Saturday one again saw the group together and we were going to take one more run at Scarlet Monastery. As I mentioned last week, I wanted to finish up the quest In the Name of the Light as it offered up a serious weapon upgrade for me. The rest of the group was good for that as well, so as we set out we had this line up:
- Viniki – level 38 gnome warrior
- Ula – level 38 gnome mage
- Skronk – level 37 dwarf priest
- Moronae – level 38 night elf druid
The first thing we had to do was to get everybody on the quest together, and that meant speaking to Brother Anton out in Desolace.
We had gotten ourselves pre-positioned nearby, so getting to Desolace wasn’t an issue. Viniki had even already done this stage, so I got out Wilhelm, my pally, to run along and get the quest under his belt.
The quest is simple. Brother Anton just wants you to kill some undead. He is from the Scarlet Crusade after all, and their stated purpose is the eradication of undead on Azeroth. The undead in question… thirty of them… are a bit of a ways off. You basically have to run the length of Desolace, north to south and back, which itself is well stocked with hostile creatures wandering about.
And Desolace is not a small zone. It isn’t as big as The Barrens, but it is a lot bigger than Westfall. So we headed off.
The zone also has such a muddy color palette that one might mistakenly believe they had accidentally run into EverQuest II Classic. But we made it without too many entanglements along the way.
The slaying of the ravagers starter off well enough. We got in the first ten pretty quickly.
But then somebody else showed up to hunt them, and then a third party joined in as well. The problem with this quest is that even with a full, untouched spawn, there are not 30 ravagers to be slain. If you have the place to yourself you end up having to wait for respawns. And when you have other people around it becomes a race to see who can tag ravagers first. Fortunately for us bringing along a paladin had benefits. Wilhelm has track undead, so we could spot spawns at a distance, and the one ranged pally spell, exorcism, only works on undead and demons, so he could actually tag things without having to run all the way up to them and shake their hand.
So it took a bit, but we eventually got them, then trotted back across the length of the zone to report back to Brother Anton.
He, in turn, sends us off to speak to Raleigh the Devote, who resides in Southshore. Anton promised that Raleigh would, “escort you to a place of honor in our Scarlet Monastery” when we met up with him. But Raleigh wasn’t so receptive.
Raleigh has become disillusioned with the Scarlet Crusade, feeling that its once noble mission had gone astray.
His solution was to decapitate the leadership. We had to go slay:
- Houndmaster Loksey (Library)
- Herod (Armory)
- High Inquisitor Whitemane (Cathedral)
- Scarlet Commander Mograine (Cathedral)
Of course, we had slain all four of these bosses before, so we were back for an encore run, hitting three wings in one run.
We ran out to the Scarlet Monastery again, taking the path from Southshore, and arriving without any particular issues for once. There we went straight into the library to find Houndmaster Loksey.
He is not too far into that instance, so we could zip in, clear just a few groups, then grab him.
Arcanist Doan was not on Raleigh’s list, so we were able to slip right back out of the instance and on to the armory.
This was our third run into the armory, so we had the path in down pretty well. We moved at a pace though the trash.
It did not take us too long to get to Herod.
Having done the fight already, we were able to run through it pretty quickly. Herod spins, we run, Herod stops, we slay. He was soon down and the trainee chorus line with him.
Herod was nice enough to drop Herod’s Should, the mail shoulder piece, which was a nice addition to my kit.
We did not, however, linger long. My plan was to get back out of the instance as fast as possible. Skronk suggested we could just “tele-mort,” wipe and run back, but I wanted to get out alive. With the quick spawn rate of the armory, my hope was that we could bypass most of the trash and maybe just fight a few groups as we got close to the exit.
Eventually we hit a group, just before the stairway to the archery range.
It was just a group of three though, so no big deal. We killed them going in, we would kill them going out. However, not thinking, I grabbed this group around the corner from where they spawned, which happened to be very close to where the next group of three spawned less than a minute later when we were in the midst of the fight.
At that point we were toast. It didn’t help that the walked that patrols this section also wandered in. I think we also proximity pulled the group behind us that spawned as well. It was not going well, so the decision was to run for it to see if anybody could get out. Nobody did, but you can see all the mobs running back past my corpse after they finally got Ula.
So we ended up with the tele-mort option after all.
That left us lined up for the cathedral. We did that last week, but it wasn’t a cake walk. However, having done it we were better prepared as to how we should approach it. Also, we were very careful not to get too close to Morgaine.
As with the previous run, we cleared a path first to the lower fountain, then the upper fountain. At the upper fountain we picked off the mobs on the front lawn from left to right, then took the guardians of the door.
Once the cathedral doors were open the careful pulls really began. We were not fooled by the mobs just inside the doors and off to either side. We move from group to group with deliberate care, keeping the fights manageable and not letting anybody run off.
Not too far into that Viniki hit level 39. That would make him all the more effective against the final boss. However, I was also facing a problem. I had forgotten to repair my armor after last week… and another couple of deaths during the week… so as we were moving on I got the paper doll warning for my sword and pants.
My sword was especially light on durability, and would clearly go red if I kept using it.
On the plus side, I had an alternate weapon in my bag, the Hand of Righteousness, which dropped off of Morgaine last week. It required level 39, so it just opened up as an option right then. In addition to durability, it gave me a boost from 21 to 29 dps when it came to my weapon.
The flip side of that was Viniki hadn’t used a one-handed mace for a while, so while the cap for weapon skills at level 39 is 195, Viniki’s mace skill was 65. He was not going to be hitting anything for much damage until that worked up. I warned the group about the issue, then took hold of the mace and pulled the next mob.
As expected, I had some trouble holding aggro for a while as I wiffed swing after swing. But for a long stretch there was a skill up with every swing. Soon I was reliably hitting for 1 damage. Fortunately I was able to use my taunt and a few other skills to keep the mobs from running completely amok on the casters.
We kept going, clearing the left side of the altar first, then going to the right, swinging wide around the pillars to keep clear of Morgaine. On the right side we cleared then went to grab High Inquisitor Fairbanks again.
The Icy Veins guide says he is skippable, which is true enough, and does get skipped because he doesn’t drop blue gear. But he is an easy fight and last time he dropped the Inquisitor’s Shawl, which was an upgrade for Skronk. This time he dropped the Dusty Mail Boots, which were an upgrade for Viniki. Worth the time yet again.
After that we went back to the main hall for the final fight.
Again, having done it last week we were much better prepared. Last time there was a some tension as we got to the end of the fight as Skronk ran low on mana and my health ebbed.
This time however it played out like a sure thing. I re-equipped my sword to be sure I was hitting consistently and we kicked things off. Morgaine went down, Whitemane revived him, we slew Whitemane, then finished off Morgaine again without the issue being at all in doubt.
So the question became, “What did they drop?”
Last week Morgaine dropped the Scarlet Leggings. This time around he gave us the Morgaine’s Might, the two handed mace. I was really hoping for his shield, which would have been a major upgrade for me. Nobody really wanted/needed the mace, so we rolled off for who would get to vendor it.
And then there was Whitemane. Last week it was the Hand of Righteousness, which I had been using for a bit. But the big item from her is Whitemane’s Chapeau. And when we checked the corpse, there it was. Skronk had been pining for that hat and, in my brain, it was healer gear. But on looking at the stats, it was really good for any cloth wearing caster.
So Ula and Skronk had to roll off for it. Ula won.
She has a post with a video about her new hat over at her blog.
But Whitemane’s Chapeau requires level 39 and she was half a bubble shy. So we went back out to the fountain area and picked off mobs until she leveled up. Then we ran over to take a proper screen shot out in front of the upper fountain.
Then it was time to recall to Ironforge. But we were not done yet. We had to fly back to Southshore to turn in the quest to Raleigh. I was happy to get my new sword.
For those not so inclined, there was another weapon that vendored for over two gold, which at our level of poverty is not something to be sneered at. And the experience for the quest was decent as well. It pushed Moronae over the top to 39 and Skronk ended up not too far from that level as well, having hit 38 earlier in the run.
With that I think we might be done with Scarlet Monastery. I believe Razorfen Downs is next on the list. At least that is where we went next back in the day.