Daily Archives: December 1, 2020

Daybreak to be Acquired by Enad Global 7

Enad Global 7 (EG7) announced in a press release earlier today that would be purchasing Daybreak Game Company for $300 million in a structured payout deal. ($260 million up front, $100 million in shares and $160 million in cash, plus another $40 million in cash if Daybreak makes its projected 2020 numbers.)  A bunch of news items have popped up about this today and I will link to them and other reactions at the end of the post.

Enad Global 7

That will get them the following games according to the press release:

  • EverQuest
  • EverQuest II
  • H1Z1
  • PlanetSide 2
  • DC Universe Online
  • Lord of the Rings Online
  • Dungeons & Dragons Online

Not mentioned was Cold Iron Studios, which Daybreak was said to have acquired back in August.  But maybe that was Jason Epstein or Columbus Nova who actually bought it.

And I am not really kidding with that.  The nearly six year history of Daybreak has not been characterized by a close relationship with the truth when it came to the business, so a surprise twist or a revision of history would be right in line with past behavior.  Even now we’re just finally getting confirmation that Standing Stone Games was owned by Daybreak… or Jason… or Columbus Nova… after being told that Daybreak was merely going to be SSG’s “publisher.”  So I guess EG7 is buying Standing Stone Games as well.

The press release is also interesting as it lists out some of the Daybreak financials that were part of its due diligence.  We could barely find numbers about the company when it was part of Sony and never saw a thing since it was Daybreak.  For example, Daybreak has 178 million registered users of its games.  I’m sure they’re not all active, but that database alone has some value.

Anyway, the first question to leap to mind for me was, “Who the hell is EG7?”

The press release echoes the info on their web site which says:

EG7 is a group of companies within the gaming industry that develops, markets, publishes and distributes PC, console and mobile games to the global gaming market. The company employs 170+ game developers and develops its own original IP:s, as well as act as consultants to other publishers around the world through its game development divisions Toadman Studios, Big Blue Bubble and Antimatter Games. In addition, the group’s marketing department Petrol has contributed to the release of 1,500+ titles, of which many are world famous brands such as Call of Duty, Destiny, Dark Souls and Rage. The group’s publishing and distribution department Sold Out holds expertise in both physical and digital publishing and has previously worked with Team 17, Rebellion and Frontier Developments. The Group is headquartered in Stockholm with approximately 270 employees in 10 offices worldwide.

So, a Swedish company, something confirmed over at Bloomberg, without much more to add, though their summary is much more succinct:

Enad Global 7 AB operates as a game development studio. The Company develops, markets, publishes, and distributes PC, console, and mobile games. Enad Global 7 serves customers worldwide.

The company, founded in 2013, says it is a game developer and has very recently purchased a few small studios, but its biggest claim to fame seems to be that its marketing department has helped out with some famous brands, likely just for the Swedish market if I were to make a guess. (Though their online presence is pretty week. They discovered Twitter just this year.)  And now they’ll have a bag of MMORPGs to play with.

As for what it will mean for the games and employees of Daybreak, that remains to be seen.  The press release has the usual rosy optimism in its quotes, as all such press releases do.

I am thrilled to be welcoming Daybreak into the EG7 family today. Daybreak is a studio I have the utmost admiration for, not only for their games but the teams behind those games and services. Together we have bold and exciting plans for the future, and I look forward to making those dreams a reality for gamers all over the world.

Robin Flodin, CEO and Co-founder of EG7

This could be a boon for the company, or they could get the Gamigo treatment like Trion did when they were acquired.  Or EG7 might just want the data for the 178 million registered Daybreak users for marketing purposes… that actually gets a mention in the press release. (Bad news for them, at least three of those users are just me.)

But that will all come later.

We’re still in the phase where the deal isn’t done yet and both sides of the transaction are invested in keeping to the status quo going.  Expansions for EverQuest and EverQuest II will launch this month (Dec. 8th and 15th respectively, the latter being announced today along with the acquisition).  Updates will keep coming out.  Nobody is going to lose their job just yet.

But the deal is expected to close by December 31, 2020, so the real situation likely won’t become apparent until next year.  Some people will no doubt be redundant and get laid off.  Plans may change.  And maybe the individual studios that Daybreak created earlier this year will end up being used to distinguish the groups.  But come the new year Daybreak, announced back in February of 2015, will likely cease to be a thing.

Related posts (Those with info beyond the press release marked*):

21 Weeks of World War Bee

We’re getting to the point where numbers have hyphens and such, but the AP Style Guide says I can just use numerals past 10, so I am swapping to that for titles now.  Also, this week’s update is a day late because I had my usual end of the month post queued up for yesterday.

Welcome to December I guess.

That at least gives us a chance to look at November as a whole as another overall loss report has been put together.  This covers losses all across New Eden and not just on the battle fronts and shows the losses by the two sides to be fairly close, with the Imperium losing 6.2 trillion ISK to PAPI’s 5.7 trillion ISK in losses.

Losses in November by alliance

While TEST has been mocked for leading the war and then letting PandaFam do the heavy lifting, they at least can claim they topped the loss chart for PAPI.

November losses by ship/structure class

When sorted out by what was lost by value for each side, you can see the Imperium losing structures dominating their top five while PAPI losing ships, including some supers and four titans, is what made up the top of their loss list.

While last week was a normal week in most of the world, it was Thanksgiving week here in the US, which meant you likely either had a lot more time to play video games or no time at all, depending on your circumstance.  There was even a hint that an agreement had been reached to not set timers to come out on Thanksgiving Day, though I couldn’t tell you if anybody paid it any mind.

The Mittani posted a war update that invoked Churchillian “finest hour” imagery as we fight to defend what remains of our space in Delve.

Our finest Imperium hour

I’m thinking Stalingrad memes might be more appropriate.  That seems to be what we’re shooting for, a grinding battle that wears the invaders out.  Or maybe Verdun.

He also brought attention to the DOOm Clock, which tracks the time left in PAPI held systems which contain an Imperium Keepstar until they can put up a cyno jammer.  The basic plan is to get everybody to put their assets in Keepstars and deny PAPI the favorable circumstances they demand before they will attack one.

PAPI continued to push their narratives.  We’re broke.  We’ve lost.  The war is essentially won.  (So Progod has time to go play PlanetSide 2.) It will all be over soon.  And, of course, the constant drum beat from Vily and Legacy coalition that we’re all horrible people with horrible leaders and need to be driven from the game.

One of their key articles of faith seems to be that if they constantly concern troll The Initiative about how they are suffering due association with the Imperium, they will split off and leave the fight.  That is just the way their leadership rolls.

Delve Front

Delve remains the focus of the war, with PAPI staging in T5ZI-S and the bulk of Imperium forces based next door in 1DQ1-A.  This has made combat a daily occurrence as both sides are too close to ignore or avoid each other.  The friction which this causes will keep losses up for both sides.

Delve – Nov. 29, 2020

While PAPI has continued to grind down smaller structures and a few Fortizars, the Imperium has continued to make them pay for being lax, including catching a Leviathan and a Revenant untethered on the Keepstar in their staging.  Given the exploding price of minerals we saw in the October MER, capital ships are going to start getting expensive to replace.

Other Theaters

With war on our doorstep The Imperium spent less time trying to push back Querious.  There are still quite a few systems with no ihub installed, but the flips were less frequent last week.  The main focus for the Imperium has been ihubs for systems that still contain one of our Keepstars, per the DOOm clock mentioned above.  W6V-VM, for example, got reset on Saturday when we blew up the ihub there.

Querious – Nov. 29, 2020

In Esoteria it appears that TEST has made a deal with Army of Mango Alliance (AoM).  You may remember that AoM decided to opt out of the war for the most part back in week seventeen, going home to crab.  TEST has convinced them to defend Esoteria, no doubt promising them the space if they can hold it, against the Imperium forces that have set up shop in the region.  That has led to some push back against The Initiative, The Bastion, and Ferrata Victrix.

Northwest Esoteria – Nov. 29, 2020

While both sides work on wresting ihubs from each other, the locals managed to lose a Nyx, a Hel, a few Rorquals, and some structures.  It isn’t a safe place to crab at the moment.

And then there is the promised PandaFam invasion of Fountain that was mentioned last week.  That hasn’t materialized so far, there not being much there to invade I suppose.  A few targets of opportunity have been hit, but nothing taken.  Maybe next week.

My Participation

Last week I probably had more time for video games overall, though it was broken up by family and holiday activities, so there were not so many large blocks of time, the usual requirement for fleet ops.  Also I played quite a bit of the new Shadowlands expansion in World of Warcraft and not so much EVE Online.

But, as always, I found a time for a few fleets.  The week started off with a Mister Vee fleet that ran into T5ZI-S and blew up an Athanor while about 1,200 PAPI pilots sat around trying to figure out what to do about it.

Athanor starting to brew up as we fly past

They eventually tried to block the way back to 1DQ1-A, but we got out the back door and were able to get a bridge home off the Keepstar in D-W7F0.

I was in a few other ops on the gate between the two forces, including another John Hartley “you’re all dumb” op where some people didn’t follow instructions and got blown up by a Chemo Proteus gang and he left the fleet.  While I understand his frustration, being among those who did follow instructions and being abandoned doesn’t make me want to log in when I see his ops pinged.  And those of us on the ball actually killed a Chemo Proteus.  Oh well.

I thought I might have a loss to report after an unfueled Raitaru was blown up in 1DQ1-A, which dumped its contents into space, there being no more asset safety for such structures.  I was in a fleet that chased off the attackers, then began going through the station containers to see what there was worth rescuing.  I grabbed some nocxium and ejected some ships into space, then dropped my own ship off at a nearby structure and warped back to jump in a couple of the ships to see if they were fit.  They were not, but my boarding them flagged them as mine, so when we blew them up, I got the insurance payout.  However, no kill mail was attributed to me, so no loss I guess.  I also carried off an empty Tristan, just because I could.

All of which left my loss count the same as last week.

  • Ares interceptor – 11
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Atron entosis frigate – 5
  • Ferox battle cruiser – 3
  • Drake entosis battle cruiser – 3
  • Purifier stealth bomber – 2
  • Guardian logi – 2
  • Malediction interceptor – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis ratting battlecruiser – 1
  • Scimitar logi – 1
  • Bifrost entosis command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

Last week CCP also brought us the Explosive Velocity update which tweaked a few ships and is alleged to have fixed the server problem that ruined the Imperiums trap in YZ9-F6 back in October.  We shall see if anybody is willing to gamble some more titans based on that fix.

Meanwhile, the weekly peak concurrent user count dipped a bit, landing on Sunday below the 35K mark.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888

No doubt the US holiday, the start of the shopping season, and/or the launch of the World of Warcraft Shadowlands expansion ate a bit into the user base.


Aiming for Level 41 in Pokemon Go

It looks like we made it to level 40 just in time at our house.  We got there, had a few weeks to hang out at the level cap, not worrying about the whole level grind thing.  But the new levels are now upon us.  The level cap has been raised to 50.

Level past 40 are now here

We knew it was coming.  We even got some hints as to what would be required in order to make it to the new levels.  It wasn’t going to be strictly xp based.  There were going to be some tasks to accomplish.

But yesterday afternoon the time finally came, the new levels were unlocked, and we could see what it was going to take.

Here he comes to tell you about the new stuff

First, there is still an xp competent to the whole thing.  To get to level 41 you will need to earn six million xp.

I’m on my way

Fortunately, players kept accruing xp even after they hit level 40.  I am going to bet more than a few players are already close to or at the xp requirement for level 41.

But then there are the tasks.  There are four of them and you have to do them all before you get that next level.

The task list

Apparently I had one of the tasks done before I even started.  That happens with events some times.  I’m going to guess it was something like “earn a platinum medal,” which are also new with this update.

Of the other three, two are just things that will take a bit of time.  30 raids will happen and powering up 20 legendary Pokemon just takes the candies.

Catching 200 Pokemon in a single day though, that will take some planning and inventory management.  You will probably need to collect up 300+ Pokeballs, since you don’t always catch on the first throw.  Maybe make that 400+.  And then you have to find and catch 200 Pokemon.  Some combo of incense, lures, or events will probably make that practical.  It is mostly having enough balls that worries me.

So we’ll see.  And past level 41 the xp count continues to grow, as one would expect, and the tasks change with each level.