On our server we’re still pottering about in the plains, gathering resources, building bases, and exploring. There is no hurry to get to what is currently the final boss, Yagluth. In fact, we need to go back and slay Moder again just to get a head to hang on the wall in the main base.
But over on the Cat Context server, they were ready to go. You may remember them from Fantasy Movie League or, more recently, my preview run at The Elder, where I went over to their server to give the fight a try before we did it on our server. (That fight went well, on our server most everything went wrong.)
I asked if I could tag along again for their attempt and they graciously invited me to join in.
On our server I used some of the resources we were stockpiling and finished upgrading Sigwerd’s gear, save for his weapon. I decided to stick with Frostner for now, rather than going for the Porcupine. I grabbed a few fire resist potions, as I heard that was a requirement, loaded up on some arrows, and then logged off and on to their server.
Once there I found my way through their portal network… every world ends up simulating a regional airport plan with portals eventually I guess… and ended up with the group out on the plains biome at a portal build close to Yagluth’s altar.
It looked like we were ready to get straight to it, until it was mentioned that they hadn’t actually collected the totems yet. You need five totems to summon Yagluth. The totems come from fuling camps, so we set out to go find some camps.
This, of course, went comically bad. We somehow were never able to pull less than four fulings at once and often got more. And, as night fell, we ended up running into wandering packs of fulings as in addition to the groups from the camps. Everybody died at least once, and a couple more than once.
Maybe Corr didn’t die. He seemed to be around to cover people as they ran back.
Anyway, after much comedy on the plain the totems were eventually secured and we ran all the way back to where we started, to Yagluth’s altar, to get set up for the fight.
As with past boss fights, you set up items, click on the altar, and the boss shows up. There is also the standard rune stone there with some cryptic clue about what you’re supposed to do. This one is perhaps a bit less helpful than others have been.
We ate some food and took our fire resist potions, then Corr did the needful and we were greeted with the big intro message.
He rose up out of the ground and came for us.
It is hard to see in any of the screen shots, but he is a giant skeletal torso. His legs have gone missing, which just makes him moving about that much more creepy.
Also, he has his own heavy metal sound track. Generally I keep the music turned down, listening, especially in the plains, being such an important survival trait, but Aure said we had to turn that up once the fight began. He has a Swedish metal sound track that seems wholly appropriate to his character and the fight. So I turned that up and we carried on.
The fight was fairly straight forward. He throws around some fire, so you can end up with a burning DOT on you, but the fire protection potion mitigates that to such an extent that you might not even notice. Fire hasn’t been a strong damage type in Valheim so far. I’ve set myself alight on so many campfires that my resistance to fire is probably maxed out. Certainly surtlings in the swamps never did me much harm with their fire attacks.
Of course, I didn’t stand in the fire to find out exactly how harmful they might be. He slams his fists down for a big AOE hit with an after effect and breaths fire now and again. We seemed able to avoid most of that and nobody died during the fight.
The plan was to sit at range and hit him with frost arrows, but that was taking time. Eventually we just moved up into melee range, got in close behind him, and use whatever weapon special attack we had.
The Frostner big swing attack was doing a lot more damage for me than the bow was able to manage. But Yagluth is a skeleton of sorts, and piercing weapons and arrows tend to be less effective on those in the game.
So we got in there and beat on him and dodged his attacks until we finally brought him down.
After that it was clean up time.
He drops several items called “Yagluth Thing” that currently have no use in the game, but which will no doubt be used to unlock whatever the next level of crafting is in Valheim. And, of course, you get the trophy, which is a giant skull with a crown, which you go hang up on the last stone back at the spawn point.
That unlocks a new buff which gives you a boost against fire, frost, and lightning. But there isn’t much else. According to the wiki, fuling base attack events cease with Yagluth’s defeat, though I have heard that fulings also become more common in the world as well, like skeletons, and will show up at night in other biomes.
And that is about it. Sure, Yagluth’s skull makes a great conversation piece in any trophy room or display, so going back to slay him again to have one to hang up in your base is a likely scenario. But Odin doesn’t show up or free you from Valheim, as Hugin mentioned back when he dropped you into the world. The All Father hasn’t finished enumerating the tasks required of you yet, so you get to hang out and wait until he… or the small team in Sweden… gets around to it.
We have Yagluth’s location scouted out… we found that rune stone on our first real run into the plains… and I have explored the map around it and even set up a portal a short distance from the altar.
When we’re feeling ready, we can go get him. But we’re not in any hurry. While I am sure we want his head for a trophy, his buff isn’t all that alluring at the moment and his death does not yet unlock anything new. We’ll get to him some time though.