Daily Archives: July 14, 2020

9CG6-H – Flash Point in Querious

Taking systems means taking ihubs.  Take the ihub and you can drop structures quickly and if the owner was using the system as part of their Ansiblex jump gate network then that is gone and they either have to re-route or do without.  Otherwise somebody like The Initiative, which has been working hard in D4KU-5 to hold the route from Aridia into Fountain, can just keep dropping replacement Ansiblex jump gates to carry on as before.  This is becoming a bit of a meme over on r/eve.

To take an ihub you have to do the Fozzie Sov shuffle and entosis the ihub then win the eventual constellation event.  Legacy has managed to do that in XZ-SKZ last week, but hasn’t been able to exploit it.  Now their focus appears to be on Querious.

Running an entosis op to flip the ihub on a system you want takes some effort.  Yesterday Legacy decided they wanted 9CG6-H in Querious for real.  I am not sure why they wanted that particular system.  If they can take the ihub, hold the system, get capitals moved in (and maybe a Fortizar to hold them, or at least a POS to hold a bridging titan), you can cover most of Querious from there and even reach into a bit of Delve.

But that is a lot of tasks and capitals that have come into 49-U6U haven’t been very lucky, even though they captured the 4-07MU, for formerly Imperium system on the other side of the gate.  Still, their super fleet is in FAT-6P and needs to gate in through 49-U6U in order to get it into action in our space and then needs some place to base to avoid having to use the gate each time, a troublesome maneuver that can be made painful by a small force of interdictors.  So maybe 9CG6-H does make some sense.

Systems in capital range of 9CG6-H

So during EUTZ prime time, about lunch time for me, both PandaFam up north and Legacy in the south started hitting ihubs all over.  Not all of them were simple trolling attempts either, and several fleets were up and running around after these attacks.

In the middle of that they put 400+ ships in 9CG6-H with half a dozen entosis beams on the ihub.  It was around lunch for me, so I took a break from work to run out in a 1.89 second align time ECM burst Ares to try and keep them at bay.  I caught a dscan of their fleet.

Ship count in 9CG6-H withing 5AU of the ihub

That was Muninns with logi and a bunch of fast locking ships covering the ihub. (3 of those interceptors were friendly.)

They were heavy on the gates into the system and had additional ships in the adjoining systems.  This was a serious attempt.  And it was more than enough to keep out random defenders.  Even my quick align Ares, the closest thing to being invulnerable to tackle you can find that can mount a weapon, managed to get locked up on nearly every run I did trying to burst jam the attack on the ihub.

At one point, with several of us making attempts, we managed to break all of the entosis locks and the attackers stopped making progress on their attempt.  But this was serious and they just locked it back up and started their entosis cycles over again.

Meanwhile, I managed to lose my first Ares.  The first couple of runs, while I got locked up, it was only a target painter on me.  But eventually, as the attackers got on their game, more and more ships managed to lock me up as I tried to warp off.  The plan is to land with your warp out already selected, hit warp as soon as you can, then light off the burst jammer as you warp off.  I have been so successful with this in the past that I was a bit surprised that anybody could lock me up.  Then again, I had mostly done this in fleet fights, where I wasn’t a real target, or against solo entosis attempts simply to break their lock and annoy them.

I also suspect that distance to the data center was coming into play.  Being eight time zones away from Tranquility, outside of London, means that my commands take just a tad longer to get there than somebody in the UK or much of Europe.  You don’t think that the few milliseconds more could make a difference, but I have seen it.  In a Reavers race last year I could see the person from the UK able to gate, align, and warp off noticeably faster at each gate.  So I suspect my attempts to warp out might have been coming in a bit too late. (There is an INN article from 2014 about server ticks if you want more info.)

However it went, I managed to lose three ECM Burst Ares trying to break the entosis locks on the ihub, but it was to no avail in the end.  The ihub has been reinforced.  The capture event will happen tomorrow at 19:28 UTC.  At that point I suppose we will see how serious Legacy really is about taking this ihub and whether we will rise to respond.

I put in for SRP on one of Ares.  I can be excused for losing one.  Throwing two more into the fire when it became clear I was not so invulnerable as I had figured was just me being dumb.  They are not that expensive, so I can afford that level of dumb at least.  My ship loss count for the war is now four.

Addendum: After all the effort to reinforce the 9CG6-H ihub, there was no real follow up to take it.  Focus seems to have shifted to getting a POS tower setup in area we call “Fake Qeurious,” as it lays within Delve, and ongoing harassment ihub reinforcements in the region.

EVE Online Gets the Zenith Quadrant

With the new quarter we get a new Quandrant in New Eden.  Today’s update brought us the third quadrant, called Zenith.

Zenith means it is all down hill from here

The main item for the update are the new Proving Ground filaments.  Covered in a dev blog, these essentially allow PvP players to skip doing an Abyssal deadspace run in order to get to the proving ground pocket where you have to blow up the other side in order to claim the rewards and leave.

CCP is also planning to run a series of events based on these new filaments with specific ship restrictions.  There will also be leader boards and different combat formats, including 1v1, 2v2, 3v3, 5v5, and 5 player free-for-all.

This release also sees EDENCOM ships and skills, introduced with the June update and only available through special event sites, now available more generally.  The basic skills can now be purchased directly from your character sheet, while blueprints for ships, modules, and ammunition, along with the tech II specialization and encryption skills, are now available through the DED LP.  Modules will now also drop from EDENCOM wrecks in Triglavian conflict sites.

The update also saw a round of tiericide around armor resistance plating.  This pass normalizes the naming scheme (they are all now called “coating” rather than “plating”) and aligns progression of resistance applied to line up with past passes on other resistance reworks.  This means everybody’s armor fits will need to be updated.  The long list of modules and their new stats are available in the patch notes.

CCP has also made changes to its perpetual login campaign.  The daily rewards, criticized for their lack of appeal… single run, un-researched blueprint copies and extremely short duration boosters that are consumed on redemption… have been updated:

  • New rewards have been added.
  • The quality of the Boosters has been increased.
  • The researched level for BPCs has been improved.

No word on the new rewards, but that is a move in the right direction for BPCs and boosters.

Boosters may also now be redeemed in space, so you can consume them when you might need them and not in a station where their duration usually means they will have worn off by the time you’re in a situation to need their help.

And, finally, there were the usual round of defect fixes rolled into the release.

The update has been rolled out and is live.  The details can be found in the patch notes.

Addendum: There is also a Zenith Power Pack for sale in the store now as well.  It will be available for a limited time and can only be purchased once per account.  The pack doesn’t have any skill points in it, but does have a booster, leading one wag to claim that CCP has now resorted to selling drugs.