Daily Archives: August 19, 2019

Blizz Adds More WoW Classic PvP Realms

After warning people that they should pick new PvP servers in WoW Classic lest they face login queues possibly exceeding 10,000 players, Blizzard turned around today and announced the addition of three more PvP Realms to the list.

Classic is as Classic does

They had already added one realm to each the US and EU lineup last week.  Today they announced three new PvP realms, two for the US and one for the EU.

The new US servers are:

  • Blaumeux – PvP – Pacific Time Zone
  • Skeram – PvP – Eastern Time Zone

While the EU server is:

  • Firemaw – PvP – English

The three new realms will be available tomorrow for name reservations.

Blizzard had said on Friday, when they started warning of gargantuan queues, that they would not add more realms until people shifted off of the most crowded realms, which were Herod (US) and Shazzrah (EU).  That they have now added more realms seems to indicate that people shifting off of those two were not sufficient.

It is interesting to see that PvP realms seem to be the most popular for this nostalgia driven event.  Is it memories of battles at Tarran Mill and the Crossroads driving this?

The last time I checked Bloodsail Buccaneers, the RP server where our group is headed, was one of the more lightly populated servers, which makes a certain sort of sense.  Some people fear to be near RP, lest it be found to be contagious.

The fact that no PvE realms have been required seems a bit odd to me.  But I have no fond memories of PvP in WoW when it comes down to it.  And we still have a week to go before launch, so more may be required.

Maybe somebody will ask about that at tomorrow’s AMA in the WoW Classic subreddit.

I’ll just go update my post about the server list again while we wait.

Addendum: In addition to the two servers mentioned, Blizz is also saying that the following US servers are now facing long queues.

  • Faerlina – PvP
  • Herod – PvP
  • Pagle – Normal
  • Thalnos – PvP
  • Whitemane – PvP

Again, lots of PvP, but also a PvE realm.  A sign of more servers before the end of the week?

Addendum:  Another server added to the queue warning list.

  • Mankrik – Normal

That least 2 PvE servers and the RP servers the only ones not facing a warning.

EVE Aether Wars Round Two Event

Back in March we had the first EVE Aether Wars tech demo when CCP and Hadean got together during GDC to try and get a bunch of players into one big space battle and maybe set a world record.

Things learned from that went into round two, which went off yesterday.

For the second run the event grew somewhat in sophistication.  Previously players just logged in, were given a ship, and spent their time spewing missiles at each other.  This time there was an objective beyond explosions.

The setup

We were also given a selection of ship types this time around as well.  There was the Worm frigate:

The Worm

The Gila cruiser:

Gila Description

And the Rattlesnake battleship:

Rattlesnake description

In EVE Online all three of these hulls are focused on drone combat, but in the tech demo things were more simple.  As the control scheme shows, the combat was much more dogfight oriented than the EVE Online “lock and shoot” method.

The control scheme for the event

One thing missing from the controls was the fire button.  Unlike last time, where much time was spent pounding a button to spew missiles.  I only noticed that once had locked some people up that there was no way to shoot.

Early in the fight

I quickly figured out that the your ship fired automatically, launching missiles at a fixed rate.  They appears on screen marked with red triangles.

It took me longer to figure out where to find the zero point condensate, or ZPC, which was the scoring focus of the event.  I flew around for quite a bit before spotting a black cloud in space.  That a bunch of people were flying around it was the give-away.

Go to the cloud to harvest

I flew into the melee to collect some ZPC.  As it turned out, despite what the ship descriptions said, if you were blown up you lost your whole cargo load, so when I went boom I came back empty.

I tried the different ships.  The Rattlesnake was a popular hull, I saw a lot of them.  However, despite having a lot of hit points it was also slow and something of a missile magnet, being easy to spot and close in on with smaller ships.

Out with the Rattle

The Gila was better, and probably the best compromise.  But I ended up favoring the Worm just to be able to zip in and out of places and to chase down targets.  At one point I spotted a Gila glowing with a golden aura.  Figuring that was a sign, I went after it and, after a long chance blew it up.  The golden highlight was a sign that they were carrying a bunch of ZPC, so I went from zero to 31K pretty quickly.

Suddenly rich in ZPC

I did figure out that you could exit the game and come back in a fresh ship if you were in need of repairs without losing your ZPC.  However, I wasn’t going to play it safe and hide with my little stash and went looking for more golden tinted ships.  Unfortunately I was also likely highlighted with a golden tone, though it did not show at my end, so quickly became a target as well, losing all my ZPC.  Easy come, easy go.

One of the goals, as with the last event, was to try and set a Guinness Books world record, which would have required them to get somewhere around 10K people into the battle.  Mid way through the test they announced that there were over 3,000 of us battling.

Over 3K battling they said

At that point they were going to load up some AI ships in order to push the load levels.

Send in the clones

Once again, they fell far short of a record.

The summary from Hadean at the end put the total just under 3K players involved.  Still, with us and the AI they said they got new data to evaluate from the test, which was the point of it all.

Unlike last time, it wasn’t obvious to me when they added AI pilots to the event.  People were able to spread out in the dark Abyssal Deadspace environment chosen for the battle.

That dead Leviathan was just scenery

The event wrapped rather promptly an hour after the announced start.  At the client end this wasn’t immediately apparent as the server going down didn’t kick people out.  You just ended up flying around in space by yourself.

The final scores showed some people managed to scoop up a lot more ZPC than I ever managed.

Who got the ZPC?

As for how the whole thing ran, it did not seem to tax my system very much.  But the whole thing seemed designed to keep from doing so.  Unlike the missile spam of the last attempt, which dragged down the frame rate on my system, there were never more than a couple dozen ships or missiles on my screen at any time.  Maybe we were all too spread out or maybe the client was set to only draw so many objects before stopping.

Communication was also spotty.  You had to be on the Discord for the event to know what was going on, and even then there were times when they should have mentioned things in the Announcements channel rather than dumping info into the public channel where it often scrolled off quickly.

Overall, from my side, it was a Sunday morning distraction.  There wasn’t a lot to it, though it was built as a test not a game, so that is to be expected.

CCP promised us prizes, but I haven’t seen any follow up on that.  Everybody who joined in is supposed to get some SKINs for the effort and somebody is supposed to win a paid trip to this year’s EVE Vegas.  I’m sure we’ll hear about that soon, as EVE Vegas is just over two months away.

Other post event reports:

Addendum:  Hadean released an infographic for the event.

Aether Wars Phase Two Reults