Daily Archives: February 11, 2020

EVE Online Gets Wormhole Fun, New Implants, and More

It is time for the February update in New Eden and the headline item this month is a celebration of wormhole space, which is coming up on the 11th anniversary of its addition to the game.

Wormhole Fun

Announce previously, from the end of downtime today, February 11, through to downtime on February 18, the chance of connections appearing between larger wormholes is going to “increase greatly.”  Wormholers are going to be able to go roaming to visit their neighbors, or null sec, much more easily it seems.  From the patch notes:

  • Wandering wormhole connections (excluding to Thera and Shattered) have had their presence increased
  • Wandering C5 and C6 connections to null sec have had their presence increased
  • New wandering connections between C4, C5 and C6 wormhole systems have been introduced

In addition to that event, the annual Guardian’s Gala event will kick off on February 13 after downtime, running through until downtime on February 24.  One of the possible rewards for running Guardian VIP sites will be the new Savior implant sets.

So there is also that new Savior implant set, which is aimed at sub-cap logi.  There are probably those who feel that the last thing logi needs is a boots, being as powerful a fleet component as they are, but CCP has new implants all the same.

Low Grade:

  • Low-grade Savior Alpha +2 Perception 1% reduction in subcap remote rep cycle time with 2.5% set bonus
  • Low-grade Savior Beta +2 Memory 1.5% reduction in subcap remote rep cycle timewith 2.5% set bonus
  • Low-grade Savior Gamma +2 Willpower 2% reduction in subcap remote rep cycle time with 2.5% set bonus
  • Low-grade Savior Delta +2 Intelligence 2.5% reduction in subcap remote rep cycle time with 2.5% set bonus
  • Low-grade Savior Epsilon +2 Charisma 3% reduction in subcap remote rep cycle time with 2.5% set bonus
  • Low-grade Savior Omega 10% set bonus

Mid-Grade

  • Mid-grade Savior Alpha +3 Perception 1% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Beta +3 Memory 1.5% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Gamma +3 Willpower 2% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Delta +3 Intelligence 2.5% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Epsilon +3 Charisma 3% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Omega 25% set bonus

High Grade

  • High-grade Savior Alpha +4 Perception 1% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Beta +4 Memory 1.5% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Gamma +4 Willpower 2% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Delta +4 Intelligence 2.5% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Epsilon +4 Charisma 3% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Omega 50% set bonus

As noted, the initial availability of this set will be via Guardian’s Gala VIP sites.  The previous new sets have now been added to their respective LP stores and loot tables:

  • Nirvana Implant Blueprints added to Sansha Loyalty Store and loot tables
  • Amulet Implants moved to Blood Raider Loyalty Store and loot tables

On the economy front, there is a big change for miners as CCP put in a nerf for asteroid spawns with the update that hits across most areas of space:

  • High Sec Asteroids:
    • Pyroxeres, Omber & Kernite quantities reduced.
  • Low Sec Asteroids:
    • Veldspar, Scordite, Pyroxeres, Plagioclase, Jaspet, Hemorphite & Hedbergite quantities reduced.
  • Null Sec Asteroids:
    • Scordite, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Crokite & Arkonor quantities reduced.
    • Bistot quantity increased.
  • Ore Anomalies spawned from Sovereignty Industry Index upgrades:
    • Level 1, 2 & 3 respawn times adjusted.
    • All variations of Crokite in all levels replaced with the equivalent yield variation of Kernite.
    • Gneiss, Dark Ochre & Spodumain quantities reduced.

I am pretty sure when CCP says they have “adjusted” the respawn time they mean they have made them spawn less frequently.  I suppose we will have to check the February MER to see if this has an impact on mining output.  There is a dev blog up describing the plan for this, including potential future changes.

There was also some ongoing tiericide, this time hitting capacitor transfer modules, those miracles of thermodynamics that produce more energy than the consume.  They have been reworked and renamed, so you will probably need to check your Guardian or Basilisk to make sure that the new modules still have enough CPU to be put online.

There are a lot more fixes, including more than a few for the HyperNet Relay lottery interface, which was only the second worst thing about the whole idea to my mind.  You can find the patch notes here to see what else CCP has been up to for this month’s updat.

Camelot Unchained Refunds Require Transaction IDs

I received a response from the Camelot Unchained about my refund request.

As I expected, and despite a comment from Mark Jacobs over at Massively OP about matching up email addresses or whatever, City State Entertainment’s official line to me is that they require transaction IDs for all refunds.  The text of their response:

Hello,

Thank you for sending the information. All purchases have TransactionIDs, it acts as a receipt for your purchase. We do need the transactionID to process the refund. It is a long alphanumeric ID. If you cannot locate it, please contact Kickstarter or Paypal and they will retrieve it for you.

Thank You,
CSE Support Team

As I explained in my previous post on this, there were no transaction IDs provided at the time of my Kickstarter pledge and that my credit card company does not keep such records past the six year mark, and we’re coming up on the seventh anniversary of the funding of the Kickstarter.

I suppose it is possible Kickstarter might have be able to provide the transaction ID.  I will contact them next to see if they keep records that old.  I will not be surprised if they do not.

But this continues to confirm my suspicion that they will stonewall people on the transaction ID front, with the added bonus that we now know that what Mark Jacobs says in comments over at Massively OP may not necessarily reflect reality.  Another reason to call into question what he is pitching now.

Addendum: Have you tried contacting Kickstarter?  They do not want to be contacted, something which I suspect City State Entertainment knows.  (Their email is support@kickstarter.com, which wasn’t anywhere on their site but which worked all the same.)

Addendum 2: Article at Massively OP where Mark Jacobs responded in comments that transaction IDs were not required.  Post update incorporating Mark’s comment:

[Update: MOP tipster Wilhelm has noted that some of the info might be difficult to come by, given that some credit card companies do not keep transaction IDs that old, but Jacobs says that people should send in what they do have and support will try to match you by email address.]