Daily Archives: May 28, 2019

Rorqual Kills in Malpais

When the ping says “Rorquals and Supers Tackled get in fleet now” you go.

After a three day weekend where I missed out on a number of fleets simply by being a minute late and getting the “fleet is full” message… :goonrush: is a thing and I’ll have some more on that in another post… clone jumping back to our SIG staging to jump into stealth bomber for some capital kills seemed like a good idea.  And when the follow up came asking for dreads I sent my dread alt back over there as well.

PanFam has decided to concentrate their forces in SH1-6P as a base of operations in order to strike at any exposed Imperium operations in Tribute.  That has pulled forces away from other areas of their holdings, including Malpais, where ratting and mining had previously been under the protective umbrella of NCDot.  This, in turn, has led groups like Bomberwaffe and Black Ops to start hunting for targets there.  They found nine Rorquals happily mining away in an anomaly and the call went out.

I logged in and clone jumped down to our old staging, which was just two gates from where Zungen had a black ops battleship ready to bridge us.  He sent us to a mid point, jumped in with us, then after a bit of a cool down sent us on our way to the target system in Malpais.  One DBRB and his bomber fleet had already dealt with one Rorqual by the time I dropped in, but there were plenty more on the field.

I arrived in time to see that first one blow up

The Rorquals on field were in various states of defense.  We were sharing coms with DBRB’s fleet, which was a bit of a challenge at times.  Those familiar with his enthusiastic style will know some of what I mean, but he also kept forgetting that there were two fleets on grid and in coms and had to be reminded to call out target names rather than just saying, “Shoot the target I just broadcast.”

Rorqual getting hit, another in the background

We were only a couple of kills in when the first defense response showed up in the form of a small Jackdaw fleet.  That would have done for DBRB’s fleet, but Black Ops dropped in Lokis, which were enough to chase off the Jackdaws.  A few bombers showed up to take shots at us as well, including one guy in a Manticore who managed to get the final blow on himself with his own bomb.  It has to sting to get your own kill mail.

Meanwhile we were still shooting and watching the time for the Rorquals that had gone into PANIC mode.

Rorqual with the PANIC mode active

Six Rorquals had gone down and we were working on a seventh when NCDot showed up with a Muninn fleet.  When they appeared on grid with us it was time to go.  We warped out, got to safe spots, and cloaked up.

Zungen got his fleet cloaked up on his black ops battleship and we were soon back at the Astrahus mid-point from which we had dropped on the Rorquals.  That was as far as my dead alt had made it.

Dreads tethered up on the Astrahus

The part about supers tackled didn’t pan out, so there was no call to jump the dreadnoughts in.  That’s a pity, as my insurance is going to expire soon on my Naglfar, so I’m disposed towards losing it.  I’d have jumped it in on the Rorquals if asked even knowing it was doomed.  But I guess I at least got to undock it and drive it around a bit.

We bridged back to our initial jump point, followed by the dreads, and escorted them back to our staging.

The Rorquals all top the price list for recent kills I am on

This is the reason I log in when Zungen pings.  At least half the time we end up just sitting on the black ops battleship waiting to bridge, only to stand down as the target was spooked or moved on.  But when it does pan out, it is always a blast to drop in and blow up something big.

The Invasion Expansion Arrives in EVE Online

Today is the day, the Invasion expansion for EVE Online is here.

The Invasion is now

The Triglavian theme is right up front as the expansion features three new Triglavian ships.  They are:

  • Nergal – Assault Frigate
  • Ikitursa – Heavy Assault Cruiser
  • Draugur – Command Destroyer

These are tech II ships, which means that there must also be the related skills, Triglavian Encryption Methods and ,Triglavian Encryption Methods as well as Triglavian Quantum Engineering datacores and Triglavian tech II components, so that players can go through the invention process to build these new ships.

There will also now be Mutaplasmids for modifying Damage Control and Assault Damage Controls modules.

In addition, there is this item in the patch notes:

The Triglavian Collective have begun to exert influence on systems within of the Hi-Security regions of New Eden. Escalating System-wide effects have been observed and Triglavian forces are roaming these systems in varied fleet sizes and compositions. Rumors spreading from capsuleer expeditions into abyssal deadspace indicate that these first waves of Triglavian vessels may be the vanguard of a larger invasion force yet to reveal itself.

This is no doubt the “invasion” to which the expansion refers, but as to what it means and how intrusive it will be in high sec space is left to be seen.  The trailer for the expansion is clearly focused on something happening as well.

However, we don’t know what it all really means, whether these will be like incursions or pirate faction FOBs or something completely new, though I am sure the whole thing will make somebody angry.

The expansion also brings round four of the War Declaration revamp.  With the expansion any aggressive war will now require the attacker to declare an Upwell structure as their HQ.  Destruction or removal of the HQ will end the war and the attacking party will not be able to declare war on the same target until a two week cool-down has passed.

The cost of wars has now been simplified.  They are a straight up 100 million ISK per week.

Mutual wars have also been simplified and do not have a weekly charge to maintain.

There is also a big revamp of The Agency as part of the expansion.

The New Agency?

The old user interface of The Agency represented the conflict between good intentions and poor execution, so we will see if CCP has been able to act on the many complaints about their all-in-one PvE content finder.

Other highlights from the expansion:

  • Faction, storyline, and office weapons can now use tech II ammunition
  • There is now a button to get a rookie ship, a corvette, rather than just handing you one automatically when you dock up in an NPC station in a pod and have no ship in your hangar
  • A new pointer tool has been added to help you explain the arcane EVE Online interface to friends you rope into playing
  • You can opt-in for the 64-bit client beta

There are lots of other details in the Patch Notes and on the Updates Page for the expansion.  Word is that the expansion has been deployed successfully.  Now we’ll just have to see what those Triglavians are up to.