Promptapalooza and a Quote of the Day

It is August, which means it should be Blaugust, but since we effectively did that in April (which was Blapril), Belghast decided, based on some feedback, that encouraging people to post every day for another month might be too taxing on some.  So, instead, we have Promptapalooza, where each of the participants gets a writing prompt to drive a post.

August means some sort of Blaugust

Yesterday was Everwake’s turn, which involved rituals.  You should go and take a look. Today it is my turn, and my prompt is:

  • What is a favorite Quote/s, and tell us why

This seems like a bespoke prompt for me as somebody who has a blog category devoted to quotes.  (Reminder: If you click on that link, you need to scroll down as this post will appear first, being the latest post about quotes.)

And I certainly have a lot of quotes to choose from, ranging from some Smed classics (there is a whole Smed tag to look at) to Chris Roberts and optimism of developers to Derek Smart and his own influence to some Gevlon staples to perennial developer complaints and F2P discussions and prescient quotes about the genre so on.  Lots of things to work with.

But I am going to go with a quote that I have used before but has never quite made it to the Quote of the Day status.

Being an elf doesn’t make you turn off the rational economic calculator part of your brain.

Edward Castronova

Dr. Castronova is known in our circles for his study of virtual worlds… though “synthetic worlds” seems to be the vogue term at the moment… and their economies, often covered by his posts at Terra Nova and on his own blog, both of which has been pretty quiet for some time now.  He has written a lot of interesting, thought provoking, and occasionally wildly optimistic things about video games over the years, but I like this one the best.

I like it best because it explains a lot of player behavior.

We will tend to do things in order to maximize our progress, however we choose to measure it. There are always exceptions, but that tends to be the way of things.  We will work towards the things we are focused on and do the things that reward us in the ways that we most desire.  Currency, kill board stats, battleground achievements, levels, whatever is our prime motivator, that is where we put our efforts, and we will focus on this things that most optimize the best results for us.

Why do the immortal god-like capsuleers of New Eden shoot NPCs in anomalies?  It is the easiest way to earn ISK, which is the foundation needed for other activities.  Why did we rush off to do battle grounds in Warhammer Online?  That was the fastest way to level up to get into the “good” content, the city raids and such.

The problem is that we live in this world and not the world of our games, and are driven by the desires and needs and goal we have here and not by what our character, elf, orc, capsuleer, or otherwise, might find as their own motivation if we were able to give them life and consciousness.

So it goes.

Next on the list for Promptapalooze is Stignite at The Friendly Necromancer.  Go visit their site tomorrow to see which prompt they got for the event.

Others taking a crack at this prompt:

12 thoughts on “Promptapalooza and a Quote of the Day

  1. bhagpuss

    Synthetic Worlds was a new one on me. I googled it (er, actually Duck Duck Goed it, but that really doesn’t trip off the tongue…) and the top link went to… areview of a book of the same name by Edward Castronova. It does seem to be the preferred terminology of businesses looking to exploit the phenomenon, though. Academics filling their publishing requirements, particularly.

    I think I’ll stick with Virtual. Synthetic sounds so… synthetic.

    Like

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