Everybody Comes to Westfall

We are now past the two week mark for WoW Classic and I feel like I haven’t gotten very far along.  People are moving along, I see people past level 30 in Stormwind regularly and “that guy on the horse” has become a regular feature. (Was it Ethic who named that concept, the person on their mount in town sitting there to show it off?)  Beside that I feel like I am poking along so slowly.

This is somewhat self-imposed as the instance group hasn’t been ready to ride yet, with moves, business trips, and end of summer vacations keeping people away.

And moving slowly isn’t all that bad.  I am not in any crazy race, nor was I ever likely to be in contention for any “world first” in the game.  There is lots to explore and see and do while keeping characters down in the level range for the first dungeon, Ragefire Chasm.

Plus, there are always alts.  I’m prone to making too many alts to start with, so keeping in the right level range has gotten me to four characters now in the level 14-16 range.  I have all four alliance races covered as well, as I now have:

  • Level 14 gnome warrior
  • Level 14 human paladin
  • Level 16 night elf druid
  • Level 16 dwarf hunter

That warrior might be my first gnome character in WoW.

So I have not been idle.  And they have all stepped into the zone where we’ll be headed, the zone where most people end up in at some point or another; Westfall.

Westfall – This Way

Westfall is one of the quintessential zones of Azeroth.  For the Alliance it is where a lot of players converge as the quest lines there lead to the Deadmines instance.  If you want to have Gryan Stoutmantle shout your name out to the zone you have to get on board the quest train.

He’s just hanging out waiting for you to show up

And, of course, Horde players have to find their way there as well if they want to do the instance.

While some of the starter zones have calmed down quite a bit… they are not dead, but I got my gnome warrior through the Coldridge Valley part of the dwarf/gnome starter zone in about 20 minutes because there were no more lines… Westfall feels like it is still full tilt crowded a lot of the time and very much alive with players.  And NPCs of memory.  Running into the zone you are greeted with the first quests right away from familiar faces.

Welcome to Westfall! How about a few quests?

Those are the Furlbrows, with Old Blanchy, who features in a couple other places in the game, including an appearance in the Old Hillsbrad dungeon in the Caverns of Time.  It was a bit of a shock when Blizz killed the lot of them for Cataclysm.

But there is no time to hang about there.  There are so many semi-overlapping quests in the zone that you might as well get them all.  One of the quests sends you to the next location anyway, Saldean’s Farm, where you pick up a few more. (And maybe stand around clucking in hopes of getting a chicken pet.)  Then it is off to Sentinal Hill to turn in the quest from Goldshire sending you to check in with Gryan Stoutmantle, who also has a quest for you, as does a couple of other NPCs.  Don’t miss the one down the hill by the inn… and don’t forget to grab the flight point.  Running is all fine and dandy, but sometimes you just want to get places.

The list of quests alone brings up a small wave of nostalgia.

Some of the early Westfall quests

Here the game starts to stress your inventory management.  Half of those quests need you to collect things.  You need four stacks of ingredients for Westfall Stew, another stack for Goretusk Liver Pie, gnoll paws for another, Defias bandanas for yet another, bags of oats for Old Blanchy, and a pocket watch for Ted Furlbrow.  It isn’t quite Green Hills of Stranglethorn level of inventory management, but when you are likely rocking six slot bags, things start to fill up fast.   And that doesn’t even start to count the random drops you’ll get.

Then you have to find the mobs for the drops.  That isn’t too hard.  They are often in handy camps.  The problem is that the camps are often well camped by players.  But the pick up group cooperation spirit of WoW Classic, or at least the Bloodsail Buccaneer server, continues on.  With a couple of characters I was able to find groups to hunt with.

Slaughtering the Defias at one of their camps

Grouping up is a great way to knock out the quests where you have to kill 15 of this or 20 of that, since everybody in the group gets credit.  And a group can hold and wipe out a camp that might be a bit much to take on solo.  Mobs, especially the gnolls, spawn close together so you often cannot pull just one.  With a group you can do the whole village.

Waiting for gnolls to pop again

The problem is the quests that require drops dole them out one at a time.  A good group will swap to free-for-all looting and people will stick around until everybody is covered.  Or mostly covered.  Sometimes somebody leaves and another joins and they’re just starting and there is a cycle through the group that could last all night if you stuck around.

And some of the drop rates kind of suck.

Welcome to the gnoll hunt

I get that maybe every Defias isn’t following dress code or maybe left their bandana on the dresser at home in the rush to get out to Westfall, but Gnolls would seem to have four paws, and boars at least one liver per.  Yet we ran across many a pawless gnoll or heavy drinking goretusk whose liver had decayed to the point of being useless for cooking.

I remember a late 2004 Lore Sjöberg article over at Wired from back in the day that spoke of the “kinder, gentler” ways of World of Warcraft (which is a bit of a time capsule point of view you can find here), that included a reference to how, if you slew a named mob for a quest that required you bring back their head, the corpse would nicely provide a head for everybody in the party.

And that is the case certainly, for a specific named quest mob.  But for a run of the mill Defias or gnoll, it is a maximum of one per corpse, not guaranteed.

Not that it is a huge burden.  I have always toyed with the idea in the back of my mind that this was on purpose back in the day, that in order to off-set the reduced experience you get for grouping Blizz makes you slay more mobs.  And, in the end, when you need eight or fifteen drops and you have none it feels like it will take forever, but it never takes too long until you’ve just got one left.

Anyway, I am through that first wave of quests in Westfall on a couple of characters, and into it with the others.  The hope is that we’ll be able to get a group together to try Ragefire Chasm this weekend.  That it is located in the back end of Orgrimmar will make this comedy gold I am sure.  But if we need to stall some more I am going to have to start another alt, and I am well down the list of options.  I only have rogues and cloth wearing casters left.  Or I could go Horde I suppose.  We’ll see.

Addendum: I noticed that I used the title of this post before.  I cannot resist an obscure allusion I guess.

2 thoughts on “Everybody Comes to Westfall

  1. bhagpuss

    “I have always toyed with the idea in the back of my mind that this was on purpose back in the day, that in order to off-set the reduced experience you get for grouping Blizz makes you slay more mobs. ”

    I made the same point in the post I wrote this morning, although, unlike you, it only occured to me in the past few days. I am convinced that sometime back in 2004 there was a dev sitting at his desk with a spreadsheet open, balancing every quest so that the combined average drop/kill/travel time for equivalent examples matched to within 5 or 10%. It really hit home in Duskwoood, where every other quest requires 5-10 minutes of running per stage but the drops come in no time. Well, comparatively…

    I’m currently worrking on five characters. The highest by far is my dwarf Hunter, who’s nearly 27. My gnome Warlock is 14, my gnome Warrior almost 10 and my human mage just 5. The Dwarf priest is made and in game bit hasn’t got going yet. I’ve also got 135 Leatherworking on the Hunter and my Warlock tailor is just a few points shy of being able to start on Silk. Today I started Blacksmithing and Mining on the Warrior.

    I kind of have a rough plan to level all of them until it stops being fun. I expect the Hunter to get to the cap and maybe the Warlock. The others I’d like to get to 35, which appears to be as far as you need to go in Classic to top out the craft professions. That should take me at least until the EQII expansion in mid-late November (almost confirmed as Luclin now) and possibly into next year. We’ll see if my interest holds up that long.

    Although I meant to level mostly in the Dwarf/Gnome zones I have ended up doing an awful lot of Elwynn/Westfall/Redridge and now Duskwood. Everything just seems to be better organized and laid-out there. Also the warm, summer/autumn color palate is very soothing, Duskwood excepted.

    I’m finding most zones on that side very busy. Duskwood is heaving and Redridge is barely playable in Primetime. By contrast the equivalent levels on the other side are a lot quieter… although come to think of it I haven’t been to whatever the dwarf equivalent of Duskwood is.

    I should go check that out.

    Liked by 1 person

  2. Isey

    For all the characters I have played I have never leveled through Westfall. My first two were DEs and I stuck to their leveling route at the time. I don’t even have a Hogger story!

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