Daily Archives: November 19, 2019

Two Hundred and Ten Million Skill Points

I thought I was done with these skill point progress posts.  I said at 200 million skill points that I probably had enough skills trained on my main and that I should start working up an alt because you become completely spoiled after a while by having every primary and secondary skill trained up to at least IV and usually V for any fit you want to fly.

And I stood by that for maybe seven months, turning off training on Wilhelm and running up skills on an alt I could leave behind in Delve for things like homeland defense fleets while otherwise deployed.

And then CCP added more ships to the game and my goal of being able to fly all the subcaps reared its head yet again and now I am another ten million skill points up on my main.

As I do with these posts, here is my skill point journey so far, broken out in ten million skill point increments.

And here is where I stand on skill point distribution.

Spaceship Cmd  70,558,541 (66 of 81)*
Gunnery        19,565,141 (36 of 52)*
Drones         17,036,708 (22 of 26)
Fleet Support  13,351,107 (14 of 15)*
Missiles       11,111,853 (22 of 26)
Navigation      9,660,314 (13 of 13)
Engineering     8,939,855 (15 of 15)*
Electronic Sys  8,159,689 (15 of 15)*
Scanning        7,168,000 (7 of 7)*
Armor           6,131,137 (13 of 13)
Shields         6,074,039 (12 of 13)
Science         5,714,282 (21 of 39)
Resc Processing 4,756,183 (22 of 37)
Subsystems      4,096,000 (16 of 16)
Trade           3,821,020 (10 of 14)
Neural Enhance  3,810,275 (7 of 8)
Targeting       3,207,765 (8 of 8)
Rigging         1,944,630 (10 of 10)*
Planet Mgmt     1,612,315 (5 of 5)
Structure Mgmt  1,446,824 (6 of 6)
Production      1,157,986 (5 of 12)
Social          1,130,040 (5 of 9)
Corp Mgmt          24,000 (2 of 5)

~Total 210,477,704

Items with an asterisk changed from last time I checked in.

My skills broken out by levels.  Lots of level V skills now.

 Level 1 - 1
 Level 2 - 3
 Level 3 - 38
 Level 4 - 90
 Level 5 - 224

As usual, Spaceship Command got the bulk of the last ten million points, rising by about 7.5 million points since last check in.  The Triglavian menace drove quite a bit of that.  I can now fly all of the Triglavian ships from Damavik to Leshak, including the Tech II models in the middle.

A Damavik and a Vedmak in warp

A Damavik and a Vedmak

I’ve only flow the Damavik in combat so far, back when DBRB had his Triglavian roam, but I have a Leshak sitting in my hangar for structure shoot ops.

I just make a “bzzzzzzz” sound in my head when I see a Leshak burning something down

I also made sure I could fly the Monitor… not that I plan to be an FC, but just as a completionist skill.  I want to be able to fly ALL the subcaps dammit!

Likewise, the coming of the Triglavians and their new weapon systems meant that gunnery also got a boost in skill points.  I didn’t go tech II across the board there, just where I thought it might be required.  Again, Leshak is ready on that front.

In the other areas… I guess I tuned up a few skills to level V.  The only other one I remember clearly is Armor Rigging V, which I trained out of my reserve of unspent skill points, when I realized that my Guardian would go slightly faster if I had that trained.  We were on an op with Asher and listing out all the skills that might make ships go faster for the armor Ishtar doctrine we were flying and that was the only one I did not have maxed out.  I will spend skill points freely for a bit more speed.

That all got me pretty far along for the ten million skill point milestone, but I was still short.  So I trained up one silly skill.  I trained up Capital Ships V.  So, when it comes to the age old question… or at least as old as I have been writing this series of post… of how far I am from flying a titan, the answer is now “under two hours.”

It only took me a dozen years to get from about 168 days to under two hours.  That is real government project level efficiency there.

And now I am back to training up that alt.  He is nearly done with tech II logi skills.