With the Thursday morning update, the patch notes indicated that the previously announced metaliminal storms were now on the scene.
Unusual subspace distortions have begun to be detected in nullsec space. The first Metaliminal storms will arrive soon.
For once in game development “soon” meant “now.”
They were coy in the patch notes and the news piece they posted, but when you logged into New Eden there was already a storm brewing in Providence. Like most in the Imperium, I had money on Delve being the first location, just to go along with CCP tradition, but I guess the rotting carcass of ProviBloc gets the first storm raining on it. The storm started centered on KBP7-G, which is adjacent to high sec, so high sec systems get a bit of the new weather as well.
The good news is that nobody has to build a New Eden Weather site, because CCP actually took the time to add storms to the map.
They actually put it on both maps, the old map above, which is still the better of the two, and the new map, as shown below.
I have to say that the storm shows up marginally more visible on the new map.
While the old map is not quite as clear.
Though, honestly, neither is as clear or useful as the logical map view that DOTLAN gives you of space or than more “shape of space” view that GARPA displays. Again, how CCP can have gone 17 years and still not produced a clear and useful in-game map remains a mystery to me.
The map doesn’t tell you what type of storm however… so maybe we do new NewEdenWeather.com. So I flew an alt out to take a look. As it turns out, the center of the first storm is very close to Amarr, being just 10 jumps out. When I got into the outlying systems of the storm, I discovered it was an electrical storm. (I wrote about all the storm types previously, and the stats do not appear to have changed.) You get an indication of the weather above your capacitor display, just like in Abyssal space.
Naturally, the first storm was an electrical storm, because that is the one that prevents cloaking, which is the only big deal about the storms so far.
Closer in, you get stronger storm conditions.
As I said previously, the knock to cloaking feels like CCP playing towards those who don’t like cloaky camping, throwing them a bone without really doing anything one way or the other about the issue.
I also don’t think people get how long these storms could potentially linger. I seen some HTFU attitude on this front, but I will be interested to see how those same people will feel when a storm comes to their part of space and lingers for days, moving one system a day, with the effects out to five gates. Wait until a storm gets caught up in your region in a dead end path and the RNG keeps pushing it back and forth. It is all fun and games until the turd is on your doorstep.
CCP said there would be eight storms running, so seven more will likely be spawning as time runs along, with two of each of the four flavors in play at any one time.
And, as often happens, it feels like CCP has missed the risk vs reward when it comes to these storms. The incentives are so paltry, and the penalties so annoying, that my bet is that most people will avoid the storms if at all possible.
They do have a nice storm effect in space though.
We shall see if that is enough of an attraction.