion ISK mined in November.  And November was down from voracious 19 trillion ISK that was mined in October.

Previously I speculated as to whether the down turn in mining might be related to the dropping price of minerals, mining output being valued by what the market will pay.  And I might have gone to that as a potential explanation again this month, except that the price of minerals rebounded a bit in December.

December 2018 – Economic Indices

The price is still down near the three year low (though still a bit above the all time low), but still up some, enough that the drop in mining measured in Delve cannot be due to price.  Instead, it appears that people just mined a bit less.  This might even be related to the low price.  Ideally Adam Smith’s invisible hand will push supply and demand towards equilibrium.  A low enough price ought to get people to drop mining in favor of other economic endeavors.

But there was a week last month when a lot of us were in wormhole space blowing up that Hard Knocks Keepstar.  That might also explain the dip in Delve and the minor rise in the mineral price.

And all the more so since other places were on the rise.  Second place Esoteria, TEST’s home turf, was up a trillion ISK over November, as was third place Detroid, home of Fraternity.

Querious, another Imperium region, was down half a trillion ISK, leaving it in fourth place.  While still dominant, out mining the next three regions combined, Delve seemed to have been distracted by other events for a bit in December.

On the production front Delve remained steady.

December 2018 – Production Values by Region

Delve production was off by such a small number as to be effectively the same in December.  Likewise The Forge, Lonetrek, and The Citadel regions, the production areas that directly feed the Jita market, saw very little change between November and December.

December 2018 – Production Values by Region – Bar Graph

TEST was busy in Esoteria though, as production there climbed, pushing the region ahead of Lonetrek and The Citadel in the ranking.  It is now in third place, even if it is a distant third.  Other null sec regions also saw bumps in production since last month.

Trade value by region saw very little change in December.  The Forge, home to Jita, still dominates.

December 2018 – Trade Value by Region

Leaving The Forge out of the picture, the rest of New Eden stacks up behind Domain.

December 2018 – Trade Value by Region – Bar Graph, Forge Excluded

Delve held on to third place, not closing in on Domain and the trade hub in Amarr, but still staying comfortably ahead of the other high sec trade hubs as well ahead of any null sec region.  Delve continues to try and have its own economy in a single region.

And then there is the big faucet, NPC bounties.

December 2018 – NPC Bounties by Region

Delve remains at the top of the chart on this front.

December 2018 – NPC Bounties by Region – Bar Graph

Delve, while still in the lead, was down, as were the other Imperium regions, perhaps reflecting the coalition being distracted by blowing up structures in wormhole space for about a week.  Other regions, however, were up.  Of note were Branch (GotG), Esoteria (TEST), and Detroid (Fraternity), which were undisturbed.

You can even seen the week where the Imperium was in w-space on the sinks and faucets chart. (I was rolling back home around where the line spikes up, with a lot of other people traveling with.)

December 2018 – Top Sinks and Faucets

It is interesting to see what else on that chart dipped (or rose) in conjunction with the dip in bounty payments.  And, of course, once everybody was back from wormhole space bounties jumped to an all time high yet again, something I suspect that CCP will feel the need to address at some point.

Then there is the final chart, which compares some select regions across several parameters.

December 2018 – Regional Stats

And so it goes, the end of another year.  We will see if next month sees a continuation in the rise in NPC bounty payouts.  Or maybe something will happen to distract us again.

As usual, you can find all the charts and the raw data used to create this report over in the dev blog.