This seemed to some to be a violation of CCP’s promise, back when they introduced skill injectors, that all skill points for sale would be from players who had trained them at the normal rate.
To others that line had long since been crossed.
CCP heard the outrage and published a dev blog that, by turns, apologized for doing this and not consulting the CSM (which is there to in part to give reaction to such plans), attempted to justify (new players need this because player retention is bad) and minimize (it makes up less than 1% of daily revenue, so it couldn’t be greed) what had happened, and then promised to change the mechanism for helping out new players this way. They said they would implement something “soon,” which many took to mean “right away” or “this weekend” or some other expedited meaning.
But if you’ve been around a while, you know what “soon” really means.
So, if you think you have missed your chance to grab one of those starter packs, you appear to still have time. “Soon” does not come to pass in just a week.
Why would you want to buy the Starter Pack? Well, if you have a character with more than 80 million skill points, the Start Pack is almost equal to buying seven large skill injectors, which I would calculate to be worth nearly $100 in value, 10x what the Starter Pack advertises itself as being worth.
Basically, for crusty old vets the Start Pack is kind of a deal. Again, older players still managed to win out.