The January update for EVE Online is rather sparse if you’re looking for big ticket items. Granted, the regular monthly updates are just suppose to be regular vehicles to deliver small fixes and features, but we have had a series of them that have had significant items in them over the last year.
Still, there is one new feature. The update includes a graphical change to asteroids, which will now dissolve as they are mined out.
So now you will be able to see as an asteroid is progressively used up as you mine it. That almost makes me want to hose the dust off of one of the mining barges I have docked up to see that in action. We’ll see if I get around to it.
After that though, the patch notes are mostly about fixes to things already in the game
The New Player Experience got a change to make it easier to understand, though since we’re talking about something in the context of EVE Online, the word “easier” is extremely relative.
The Activity Tracker, which came in with the Onslaught expansion back in November, and about which I have moaned already, can now be opened up in a window within the game rather than taking up the entire game window. Now if they would do that with the map window… or better yet, let the map window undock from the game so I can put it on another monitor.
There is me, hoping against hope, that CCP will make the in-game map both useful and usable again.
CCP has also made a change that prevents skill extractors being used on characters for a set (but undisclosed) time period after a password reset in order to help keep hacked accounts from having their characters drained dry.
Also if you use a ship scanner on a strategic cruiser you will now get the subsystem information back as well as the modules. Previously you could guess pretty accurately at the subsystems based on the modules and slot layout if you had memorized all of the options, but now mere mortals will be able to see what is there.
And, finally, as a last minute addition, there was a fix put in to fix a visual desync problem experienced when exiting warp.
After that though the patch notes are pretty much a laundry list of small fixes, covering everything from the appearance of the corpse hold capacity for the Blood Raider capital ships in the info window to the correct spelling of the word ambience.
There were a couple of items I expected to see updates about that went missing. First was the changes to the war dec system. I realize the “no structure, no war” change just went in with the December update, and then we had the holidays and all. But the change, as expected, has already managed to highlight other holes in the whole plan as noted over at INN. (With no war going on, Arrendis has been watching the whole war dec thing pretty closely. Those of us in RepSwarm have reaped some of the benefits of his wisdom on that front.)
I was also expecting to see something about the chat system, though updates for that might just be going on behind the scenes. Still, the chat windows have been borked on a fairly regular basis of late.
Then I was hoping to see something about a recurring issue I have been seeing where, after going through a gate, my overview fails to load. I would estimate that this happens to me somewhere between 1 in 30 and 1 in 50 jumps . It hasn’t been fatal. Often it happens in during a fleet op and the FC is going to warp us to the next gate anyway, so I can just click on that for the next jump. And even solo there are a number of work-arounds. But it is annoying, especially when flying through hostile space. There used to be a similar issue of the overview failing to load if you undocked with a fleet which I haven’t seen for a while now. Maybe this is it manifesting itself elsewhere.
And so it goes.
Over at The Nosy Gamer there is a further look at some of the items buried in the patch notes.