Daily Archives: April 27, 2021

The Latest EVE Online Update Kicks Off the Industrial Chaos Era

Today’s patch will see the second set of major changes go live which will update blueprints, reactions, and components that are required for ship manufacturing.

CCP Patch Notes for April  27, 2021

There was a quick reminder from CCP Paradox for those paying attention yesterday that Phase 2 of the planned significant industrial changes were set to hit New Eden with today’s patch as planned.   The announcement of these changes and the initial patch sparked a rise in production around week 40 of the war, and was reflected in the MER charts.  Look at that red line climb.

Production vs Destruction vs Mined – March 2021

I will be interested to see if the warning was enough to spark a last moment spike in production.  Numbers in 1DQ1-A seemed on par with the early announcement rush.

Down from 3344 when I last looked

Likewise Jita numbers seemed about the same.

Today though, and tomorrow, and next week… that might be a bit different.  We shall see.

The blueprint changes add new components to the build requirements for battleship and all capital hulls.

For example, the doughty Megathron, a workhorse battleship used by many, has three new components added that come from the new reactions CCP brought in with the previous patch.

The new Megathron BPO

If you have been on the ball and grabbed the blueprints when they first hit, researched them, were able to get enough Mykoserocin gas and other supplies, and get them into production, you might have some around to start building battleship and larger hulls.  Or you could just try to make bank by selling the new items.  Supply is extremely tight at the moment so prices for those items are… volatile to say the least.

Auto-Integrity Preservation Seal supply in Jita

If you need 200 Auto-Integrity Preservation Seals to build a Megathron and you are expecting buy them off the market… well, that alone looks to add about 1.3 billion ISK to the price of materials.  And if you want to build an Archon carrier… I’m sorry, there are not enough on the market because you need 1,600 of those seals to build one.  The cost of an Archon today is close to what an Aeon super carrier was yesterday.  And a titan?   CCP’s plan seems to be that once things settle down those hulls ought to run about 200 billion ISK if leaks are correct.  But they are pretty much unbuildable today due to supply.  An Avatar needs 5,000 of those seals now, which seems likely to represent a significant percentage of what is available on the market.

Now, that is a temporary situation.  At some point harvesting and production will catch up and supply will drive the prices down.  But for a while battleship and capital production is simply going to be dead.  There isn’t enough supply and, at those prices, you would be a fool to build rather than just sell while they are high to reap the ISK of those in need.

But if you don’t fly battleships or capitals, if you stick with battlecruisers and below… well, everything is still more expensive than it used to be with the mineral drought still in full effect… but the build prices are not completely crazy.  A Ferox, for example, is still made of just T1 minerals, the same as it was yesterday.

Other changes that came with today’s industry update:

  • Adjusted all T2 ships to no longer return basic minerals as materials when reprocessed.
  • Reworked EDENCOM ships blueprints to more closely aligned to their Triglavian counterparts paradigm
  • Adjusted Standup T2 fighters to require T1 standup fighters in build requirements.
  • Doubled the effective bonuses on Mykocerosin Boosters
    • Synth Blue Pill – Increased Shield Boost Bonus from 3% to 6%
    • Synth Crash – Decreased Explosion Radius Bonus from -3% to -6%
    • Synth Drop – Increased Tracking Speed Bonus from 3% to 6%
    • Synth Exile – Increased Armor Repair Bonus from 3% to 6%
    • Synth Frentix – Increased Optimal Range Modifier from 3% to 6%
    • Synth Mindflood – Increased Capacitor Modifier from 3% to 6%
    • Synth Sooth Sayer – Increased Falloff Bonus from 3% to 6%
    • Synth X-Instinct – Reduced Signature Radius Modifier from -2.25% to 4.5%

The EDENCOM ship change is no doubt part of the ongoing attempt to dig those ships and their weapons out of the hole CCP put them in.  The ships are not great, but the big problem for quite a stretch was the price of the ammo, which was too expensive to make them anything more than a meme fleet option.

The improvement in boosters is probably there because, as Mykocerosin is suddenly in demand for other things, the price of them has doubled.

Anyway, the patch notes, such as they are, are available.  The update has been deployed.  If you’re reading this now, it is too late to get a battleship into build with T1 materials.  They new reality is upon us.

Related:

Mischief is Coming to EverQuest

I suppose one of the problems with the special server thing, at which the EverQuest team has done very well over the years, is that after a while you end up having done the basics, done what the fans have asked for, and even done a few things that didn’t make a lot of sense.  At that point you start searching for new gimmicks to keep the special server idea fresh.  And so the EverQuest team is going to give us the Mischief, which is billed as a random loot server.

Coming May 26, 2021

So far as I can decipher the rules, the Mischief server will be a time locked progression server based on the Mangler server rules when it comes to xp gain (the Mangler server was one of the 20th anniversary special servers that they had to tweak the rules on before they got it right), with some random loot magic in the mix.

The rules, as listed right now (but, you know, might be subject to change):

  • Agents of Change Enabled
  • Pick Zones Enabled
  • Truebox Enabled
  • Free Trade Enabled
  • Random Loot Enabled
    • The Mischief server is a new experimental server that randomizes loot.
    • Rare NPCs will drop loot from other NPCs of a similar level within the same expansion.
    • Raids will drop loot from other raid NPCs of a similar level within the same expansion.
    • We may add other special case randomization.
    • Rare NPCs have a greater chance of spawning
  • Unlock Cadence:
    • Expansions:
      • 1 month Classic
      • 2 month Kunark
    • 2/3 month regular release cadence
      • 2 months for no level increase
      • 3 months for level increase
    • Exception: LDoN will only be one month

I am not even sure what “Pick Zones” means in the context of EverQuest servers these day.  Maybe Bhagpuss can help me out on that front?

“True Box” is the no multi-boxing rule, “Free Trade” means no drops will be bind on pick up, so you can sell or trade whatever you grab, and then there is “Random Loot,” which honestly doesn’t sound as exciting as I expected.

Though that lack of excitement might be because, as a rule, it seems to impact mobs that I likely won’t ever see, much less bring down.  I was kind of hoping that random, run of the mill mobs might get something special.  That would have been exciting to me, even if it was lotto scratcher level of rarity.

The unlock cadence seems a bit quick, jumping out of Classic in only a month… dude, that is 50 levels at slow xp… though, honestly, I could make the case that they ought to just start at Ruins of Kunark and go for three months just on that.  I think that would be an interesting way to start a progression server.  But I do kind of favor just the first expansion or two in any case.

One interesting side item is that not only will the May update bring this new server onto the scene, but a new feature will be introduced.  EverQuest will get item compare!  When you get a drop there will be an option in the details to compare it to your currently equipped item.  It looks a bit clunky… but so does just about everything in this 22 year old MMORPG.  Let’s face it, this game is old.  The week it launched Cher was at the top of the Billboard Hot 100, and she’s older than my mom.

This is the first new special rules server for EverQuest in the Enad Global 7 era and I am going to guess the first one to be planned from scratch since Holly Longdale left the Norrath team for Azeroth.  We will have to see what kind of reaction this new server will get.  The game’s fans can be particular and the team has been known to bend with any particularly strong wind when it comes to special server rules.