Daily Archives: August 13, 2020

EVE Echoes Launches Giving Players a New Beginning

Today sees the launch of EVE Echoes, the NetEase built mobile version of EVE Online.  CCP has a press release out announcing that the game has gone live.

EVE Echoes

This launch brings EVE Online, or a facsimile thereof, to your iOS or Android phone or tablet.

The launch video promises a new way to experience New Eden, which is no doubt true.  (Also, is that Hilmar’s ‘rona hair or is he growing it out for a 70s revival?)

I signed up for the Alpha test early on and got to try it out.  My summary:  It is not for me.

I am not a big phone/tablet gamer to start with.  And a game as complicated as EVE Online, which is tough enough to play with a keyboard and mouse, does not lend itself to a mobile interface.  Or such is my opinion in any case.

I am sure that it will suit some people.  Lots of people apparently, as they are saying they have over five million registrations in advance of the launch.

Big number is big

Of course, it is a free to play mobile MMO based on an mildly famous/infamous IP, so there are no doubt a lot of people who simply want to kick the tires… and no doubt more than a few botters looking to get in early to start an illicit RMT business.

More interesting to me though is the thought of starting with a reset version of New Eden.  People have long be asking for a reboot of the game, a new server where everybody starts fresh.

CCP will never do this.  It would kill the game.

Unlike EverQuest or World of Warcraft, being on a single server is the life blood of the New Eden, and splitting that population could lead to the player world falling below a critical mass of sustainability.  There is a threshold below which the game fails to be able to support the specialization of roles we now enjoy.  Or so the theory goes.

But now there is a fresh version of New Eden being rolled out, one where everybody is going to start equal and new, with no huge skill point advantage, no piles of ISK, no T2 blueprint originals to give a production advantage, and no alliance tournament ships rattling around in hangars.

This is the reboot many have asked for.  Will they use it?

Will the game take off?  Will it draw players away from the original?

I know, it isn’t an exact duplicate of the PC version of the game.  It is quite different in many ways.  But it is still basically the same premise.  We shall see.

I will say that EVE Echoes certainly seems to have gotten to market more quickly than another NetEase mobile partnership, Diablo: Immortal, the status of which still seems vague.

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Daybreak buys Cold Iron Studios

A press release went out from Daybreak on Tuesday announcing that they had purchased Cold Iron Studios.

It follows you as you move about the room!

To preserve it, since Daybreak has shown a willingness to re-write history at times, here is the body of the press release:

SAN DIEGO, Calif. – August 11, 2020 – Daybreak Games, global publisher and developer of large-scale multiplayer online games, today announced it acquired Cold Iron Studios, the San Jose based studio of veteran MMO, action and shooter developers currently working on a PC and console game set in the iconic Alien universe.

Cold Iron Studios co-founder Craig Zinkievich will continue to lead the studio and the development of the Alien game, reporting to Ji Ham, CEO of Daybreak Games. The game promises to deliver an action-packed, sci-fi shooter experience unlike any other game on the market.

“We’re incredibly proud and excited to be part of the Daybreak family,” said Zinkievich. “Daybreak and Cold Iron share the same passion and long history for delivering action-packed multiplayer games for audiences worldwide. In combining our decades of experience developing and launching globally successful multiplayer titles, we’re destined to make great games together.”

“We are delighted to have Cold Iron Studios join the Daybreak Games family and accelerate our next generation of growth,” said Ham. “Strategic investments in highly talented and proven teams that have outstanding leaders and a track record of developing awesome online games is an important part of our growth and strategy for Daybreak.”

Cold Iron Studios was established in 2015 by the creators of City of Heroes, Star Trek Online and Neverwinter. Under the new ownership, Cold Iron Studios will operate independently with Daybreak acting as publisher providing marketing, tech and operational support.

Terms of the deal were not disclosed.

There is nothing particularly startling in the text.  The terms were not disclosed because neither were publicly held companies, so what goes on is viewed as none of your business.  I guess we can confirm that Ji Ham is still the CEO, though I am sure Jason Epstein still owns the whole thing.  Or Columbus Nova.  Or whoever.

Cold Iron will operate independently, with Daybreak acting as the publisher the way they do with Lord of the Rings Online, a tidbit that once again brings up the “do they or don’t they” around who owns Standing Stone Games.

As the background image on their web site strongly suggests, Cold Iron is working on a licensed game based on the Alien franchise.  There isn’t much in the way of details on the site, save for a brief description of the company.

Cold Iron Studios was founded in 2015 by three industry veterans who had a goal of creating games they want to play and building a team they love working with. Since then, the team has expanded to 30+ awesome developers and we’ve moved into a downtown office in the heart of Silicon Valley. We’re a diverse group of passionate gamers with decades of experience developing and launching award-winning MMO and action titles. Currently, the team is working on a new PC and console shooter based on the Alien franchise.

So it is a shooter for PC and consoles based on the Alien franchise.  Oddly, when you click on the careers or apply links, they resolve to another game studio, Scopely, and to the Marvel Strike Force page specifically in one case. Scopely acquired the 20th Century Fox gaming studio Foxnet Games, which published Marvel Strike Force, earlier this year.  Cold Iron had apparently been a part of that deal, having been acquired by Fox previously.  Scopely has now turned around and sold them to Daybreak.  Four owners in five years is very Silicon Valley.

More interesting perhaps is the connection to another company, Cryptic Studios.

Cryptic, which made City of Heroes for NCsoft and Champions Online, Star Trek Online, and Neverwinter, has been part of Perfect World Entertainment since 2011.  It still has an office in Silicon Valley, over in Los Gatos just around the corner from Netflix. (The Cryptic sign was still up when I drove past a couple months back anyway.)

Cold Iron was founded in San Jose in 2015 by a group of former Cryptic employees.  That is close enough to Cryptic as makes no difference.

Meanwhile, over at Daybreak, Cryptic co-founder Jack Emmert now runs the Austin based studio for the company that runs DC Universe Online and operates under the name Dimensional Ink Games since the studio split announcement earlier this year, though he reports into Daybreak in San Diego, so their independence as a studio remains to be proven.

But the connection, a Cryptic founder being in place at a company that purchase a studio built on former Cryptic devs does incline one to try and draw a connection.  Yes, it is a small industry with a lot of cross-pollination, but Daybreak and/or Jason Epstein haven’t exactly been visibly keen to open the wallet and invest in anything.  Layoffs and shut downs and cancelled plans have been more the legacy of the last 5+ years.

But now they’re spending?

And Dimensional Ink Games, of the three Daybreak sub-studios, is the only one who has even hinted that they have a new title in progress.  Is Cold Iron going to be used to back that plan up?

Yes, I know the press release says they will be operating independently.  I also know that when somebody owns you, you’re exactly as independent as they say you are at any given moment.  I worked for an independent start up at one point and spent a few months working on things for another independent start up because the VC who bankrolled both companies liked their idea better than ours for a brief stretch of time.

Anyway, Daybreak spent some money, we know very little, and there is plenty of room for speculation and wild conspiracy theories.  Go crazy.

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