Daily Archives: December 8, 2020

PAPI Headshot Falls Flat in 1DQ

When I use the term “headshot,” I am merely borrowing from PAPI’s own words.

Boom Headshot!

The invaders got together in EUTZ yesterday to make their first real push against the Imperium capital from their staging on gate over in T5ZI-S.

As soon as PAPI started to move, pings went out on the Imperium side and forces were formed to defend the system.  Multiple fleets went up and EU players, and those of us in the US working from home who could take a break.  I got into Mister Vee’s Rokh fleet and we undocked with Fax support to get into the fight.

Rokhs and Minokawas on the way

PAPI’s plan seemed to be a two pronged attack, with them targeting both the main cyno jammer in system as well as the ihub.  Killing the cyno jammer would allow them to drop their capital fleet on us while getting the ihub would break the Ansiblex jump bridge connection to Helms Deep and the safe hold of Delve that it defends.

We headed to the ihub, which is on grid with multiple structures, including a Keepstar and a faction Fortizar that sat within range of our guns.

On the ihub grid

As we arrived we could see that PAPI had multiple entosis ships at work on the ihub, but they still had a long ways to go.

51 minutes to go

That the system was under heavy time dilation due to there being nearly 3K people in system was not helping their progress.

We got set up on the Fortizar, spread out a bit, and started shooting targets as they were called.  Things moved slowly in tidi, and we had a couple of fleets on grid with the hostiles, so there was some overlap in targeting… and some targets melted pretty quickly.

And then they seemed to give up on the ihub.  We had blown up all of their entosis ships… those went so fast I couldn’t finish locking them before they were gone… and the ihub began counting back down in our direction.

Back towards CONDI

Interdictors were out to try and hold them down… most escaped but we got a few more… and then the ihub was quiet again.  We kept an eye on it lest they return.  But the fight was still going on over the cyno jammer and there was now more than 3,800 people in system.

The faction Fortizar and other structures on grid

The cyno jammer fight went our way as well and soon after that began to tip towards us the hostiles began to collect themselves up and headed for the gate back to T5Z.  We warped over there to join in on trying to pop ships as they tried to get out.

Rokh ball waiting for targets by the gate

We managed to pluck a few stragglers out of the mix, but most got out.  When the smoke cleared and zKillboard caught up, the battle report showed that the fight over the ihub and cyno jammer fell in our favor.

Battle Report Header

With the participant numbers about even, it was going to be a steep hill for PAPI to be successful in their headshot attempt.  And, because 1DQ has its ADM up at 5.7, that means it will take an attacker 57 minutes to successfully entosis the ihub on any attempt and that there is less than a three and a half hour window when they can make the attempt daily.

Still, I am sure they will be back.  The Imperium won, but we have to keep winning that fight until they give up.  And PAPI, they have to take down at least the cyno jammers so they can drop their capitals in to support any attack on our Keepstars.  We’ll be back for another round I am sure.

After the fight, when we were back on the Keepstar, Mister Vee regrouped us all to him and had us all set off our MJDs to see us burst out in a group.  He seemed to enjoy the Rokh doctrine.

MJDs warming up

I ended up in the model of the Keepstar, which again tells you how big the Keepstar model is.  I jumped 100km and was inside still.

Later on Asher took 200 of us into T5ZI-S to show PAPI how entosis is done.

On the T5Z ihub with eight hackers

Despite being outnumbered in the system, the PAPI response to us was desultory at best, with individual ships showing up to try and ECM Burst the entosis ships to break their lock and stop the hack.  Not only were they not successful, Asher declared that we should make one of their pods a pet and not kill it, but just keep it pointed so it could not warp away.  And such became the fate of Brothuhbob.

Brothuhbob trying to motor out of range

It would have been Vily, who came out in a Griffin and got popped, but somebody wanted his corpse so his pod didn’t last.

We kept Brothuhbob around for quite a while.  Somebody put combat drones on him at one point and several of us in the logi wing rushed out and repped him to keep him safe.  Eventually he decided his only way out was to self-destruct.  Reps can’t stop that.

We successfully reinforced the T5Z ihub, though their ADM was much lower and we didn’t have tidi slowing down the timer, and headed back to 1DQ.

Drone Aggression Nerf and Tech II Salvage Drones Arrive in EVE Online

It is patch day in New Eden again and the big item is the drone behavior change CCP mentioned in the forums two weeks back.  From the Patch Notes:

  • The ‘Aggressive’ behavior setting of drones will now only cause drones to respond to direct offensive actions taken by another Capsuleer (player) or their controlled drones. Drones will no longer automatically attack NPCs when their behavior is set to aggressive.

This means you can no longer belt rat, rub Abyssal pockets, defend your mining ship, run missions, or clear null sec anomalies by setting your drones to “aggressive” and letting them do their thing.  Drones will still attack live players, but you will have to target NPCs and send your drones to attack them one by one.  Learn to unironically press F.

That last, null sec anomalies, is the obvious target of the change and is the latest is a long round of nerfs to sov null space. The stated objective is to make ratting a game play style that requires attention.  But that seems to miss the point people have made in the past, which was that if it were interesting game play people would pay attention in the first place.

Players who just ran anomalies while AFK will stop while botting scripts will get updated to target and carry on.  In the end this cunning plan will likely allow CCP to ban anybody caught running anomalies because they will almost assuredly be bots.

Meanwhile, the joy of last month’s Dynamic Bounty System has now spread:

  • The Dynamic Bounty System (DBS) is now active across all Low Security solar systems.

That might actually be a net benefit to the few people who collect bounties in Low Sec on a regular basis.

There have also been some tweaks to CCP’s mineral starvation plan.

  • Added a guaranteed anomaly containing Arkonor and Bistot to all Null Sec systems.
  • Added an extra guaranteed anomaly containing Arkonor and Bistot for systems with true sec between 0.0 and -0.5.
  • Added guaranteed anomaly containing Jaspet to all Low Sec systems.
  • Updated rules governing the distribution of ice anomalies. After an ice anomaly is cleared it will now be reseeded randomly in any of the systems where ice is known to spawn. More than one ice anomaly may exist in the same system.

So there might be a bit more ore in a system near you.  Low sec still seems like a dubious mining destination as I would expect anomalies, if not camped, to be checked regularly by passing PvP players looking for easy kills.

Then there is the big gimme of the patch, CCP has introduced Tech II salvage drones, much to the joy of Dunk Dinkle who has been asking for them for ages.  I am reasonably certain he ran for CSM previously just so he could lobby CCP for them in person.  And now he has his drones.

Image stolen from his Twitter feed

We actually get TWO new types of salvage drones, Tech II and faction, the latter in obvious recognition of somebody.

  • The Salvage Drone II Blueprint can be invented from the Salvage Drone I Blueprint.
  • ‘The Dunk’ Salvage Drone Blueprint can be purchased from the ORE LP store.

With a Tech II drone that means there is now a Salvage Drone Specialization skill that you will have to train up to go with them.  Fortunately, unlike a lot of such skills, you won’t need to get it via LP, you can buy it straight from the character sheet.

CCP also tweaked the Active Defense Multiplier (ADM) system which dictates vulnerability and entosis duration when you are attacking a system.

  • Increased Activity Defense Multiplier (ADM) Industry modifier to make it easier to increase and sustain high industry ADM.
  • Increased ADM Military modifier to increase the delta between where the ADM drops to level 4 and the value where the Dynamic Bounty System reduces the output of the system.

For years the message from null sec has been that Fozzie Sov favors the attacker and, now, in the middle of a war, they decided to change it.  I’ll be interested to see who each faction thinks this will favor.  Does it favor Goons, who are on the defensive?  Or does it favor PAPI as they now hold so many ihubs in Delve that will more difficult to take back.  I’ll let them fight that out on /r/eve and the forums.

The Patch Notes also indicate that full Japanese localization is now live in the client.  I wish I could read enough Japanese to follow the forum thread that will point out the unfortunate errors.

Finally, the award for most cryptic entry in the Patch Notes goes to:

  • Updated Daily Login Rewards to make getting Skillpoints more visceral and understandable.

I don’t know what it means, but I guess I’ll find out when I hit the 30 day login reward.  But my gut says that giving people something for just logging in is never going to be “visceral” in any sense of the word.

Otherwise, there are the usual range of fixes that go into any update.  That patch has gone live and the information is at the usual locations below: