The Handy Dandy Guild Hall in Norrath

More going on about EverQuest II.

I was on about leveling up crafting in EverQuest II last, but I decided to cut out a portion of the post where I drifted off into how much having a guild hall helped out.

EQII had housing… good, game integrated, flexible housing… at launch, but it took four years for the game to get guild halls.  In 2008 Game Update #48 kicked off an event that culminated in guild halls being released into the game.

And some of the guild halls are quite impressive.  I still have a character in the Revelry & Honor guild from way back in 2009… they never kick anybody I guess… and I can recall being quite impressed with their guild hall.  I mean, it was on an island visible from the shores of Antonica.  I wrote a post about it even.

So back in 2011 when the instance group made their one attempt to adapt to Norrath, a guild hall was on the shopping list… once we made a guild.

Guilds have been around since day one as well, and were considerably more complex than the World of Warcraft guild features, which consisted mostly of a chat channel, a guild roster, and a MOTD.  EQII guilds had levels and ranks and access to special perks like subsidized housing and early mounts and such, to the extent that there was a lot of whining in the forums about how you had to be in a guild to get some of these special things.  But there is always a lot of whining in the forums about everything, so welcome to the club.

So being in a guild was very much a thing, if you could form one.

There is always a barrier and it is amusing to go back a read some of the posts from that time as they are, like my current day posts about EQII, rife with confusion as to how to get things done… like how to make a guild.

The Guild Creation Window is more promise than details

At the time, because we were in EverQuest II Extended, the free to play experiment before the whole game went that route, you needed the following to create a guild:

  • A guild charter – 450 SC from the Station Store (60 silver won’t cut it)
  • Guild leader/charter buyer must be a subscriber
  • A full group – that means 6 people
  • The whole group in the same zone with the guild registrar
  • Everybody the same alignment (no mixed Qeynos and Freeport, even in New Halas)
  • A guild name that hasn’t been taken and meets the filer standards

According to the wiki we’re back to just 60 silver for the guild charter, but the other items still apply, the most difficult of which, for the random individual, is probably forming a full group of six and getting them together in the zone with the guild registrar.  Still, we managed to do it back in the day.

That gets you a guild.  But for a guild hall your guild must be level 30.  Having divided up labor for crafting (to do trade skill writs) and set our eyes on some heritages quests, we went to work to level up the guild.  It took us about a month, though almost two weeks of that time SOE was offline due to the great 2011 hacking of their (our) data. (Though the post hack exp boost that SOE gave people probably helped us along.)  Anyway, the we got the guild to level 30.  We could buy a guild hall.

In hindsight it is amusing how much of a burden the cost of buying the hall and playing for the upkeep seemed to be.  Now, with the usual ongoing inflation, the sums, both in coin and status, seem laughably small.  But that is what time will do.

50 Platinum seemed like so much back in the day

We bought the standard guild hall in New Halas, which turned out to be a boon in the long term as that allows both Qeynos and Freeport players to get to it, and started setting it up.  While decor was on the list, amenities were the key item.

Amenities added to the upkeep cost… you buy the hall then have to pay for upkeep every seven days… but were essential to making the whole venture worthwhile.  We setup a whole crafting room down in the basement with all of the crafting stations. (We did have to push the guild to level 40 to unlock enough amenity slots to get all the things we wanted, and some amenities require a specific guild level.)

The crafting room

The harvest supply depot, which lets you store crafting materials that you can automatically draw from if you craft in the guild, was placed in the center of the room.  This is perhaps the most handy feature, as you don’t have to keep raw materials on your person.

The supply depot limit has expanded over the years

We also opted for a fuel merchant, as crafting requires a fuel component for each run.

Then, behind a counter are the gathering hirelings, which which can be sent out harvest common crafting materials every two hours (you get to pick which level range you want them to harvest), and which Gaff and I shepherded pretty regularly in order to build up a healthy store of materials.

Guild gatherers ready to go

Then there were the two trade skill writ NPCs, one for normal and one for rush orders, with their clipboards on the wall behind them, which is where you pick up your crafting assignments.  And, of course, a banker and a broker NPC so that stored items and the market were only a few steps away.

The names were funny at the time

As I said, all of this cost coin and status and, at the time, it was a bit of work to keep it open.

The upkeep with amenities

Fortunately, nothing goes away if you don’t pay the bill, and for a long stretch when 136K status seemed like a lot, we would let the guild hall sit idle, locked, waiting for our need.  A feature of my return to the game every year or two would be the unlocking of the guild hall to do a bit of crafting.

The years have helped out when it comes to paying for the guild hall.  back in the day that price was something I had to think about.  Now, with the usual amount of inflation that goes on between expansions, keeping it open is a no brainer.  The signature and crafting quest lines hand out an abundance of status.  While it is pegged to the pricing of status items that come with the newer expansions, older items have become quite affordable.  The status is so free flowing at times that the guild has leveled up a few times.

So with the guild hall open and the NPC gatherers filling the supply depot every two hours… at least when I remember to go speak to them, as it is not automated… I managed to build up quite a supply of raw materials to draw on.

For items that I need to craft inside of an instance I look at the wiki about the quest line, specifically the supply list, and pull the items from the supply depot.

If there are items I can craft outside of an instance, and there are a number of steps that just have you craft items that get used as part of the crafting quest lines, I use one more feature of the guild hall.

A very short cool down

The guild hall homing beacon is one of the amenities, but it is a nice one.  You got in and attune yourself to the beacon… click on it… and then you get the skill that brings you straight into the guild hall.  And to compliment that we also have a mini spire for the in-game transport system so I can finish up and head straight back to Luclin. (The Luclin spire is not on the “I’m a subscriber, teleport me at will” list of options yet.  At least not for me.  You might have to finish the signature quest line to get that.)

Anyway, the work we did back in 2011 keeps paying off for me whenever I return to play.  If nothing else, I spend a lot less time out harvesting raw material for crafting than I used to back in the day.

4 thoughts on “The Handy Dandy Guild Hall in Norrath

  1. bhagpuss

    Heh! Once again we’re dancing around the same themes. I was going on about Guild Halls today too. I’m in two minds whether to get mine going again – they are very convenient, particularly for crafting writs, as you say. Aesthetically, though, they haven’t kept up with the premium housing options (or mine certainly hasn’t, anyway). My Mara Estate sparks joy every time I go there, which is not something I could ever say about our old Guild Hall.

    Of course, there’s nothing to stop me using both. Except the time and effort it would take to get the GH up and running again. I never really did much with it before, to be honest. As co-leader, I helped buy it but Mrs Bhagpuss and I decamped for GW2 not long after and it was the rest of the guild (which did actually have quite a few active members at the time) who kitted it out and kept it going for a couple of years, before they, too, vanished to some other game, never to be heard of again.

    As far as starting a guild goes, so long as you had one subscriber to get the ball rolling, you used to be able to just make as many F2P accounts as you needed to meet the six players requirement. I think there were three of us, maybe four, when we founded ours. I know I made two extra accounts to do it. Not sure if that still works. Hmm. That’s given me an idea… I wonder if I could make branches of my guild on the several other servers where I have characters using that method?

    Also, does Guild Heraldry still exist, as mentioned in that screenshot? Something else to look into.

    Liked by 1 person

  2. bhagpuss

    Oh, and I forgot to add – the Luclin Spire (Grieg’s Landing/The Blinding) is on the Fast Travel map. It’s just hidden in a totally illogical place. I only found it by sheer luck.

    Click on Myrist, The Great Library and hit Next and a window pops up offering you the choice of Myrist or The Blinding. I have no idea why they did it that way rather than sticking the option at the top of the map like they did on the regular version.

    Liked by 1 person

  3. Wilhelm Arcturus Post author

    @Bhagpuss – That is an odd place to hide a moon, in a library. Well, Daybreak will do what they will.

    I have a second account with a player in the guild so I can invite alts, but I am not sure I am up to doing the whole guild formation with six accounts. Not that I have to. I just remain glad we put the guild hall in New Halas so I can get my evil side characters in and attuned to the recall beacon.

    The guild hall is an old look certainly, but I cannot pass up the utility of the supply depot and guild gatherers. And you can hop from housing to guild hall with the access list at the front door I think.

    Liked by 1 person

  4. Isey

    My first guild hall was in DAOC and that was such a wonderful thing to have. IT was a social space that tied us together, we put in our crafting stations and our trophies. That was the first moment I felt truly tied to a space in an MMO.

    Liked by 1 person

Voice your opinion... but be nice about it...

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s