It is time for the monthly digital sales chart for March 2019 from SuperData Research.
On the PC end of the chart the usual suspects continue to occupy the top four spots. League of Legends seems to be relegated to second place at this point, while Crossfire and Fantasy Westward Journey Online II swapped spots from last month.
Fifth spot remains the domain of Fortnite. Battle royale remains solid there, though the big new free to play competitor, Apex Legends, that was off to such a strong start in February, fell from sixth to ninth place. Instead, World of Tanks finds itself up in sixth position.
SuperData even tweeted a supplementary chart comparing the Twitch viewership of the two titles.
Fortnite remains popular, though Epic is running their staff hard to keep up it seems.
A new entrant, the well reviewed Sekiro: Shadows Die Twice, showed up in seventh spot, reflecting strong sales for its late March launch. It is also the rare single player title on the list.
DOTA 2 remained in either place while World of Warcraft, again flagged as “West,” maintains a spot on the list in tenth place.
On the console list The Division 2, a mid-March release, takes the top spot, pushing down last month’s first and second place titles, FIFA 19 and Fortnite, a notch each.
Sekiro: Shadows Die Twice grabbed the fourth spot on the console list. Apex Legends dropped from fourth to sixth position while the troubled Anthem disappeared from the list completely for March. Bell weather Grand Theft Auto V remained on the list, but dropped to ninth position.
On the console end of the chart the mobile version of the popular Asian MMORPG Perfect World launched in early March and jumped to the top of the chart. That pushed Honour of Kings and Candy Crush Saga down into second and third place, followed by Pokemon Go, which held on to its fourth place spot from last month.
So there we go.
For comparison, EEDAR also has their list out for March, which mostly combines digital and retail, combines both PC and console (and excludes mobile), and which is US only, making it the ongoing orange to SuperData’s apple. Their top ten looks like this:
- The Division 2
- Sekiro: Shadows Die Twice**
- MLB 19
- Devil May Cry 5
- Super Smash Bros. Ultimate*
- Red Dead Redemption II
- NBA 2K19
- Grand Theft Auto V
- Yoshi’s Crafted World*
- Call of Duty: Black Ops IIII**
*No digital data
**No digital data for PC
For EEDAR’s social media impressions Apex Legends, which topped their list last month, disappeared in March, reinforcing what SuperData tweeted. The list was topped by Fortnite, followed by League of Legends, Grand Theft Auto V, CS:GO, and DOTA 2.
Take that comparison for whatever you feel it is worth.
Other items from the March SuperData report:
- Worldwide digital game spending ends the quarter on a soft note. Consumers spent $8.7 billion digitally across console, PC and mobile in March, down 3% from the prior year. Premium PC continues to lead the declines with a 23% drop, while Mobile, which made up 56% of total revenue, also fell by 2%. Console revenue was the only source of growth in March, up 10% on the back of a strong premium release slate as well as continued traction for Fortnite and Apex Legends.
- Fortnite continues to hold steady despite increased competition. Fortnite revenue grew 7% year-over-year in March, which is the first year-ago comparison that includes console, PC and Mobile (Fortnite began its iOS beta in March 2018). We expect that Fortnite will face tough comparisons going forward as it’s unlikely to replicate last year’s meteoric rise during Spring and Summer 2018.
- Tom Clancy’s Rainbow Six Siege declines again despite “Year Four” spike. Rainbow Six in-game spending increased 43% across console and PC in March compared to February on the back of a new “Year Four” content release. However, revenue was still down roughly 20% year-over-year.
- Sekiro: Shadows Die Twice outsells Dark Souls III. Activision’s new release sold roughly 1.4 million digital units across console and PC, compared to 1.2 million units for Dark Souls III during its own launch in April 2016. Growth in digital units came primarily from console, where the download rate is significantly higher than it was three years ago.
- Super Smash Bros. Ultimate finds success with its Fighter Pass. We estimate that Super Smash Bros. generated $67 million from in-game spending during 1Q19, primarily from its $25 Fighter Pass which unlocks several DLC characters throughout the year.