Daily Archives: June 25, 2019

The Rise of Azshara Update brings Flying to Battle for Azeroth

The long discussed 8.2 update for World of Warcraft, the Rise of Azshara, goes live today in Azeroth.  The servers might even be up by the time this goes live.  There was an extra long downtime scheduled. (Also, too much stuff happened today, so now I have my fourth post of the day here.)

The 8.2 update splash screen

This is a pretty major content drop for Blizzard.  There is a lot of stuff coming, practically enough to qualify as a full on expansion for some other MMORPGs.  The update notes go into things in detail, but we were given a brief summary a while back.

Rise of Azshara Features

That ought to be enough to keep people busy over the summer as we wait for WoW Classic to show up.

Of course, new zones and new raids aside, the big item for me is the second part of the pathfinder achievement which, when unlocked, will grant you the ability to fly on your flying mounts in the Battle for Azeroth expansion.

Flying is Coming

You even get a flying mount for unlocking the ability to fly in BFA… and the bar doesn’t seem so high.  At least not for me.  They tweeted a little video about what you had to do to unlock flying.

Since I have done all of the part one pathfinder tasks, it looks like I just need to get two factions in the new areas to revered standing and I will be there.

In the process there are two new zones to explore and a raft of quests to complete.  Blizz even has a survival guide video for the new content.

 

It is time to set aside my alts, with whom I have been tinkering for the last month, and get back to focusing on my main.  My summer goal for Azeroth is set.

The Steam Summer Sale 2019 is Under Way

It is that time of year again… or one of those times of year… when Steam has a big sale.  This year the event has a racing theme.

The Steam Grand Prix

While I haven’t dug in yet, it looks to be off to its usual splendor.

Better than something priced wrong I guess.  Also, who goes there via the web?

I am sure there will be the usual cards to collect, queues to browse, and stickers to… also collect I guess.  I know I’ll deride the whole thing while logging in every day to dutifully do all the things.

Whether or not I will buy anything is a different story.  I will go through my wish list and stare at things like the ageing Grand Theft Auto V and wonder if this time the price is right and I will buy it at last.  (GTAV is 50% off, making it $15. Seems like a deal.)

Anyway, the whole thing is in motion yet again, so I might as well press my nose up against the glass to see if there is something I must have.  Honestly, the only Steam game I have played lately has been RimWorld.   That isn’t even marked down, though I own it already so I don’t know why I should care.

I have between now and July 9 to get in any deals.  And if I miss one… well, I guess I’ll have to wait until Winter.  Steam has trained us to wait for sales.  At least titles don’t completely disappear from the store when the sale hits.  Or maybe Steam just gets their consent.

The Last Keepstar in Tribute Falls as We Look for More Targets

Another Northern Coalition Keepstar was destroyed as I slept.

The Keepstar in SH1-6P, formerly the PanFam staging citadel to defend Tribute, was destroyed at 09:45 UTC, which was about a quarter to three in the morning for me.

Keepstar Kill Mail

The Keepstar was gunned and got some kills, including a dreadnought and a carrier.  But, as with the Keepstar in P3EN-E, the rigs pulled in advance to minimized the value listed on the loss at ZKillboard.  The destruction was seen as inevitable by both sides.

Even at that hour of the day more than 1,000 pilots were on the kill mail.  I suppose it helped that the coordination team pinged about the op every hour on the hour, doing a count down to the op.

That was the last Keepstar in Tribute and, while I haven’t done a survey of the region, it feels like we are running out of targets there at this point.  The last I check the war tracking thread in the forums, which lists out every structure kill and charts progress on ihub destruction, it did not seem like there was much left in the region.  Certainly the operational tempo of the deployment has slackened greatly in the last few days.  As late as last Thursday I was able to catch a couple ops every evening.  Over the weekend that seemed to drop off dramatically.

There are still things to do.  Vale of the Silent may still have targets for us, though we quickly get beyond two super jumps from our staging as we drive into that region, which makes things awkward.

And there is the cleansing of the structures of PanFam front and/or ally Mogul Financial.  Several of their structures in Tribute have been destroyed already and the coalition has declared war on them so as to be able to hit their structures in low and high sec space.

But after that I am not sure where we will head.  It is possible that we will get the order for a huge move op home in the next week or two, so we can resumed mining and ratting and chasing interlopers in the manner to which we have become accustomed.  For me that will mean going back to SIG/Squad ops out in the east somewhere.

Or maybe GSOL will drop a Keepstar in some place crazy like Y5J-EU, from which we can burn the far side of Vale of the Silent, some of Geminate, and be able to jump to the system that has that gate to The Kalevala Expanse.  That doesn’t seem likely.  It would certainly stretch our logistics.  But it could happen I suppose.

If I were betting money on it though, I would guess we will be headed home in a couple of weeks.

Addendum: INN says all the ihubs in Tribute are dead, even if they are a bit fuzzy on the state of the SH1 Keepstar.

The June EVE Online Update Brings Better Shadows and Repair Services

The month of June is a bit ripe at this point, but CCP still has an update for us.  Of course, after the big Invasion expansion last month there wasn’t a lot of bandwidth left work on much.  Still, there are a few items of note.

First up, all NPC stations will now have repair services as one of the options they offer.

An expensive ship docked in a station

In the age of citadels, where tethering up for a couple of minutes will repair all of your damage woes for free, this feature feels like it is more than a few years late.  Like how wasn’t this on the list back in 2007 or so?

Well, at least for new players and the occasional situation where you are stuck with a burned out MWD in a system with an NPC station and no tether access to an Upwell structure, you can get yourself sorted.

Second up, there are improvements to character models, which I am going to quote directly from the patch notes:

  • Refactored Character shadows to make them more performant. Refactored the character animation system, and added in new idle animations which make the characters seem more lifelike.

Part of me hates that they did this, both because it will spark the inevitable “Walking is Stations 2.0 confirmed!” and because they might be right and CCP might be dipping their toe into the colossal waste of time and resources that was the original captain’s quarters project.

On the flip side, they used the adjective “performant,” of which I heartily approve, so I’ll call it a draw.

The third item worth a mention is the addition of an attributes tab to the info window for NPCs.  This tab will show both the damage resists that a given NPC has as well as the damage types they deal.

This is in response to the most popular bio entry in New Eden, the NPC damage/resists table.  As with the repair services in NPC stations, I have to wonder why this wasn’t a thing back in 2007 rather than making its appearance half way through 2019.

However, the problem here is that having that attributes tab doesn’t really replace that damage/resists table, since it is already out there and gives you all you need to know in an easily digestible, compact format.  I honestly think CCP might have been better off if they just made every new characters bio be that table by default.

Golf clap for a nice try I guess, and at least recognizing something from within the game.

By the way, if you want that table for your own, the EVE Uni Wiki page about NPC damage/resists has a version you can paste on in, complete with ECM types as well.

Or, if you want a PDF of all the NPC information and more, somebody did a nice document that they posted to Reddit just this week.

Anyway, there are other items in the update, but that is all I felt like mentioning.

The update itself appears to have gone live.  You can read all about it in the Patch Notes or on the Updates Page.