Into the Kronosphere

Being back to playing EverQuest II at the level cap in the latest expansion put me at something of a disadvantage financially.  A lot of my characters are pretty old, with the oldest dating back to the launch of the game in 2004, with another generation that was rolled up as part of the EverQuest II Extended experiment in 2011.

But like most MMOs, and their MUD predecessors, EQII has been subject to quite a bit of inflation over the years.  SOE, then Daybreak, has tried to keep that under control  In the deign of the game they opened the gap between coins, so 1 silver was worth 100 copper rather than 10, while back at launch mobs didn’t even drop coin in an effort to keep the money supply tight.

But all plans like that fall through when faced with the players.  Exploits, dupes, and holes in the system were found, the money supply ballooned a few times, and the price of everything went up.

So in the game with even my nine year old characters I was feeling a bit of a pinch trying to by things from other players off of the broker.  Those characters felt pretty set back in the day with 100p in their pocket, now stuff things I was looking at were selling for hundreds or thousands of plat, with some items in the auction channel going for hundreds of thousands of plat.

It is a different economy.

The one thing I could do was sell though.  Some things, like collectables, were selling for dozens to hundreds of plat on the broker at times, so I forswore filling out my own collections, opting to sell them to raise plat.  And I did pretty well with that.  When there is a lot of coinage in the economy it is easy to get some of it to stick to you if you focus on selling.

Coins gained so far

That meant day to day expenses were well and truly covered.  The cost of mending your armor is still stuck in 2004, and even your mercenary only runs a bit over a plat every 30 minutes up to level 110.  (For whatever reason your mercenary is free after that.)

But when I went looking for Adept level skills for characters, those were running 10K and up, and if there is a legitimate complaint about EQII, it is that characters have way too many skills.  I couldn’t cover skill upgrades on one character, much less across a few with my selling efforts.

I was able to supplement that some with the loyalty points cash option.  The loyalty point broker will sell you a bag of 500p for 5 points.

At the Loyalty seller in Qeynos Harbor

That is good for topping up some alts, making sure anybody I drag out has enough coins to deal with the day to day costs of the game.  But all my points would only buy about 60K plat, so I was doing better selling at the broker.

So I muddled along with apprentice skills until over the holidays Daybreak had a sale on Krono.

Krono came into the game back in 2012 and is like EVE Online PLEX and WoW Tokens, a way to buy game time for in-game currency from players who need that in-game currency.

All About Krono from back in 2012

I bought two and, looking at the market, listed them for 5 million plat each.  Well, once I got them to the broker I listed them.  You have to drag them from your character sheet to the broker, and somewhere in that transition they disappeared.  But I opened a ticket and Daybreak fixed that pretty quickly.

Anyway, I listed them and they sold fairly quickly, which probably means I listed them too cheaply, but whatever.  I was now in possession of 10 million plat.

And that changes everything… or some things.

I doled out a million plat to a few characters and suddenly prices on the broker didn’t seem so bad.  I wasn’t splurging on things… there are a lot of items I could use that run above 250K plat, a price range that would noticeably drain my largess.  But cheaper items on the broker took less thought.

And I started keeping shinies I picked up, adding them to my collections rather than diligently listing them all on the market.  The whole thing really reduced my desire to sell and took the edge off the financial aspect of the game.

But I wonder if that is a good thing.

My observation over the years has been that people who get a lot of in-game currency easily, be it via RMT (illicit or officially sanctioned) or from friends or just good luck, tend to tire more quickly of the MMO in question than somebody dedicated to the financial grind.

4 thoughts on “Into the Kronosphere

  1. bhagpuss

    The economy in EQII is a bit of a conundrum, I find. on the one hand, it’s hyper-inflated to Weimar Republic proportions but on the other, as a relatively casual solo player, does that really matter?

    I’ve been concentrating a little on making money of late. I made about three-quarters of a million plat during the Dragon Attack pre-expasnion events by selling a couple of good mount items i got as drops. I have several more of those stashed and prices have only gone up since the supply dried up. Then I got that Shadowed Alchemist book and I’ve been keeping five popular Expert spells from it on the broker ever since. I haven’t made the Scrooge mcDuck money i was imagining but I have made a couple of million so far. I also got a Shadowed Sage book and that’s made me some more. I’m currently closing in on four million plat, which is a nice nest egg, and I could be making a lot more if I wanted to put in the effort.

    But to what end? The solo Sig line gives good enough gear for pretty much every slot and I’ve had no difficulty doing that content on several classes just using the gear from the box and the rewards you get as you go along. The Overland Nameds have drops almost as good and are extremely easy. The Overseer quests give lots of very similar items too. None of the characters I play regularly seem to be lacking in anything they need gear-wise. Obviously they could be far, far better geared and I do work incrementally on that but unless I move into group content I won’t actually need anything better because I can already do everything I need to do fairly comfortably.

    As for spells, Adepts are cheaper this expansion than any expansion for many years and the books to make them are relatively cheap (and we’ve never been able to make Adepts before, as far as i remember). Plus the mats to make Adepts are easier to come by than they have been in living memory. Making Experts is trickier and much more expensive (hence the killing I’ve been making from the couple of recipe books i got) but does a solo pcharacter really need Experts? Not to mention that Masters/Grandmasters from the Tier below are better than Adepts and much cheaper/easier to get.

    And so on and so on. I’m building up my funds because playing the Broker game is fun but I’m not actually spending much, if any, of what I make. I have pondered buying a Krono and selling it but I haven’t really found a good reason yet. (They were selling for north of 12 million just after the expansion launched but they’ve dropped a lot. I think 5m is still well up on what they used to be before BoL though).

    Liked by 1 person

  2. Mailvaltar

    I find it very liberating not to have to worry about ingame cash.

    I am at that point in EVE for the first time in over 14 years now, thanks to having sold my alliance tournament SKINs for about 15 billion total.
    Before now I always had to worry about making ISK, and it really soured the experience for me more than once, because I’ve yet to find a money-making enterprise in the game that doesn’t get boring very quickly.

    Since I don’t aspire to fly supercapitals I’ll now be able to replace whatever I might lose for a good long while without going broke. This feels so good that I’ve already decided that, should I ever run out of money again, I’ll do what you did in EQII, buy PLEX and sell it for ISK. It’ll be money well spent because the game’s just so much better when you can afford to just focus on the fun stuff.


  3. Shintar

    You have to drag them from your character sheet to the broker, and somewhere in that transition they disappeared.

    I love how casually you glossed over something there that sounds like it could have been the subject of a whole post of its own. (“Daybreak takes your money for virtual items that then vanish!” etc.)


  4. Wilhelm Arcturus Post author

    @Shintar – I wrote this then almost forgot to mention that, going back to inject that line before having to get packed and off on a trip for a week. I wanted anybody who might stumble across this to at least know how to move the Krono and that it might go missing but that Daybreak will get it back to you.

    To follow up on that, it was not clear to me for a bit how you even sold Krono. Just some poking around I found out you could drag it to your sales case and back. But then I dragged it to a plain sales case and I was worried my Krono would then have full commission on it, which would raise the price, so I dragged it back to the character sheet again and then to my zero commission case, at which point both Krono disappeared.

    I opened a ticket and Daybreak got back to me in under three hours, so I will give them that. They know that money related issues need to be handled fast. So the Krono was back on my character sheet pretty soon. In the mean time I discovered that Krono is a commission free transaction, so it didn’t matter which case I dragged it into. Had I known that, I probably wouldn’t have lost the Krono. But, as with so many things, the dynamics of Krono are not well documented by Daybreak.

    Liked by 1 person

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