The Coming Metaliminal Storms May Decloak You in Null Sec

CCP announced today that Metaliminal Storms will soon be coming to null sec, imparting “weather effects” where ever they go.

Metaliminal Storms

Per the announcement:

Chaotic storms of Abyssal energy – called Metaliminal Storms – will begin appearing randomly in nullsec space this August when the Metaliminal Storms update goes live, as an unexpected side effect of the Triglavian invasion! These roaming storms will move slowly between star systems via the gate network.

The forum thread with the current details indicates that these storms will move at a rate of one system every 24-48 hours, giving at least some level of warning if a storm is close by.

There are currently four different storm types planned, with two levels of intensity (strong and weak), each of which brings with them a variety of effects on space, some beneficial some detrimental.  The storms will be akin to hurricanes, with a central system as the “eye” of the storm with strong effects being felt there and adjacent systems, while weak effects will be felts in systems two or three jumps away.

The way the describe storm movement, they appear to be effectively taking gates, so they follow what I might call DOTLAN map logic, where the distance between systems connected by a jump gate is effectively a constant, and a very small one at that, as opposed to what the in-game map shows, where the distance between systems can vary greatly, especially when it comes to gates between regions.  This may lead to some odd situations.

For example, since I have been marking up maps of Fountain lately due to the war, if the “eye” of a storm is in KVN-36 or C-N4OD, the storm effects will ripple out to the northern and southern ends of the region without touching anything in the middle thanks to the long gate jump between the two systems.

And outdated map used to show the distance between some key gates

Likewise, if the “eye” is in D4KU-5 in Fountain, the effects will ripple into Aridia despite the two regions being too far apart for a capital to jump between them.

Storm magic I guess.

The plan right now is to have eight such storms, two of each type, wandering null sec.  The “eye” of the storm will always be in null sec, but the effects can reach into low and high sec systems if the storm travels in that direction.

Of particular note to almost everybody reading the effects is that electrical storms will disable the ability to use a cloak in systems affected.

Gamma

  • Weak Metaliminal Gamma Ray Storm
    • -10% Explosive Resists
    • +10% Shield HP
    • -50% Remote Shield/Armor Rep Amount
    • +40% Warp Disruption/Scrambler Range
    • -10% Signature Radius
    • No change to site spawning
  • Strong Metaliminal Gamma Ray Storm
    • -25% Explosive Resists
    • +25% Shield HP
    • -90% Remote Shield/Armor Rep Amount
    • +100% Warp Disruption/Scrambler Range
    • -25% Signature Radius
    • Spawning extra Rogue Drone combat sites

Plasma

  • Weak Metaliminal Plasma Firestorm
    • -10% Thermal Resists
    • +10% Armor HP
    • +20% Weapon Damage
    • -20% Turret/Drone Tracking Speed
    • +20% Missile/Fighter Explosion Radius
    • No change to site spawning
  • Strong Metaliminal Plasma Firestorm
    • -25% Thermal Resists
    • +25% Armor HP
    • +50% Weapon Damage
    • -50% Turret/Drone Tracking Speed
    • +50% Missile/Fighter Explosion Radius
    • Spawning Triglavian combat sites

Exotic

  • Weak Metaliminal Exotic Matter Storm
    • -10% Kinetic Resists
    • +20% Scan Resolution
    • -10% Mining Laser Cycle Time
    • +40% Warp Speed
    • -10% Local Armor/Shield repairer cycle time
    • No change to site spawning
  • Strong Metaliminal Exotic Matter Storm
    • -25% Kinetic Resists
    • +50% Scan Resolution
    • -25% Mining Laser Cycle Time
    • +100% Warp Speed
    • -25% Local Armor/Shield repairer cycle time
    • Spawning extra ore anomalies

Electrical

  • Weak Metaliminal Electrical Storm
    • -10% EM Resists
    • -10% Capacitor Recharge Time
    • +10 Virus Coherence
    • +20% Probe Strength
    • No Cloaking
    • No change to site spawning
  • Strong Metaliminal Electrical Storm
    • -25% EM Resists
    • -25% Capacitor Recharge Time
    • +25 Virus Coherence
    • +50% Probe Strength
    • No Cloaking
    • Spawning extra relic sites

As with all things from CCP, this is likely subject to change before it hits Tranquility.  It has not yet been put onto the test server, Singularity, but the company plans to test it out there before it goes live.

CCP is soliciting feedback in the forum thread linked.

Many people are wetting themselves at the idea of cloaking being disabled.  And the boost to probe strength will really make it tough to hide.  I always felt cloaky camping was one of the prices of playing in null sec, so expect this will end up being a mixed blessing.

Storms also hit remote reps, local reps, and various resistance types, no doubt giving some a secondary jolt of pleasure after the cloaking effect hit wears off.

I am only surprised that there isn’t a storm effect that removes interdiction nullification and puts logi on kill mails if CCP really wanted to play to capsuleer requests.  Maybe they are holding those for round two.

4 thoughts on “The Coming Metaliminal Storms May Decloak You in Null Sec

  1. anypo8

    CCP Logic sez: “No cloaking, but big bonus to virus coherence. Because those two things really balance out for explorers.” Hing: Ain’t no one gonna explo in an electrical storm. Virus coherence is irrelevant in a post-Zeugma post-Blackglass world anyhow.

    One of the many things that keeps me from re-losing EVE is the constant (inadvertent?) nerfs to exploration starting with the giant ECM nerf and continuing with the nerfs to nullification. I wonder if CCP actually understands that the exploration problem has never been beating the easy minigame, and has always been avoiding getting blown up by hunters?

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  2. Nosy Gamer

    With the electrical storms knocking out cloaking, expect to see a lot of ships fitting 2 and even 3 sensor boosters running ECCM scripts running sites. Signal Cartel came up with a Heron fit that is unprobeable without 800 million ISK worth of implants for Alpha characters to use in exploring wormholes. Sure, there is a probe buff in those systems, but k-space doesn’t have the dedicated probers like w-space does. I wouldn’t be surprised to see sales of the signature reducing boosters to see an increase in popularity as well.

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  3. Wilhelm Arcturus Post author

    @Nosy – I expect the most common reaction will be avoidance. Looking at the map, a storm is going to cover 3-12 systems if the gate thing is strictly observed and the downsides look to be more than enough to outweigh any benefits. I expect some hunters will hang around looking for the few willing to give the area a try, but mostly people will see it as a negative. The people so happy about no cloaky campers won’t set foot in the area, so will yield little benefit. It is another play for chaos. Hilmar must be bored again.

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