One of our Keepstars has gone missing.
The Imperium Keepstar in K-6K16, one of the systems on the Doomclock, was allowed to unanchor at an unplanned time and NCDot swooped in and scooped it up. By the time anybody noticed what was going on it was too late to do much besides try to shoot the freighter carrying it off, which failed. PAPI gets some pay back for losing a titan and a super on their own Keepstar in T5ZI-S last week I guess.
Still, that didn’t stop the PAPI team from losing more expensive stuff. They managed to get another titan blown up, a Ragnarok that for some reason though it was a good idea to jump the gate into 1DQ1-A. At least they can claim they were attacking something.
Then there was the more than 20 billion ISK TEST Legion that got caught. Gating BPOs into hostile territory is probably not the brightest of plans.
Also in the news was PandaFam member Fraternity who, after CCP came in with the botting patrol to ban players and take back ill gotten gains, found their executor corporation 1 trillion ISK in the negative for the corp wallet. They didn’t just lose a trillion ISK, the balance was negative 1 trillion ISK.
Delve is still where most of the action is.
The back and forth continues across the T5Z-1DQ gap. Small fights and ganks of opportunity occur pretty much from the start of EU prime time to well into the Australian time zone. That means there is always an opportunity to shoot something if you’re game. However, you might be hard pressed to find any meaningful big objectives, if that is what you want out of a war. No Guinness World Records are going to fall in this situation.
And, of course, I took a moment to mark where an incursion was taking place, then it was finished before this post went live.
Querious remains what it is, the main side show, but still a side show. The Imperium managed to take the ihub in P-ZMZV which snapped the jump bridge network supporting PAPI’s supply lines into Delve. They’ll work around it quickly enough, but it was an annoyance.
According to the EVE Scout Storm Tracker there is a metaliminal storm in ES-Q0W down in the southern part of the zone. It is an electrical storm, which according to the info I posted back when they were introduced, is the type that prohibits cloaking.
That will probably suppress any activity around there, but it would be amusing if it rolled into Delve.
Proof that there isn’t enough going on in Delve? I think the fact PandaFam decided to actually start their promised re-invasion of Fountain is a convincing argument in favor of that.
There is also a metaliminal storm wandering Fountain… it has been there for weeks, but since something is happening there I might as well put it on the map.
The storm is of the exotic variety that boosts scanning and warp speed while debuffing reps and kinetic resists. It has a long way to go to reach Delve, but it started back in Cloud Ring, so it could get there.
And then there is Esoteria, where the Army of Mango Alliance has been pushing back on the Imperium and Stain Russian forces that have been attacking the area.
AOM has been working at it, but systems keep changing hands and the core defense of the interlopers remains strong. The Imperium and the Stain Russians also managed to knock off three supers, a jump freighter, and a Rorqual that Siberian Squads had nearby in Catch.
After my Thanksgiving holiday gaming binge I had to get back to focusing on work. That meant less play time on all fronts, but I still managed to get a couple of ops in and got on a few more kill mails to prove I still exist. I also managed to jump through the T5Z-1DQ gate just as PAPI was massing for a quick jab and managed to lose my Ares, so I will add that to my loss tally for the way.
It was only then that I realized that I was in a pod with implants, but I managed to warp off and jump out the other gate and get to a station that would let me put on an Ibis. I sacrificed that to get to Helm’s Deep and the Ansiblex home, but I am not counting rookie ships.
So my loss total now stands at:
- Ares interceptor – 12
- Crusader interceptor – 5
- Rokh battleship – 5
- Atron entosis frigate – 5
- Ferox battle cruiser – 3
- Drake entosis battle cruiser – 3
- Purifier stealth bomber – 2
- Guardian logi – 2
- Malediction interceptor – 2
- Scalpel logi frigate – 2
- Raven battleship – 1
- Crucifier ECM frigate – 1
- Gnosis ratting battlecruiser – 1
- Scimitar logi – 1
- Bifrost entosis command destroyer – 1
- Cormorant destroyer – 1
- Hurricane battle cruiser – 1
- Sigil entosis industrial – 1
- Mobile Small Warp Disruptor I – 1
CCP made a few tweaks to the Dynamic Bounty System and mandatory ESS changes introduced last month. They are:
Dynamic Bounties System (DBS) parameters adjustments:
- Equilibrium value increased from 115% to 135%
- The maximum output of the DBS increased from 150% to 180%
- The recover to equilibrium rate for states below the equilibrium value has been increased, making it easier for systems to recover.
Encounter Surveillance System (ESS) parameters adjustments:
- The time required to hack the main bank increased from 5 minutes to 6 minutes and 30 seconds
- The auto payment timer reduced from 3 to 2 hours
- The radius from the ESS where Cloaking is restriced increased from 75 km to 150 km. All other effects remain at a 75 km radius.
Given the enthusiasm I have seen at our end for running off to rob banks, I can why they might want to work with that. Six and a half minutes is more time, and can seem like forever when you’re sitting there, but to get a defense fleet together for anything bigger than randos passing through takes time as well.
CCP also announced they were going to go back to native support for MacOS. Expected to arrive in 2021, CCP mentioned the Metal graphics system and the Big Sur operating system update as specifically being supported. A likely incentive for this move was Apple’s move to their M1 processor on systems going forward. Given even Linus Torvalds said that Linux support for the M1 was unlikely, CCP couldn’t just rely on Wine to keep MacOS players in the game.
This will probably also be a bit of a blow to those still running EVE Online on various Linux distros, an unsupported configuration still used by a small group of players, unless CCP continues to contribute to the Wine project after the new native MacOS client is released.
And then there was the weekly peak concurrent number, which was down again this week.
- Day 1 – 38,838
- Week 1 – 37,034
- Week 2 – 34,799
- Week 3 – 34,692
- Week 4 – 35,583
- Week 5 – 35,479
- Week 6 – 34,974
- Week 7 – 38,299
- Week 8 – 35,650
- Week 9 – 35,075
- Week 10 – 35,812
- Week 11 – 35,165
- Week 12 – 36,671
- Week 13 – 35,618
- Week 14 – 39,681
- Week 15 – 40,359
- Week 16 – 36,642
- Week 17 – 37,695
- Week 18 – 36,632
- Week 19 – 35,816 (Saturday)
- Week 20 – 37,628 (Saturday)
- Week 21 – 34,888
- Week 22 – 33,264
That’s the lowest number of the war so far.