Having carved out a little corner of a plains biome and successfully fortified it as a base, it was time to look further afield. It was time to go introduce ourselves to the locals.
I will say, for openers, that the island location that Crowbar picked has worked out well. We occupied enough of the place that nothing spawns there or on our causeway to the mainland. Even NPC raid events seem to have trouble dealing with the location. We had some skeletons beating on the doors once, but when we got the ground shaking message about a troll raid they all spawned at the far end of the causeway and fought with the local spawns while Crowbar and I sat on the wall taking shots at them with our bows.
In fact, the only mob I’ve seen come up the causeway without being invited (by arrows) has been Odin, and he hardly counts.
But out on the far side of our moat awaits the plains and all the mobs that wander it. Well, the few mobs that wander it I suppose, as there isn’t a lot of biodiversity.
There are, of course, the deathsquitos, the first plains mob to slay me, and for quite a while an absolute terror in my eyes. Now, geared up considerably since then, they are, like real mosquitoes, more of a nuisance. They can be a pain if they show up in the middle of a fight or spawn in a group of six (which happened to Crowbar and he still managed to kill five of them), but when I see them out on the plains I move straight towards them, shield up to take their attack, then bonk them with the hammer.
Their needles make the highest damage arrows in the game, so I will go out of my way to farm them.
And then there are the Lox, the mighty bison that wander the plains… or sit around waiting for you to show up and shoot them.
If you can find a vantage point from which to shoot them they’ll run around all confused. That guy far off, he came back. They are drawn to their spawn point it seems. And they are worth shooting as their meat makes for mighty food.
And then there are the fulings, the goblins of the plains.
You kill the deathsquitos for arrows and the Lox for food, but the fulings are the main target in the plains, and they are all over the place. They are also the most dangerous due to being social and traveling in groups. That is especially true at night when they wander far and wide in groups of 3-5, which can be a nasty shock if you’re just trying to get back to base after a long day of hunting.
And while fighting them out in the open is fun, it is their bases that are the big draw. That is the source of barely, flax, and the totems to summon the next boss… and black metal scraps, which are the next tier for some gear. I mentioned building the blast furnace to smelt it immediately after slaying Mode.
My first run in with a furling base was a tower, which turned into a bit of a slog as, once I cleared the fulings outside, the few inside refused to come out. I sniped a couple off the top of the tower, but ended up having to go in hand to hand for the last two… one of which was a two star furling and killed me with one shot when I missed a block. Oops.
But that was close to base so I was able to run back and finish things off, getting to the top of the tower and the chest there, which held eight barley.
From that bit much barley was grown. But flax, that took a lot longer to find. Crowbar and I started scouting for more bases, and in our wide area of plains there were a few to choose from.
Crowbar, ever tactical, built up a platform on one of the giant stones that are scattered about the plains, thinking to snipe the fulings.
Unfortunately, the stone was a bit too far away to be effective, so we ended up just sneaking up to the base, surmounting a nearby stone, and sniping from there.
We were able to clear the base, which only had a scattering of fulings, two shaman, and no berserkers pretty easily. They were all spread out enough that we didn’t get more than three at a time.
The base had some more barely… that quickly became common in our inventory… and some black metal, but no flax.
We moved on to the next base, another tower, and then the next after that. There we had some fun with berserkers.
Once again we had a rock to run to and shoot from which was too steep for the fulings to climb, so we could snipe from safety. However, I managed to run out of stamina on a bad pull where we got a bunch of fulings and couldn’t get back up on the rock. That was another corpse run.
The run back was a bit dicey, but I have learned to eat some food and build up some hit points before I make the attempt. I ended up outrunning two groups of fulings and a deathsquito successfully.
We cleared the camp, and found some more barley, plenty of black metal scraps, and a couple more totems, but no flax.
Int wasn’t until we were about five furling camps in before we finally ran across a few flax planted in a bed. We grabbed that and headed back to our base to cultivate it. That was a bit of a long haul and I ended up putting up two more portals in the base named Scout1 and Scout2 so we could run around and drop a portal to get back home when we needed.
On the map the furling camps are marked FC and the current positions of our scouting portals are SC1 and SC2.
Of course, you cannot haul the black metal scraps back through the portals, so we have ended up running those back the old fashioned way. When we first got there I would run them into the meadows biome and that camp, then haul metal by boat up to the plains base, but I’ve gotten confident enough to just keep running the whole way these days.
Except at night. Like I said, groups of fulings roaming around can be an issue when you run into them.
And my usual worry, that this new method of metal procurement would be a bottle neck to production… well, we have ended up with a lot of black metal scraps to refine. Iron though, which is required for the armor upgrades… that I have ended up having to haul in by boat from across the straights and the Bonemass swamp.
But our supply situation is coming together. More on that next time.